infantry_gimbal/modules/referee/vision_transfer.c

163 lines
7.0 KiB
C

/**
* @file rm_referee.C
* @author kidneygood (you@domain.com)
* @brief
* @version 0.1
* @date 2022-11-18
*
* @copyright Copyright (c) 2022
*
*/
#include "vision_transfer.h"
#include "string.h"
#include "crc_ref.h"
#include "bsp_usart.h"
#include "task.h"
#include "daemon.h"
#include "bsp_log.h"
#include "cmsis_os.h"
#include "remote_control.h"
#define RE_RX_BUFFER_SIZE 128u // 裁判系统接收缓冲区大小
static USARTInstance *vt_usart_instance; // 裁判系统串口实例
static DaemonInstance *vision_transfer_daemon; // 裁判系统守护进程
static referee_info_vt_t referee_info_vt; // 裁判系统数据
static VT_ctrl_t vt_ctrl[2]; //[0]:当前数据TEMP,[1]:上一次的数据LAST.用于按键持续按下和切换的判断
/**
* @brief 读取裁判数据,中断中读取保证速度
* @param buff: 读取到的裁判系统原始数据
* @retval 是否对正误判断做处理
* @attention 在此判断帧头和CRC校验,无误再写入数据,不重复判断帧头
*/
static void JudgeReadVTData(uint8_t *buff)
{
uint16_t judge_length; // 统计一帧数据长度
if (buff == NULL) // 空数据包,则不作任何处理
return;
// 写入帧头数据(5-byte),用于判断是否开始存储裁判数据
memcpy(&referee_info_vt.FrameHeader, buff, LEN_HEADER);
// 判断帧头数据(0)是否为0xA5
if (buff[SOF] == REFEREE_SOF)
{
// 帧头CRC8校验
if (Verify_CRC8_Check_Sum(buff, LEN_HEADER) == TRUE)
{
// 统计一帧数据长度(byte),用于CR16校验
judge_length = buff[DATA_LENGTH] + LEN_HEADER + LEN_CMDID + LEN_TAIL;
// 帧尾CRC16校验
if (Verify_CRC16_Check_Sum(buff, judge_length) == TRUE)
{
// 2个8位拼成16位int
referee_info_vt.CmdID = (buff[6] << 8 | buff[5]);
// 解析数据命令码,将数据拷贝到相应结构体中(注意拷贝数据的长度)
// 第8个字节开始才是数据 data=7
switch (referee_info_vt.CmdID)
{
case ID_custom_robot: //0x0302
memcpy(&referee_info_vt.ReceiveData, (buff + DATA_Offset), LEN__custom_robot);
break;
case ID_remote_control: //0x0304
memcpy(&referee_info_vt.VisionTransfer, (buff + DATA_Offset), LEN_remote_control);
break;
}
}
}
// 首地址加帧长度,指向CRC16下一字节,用来判断是否为0xA5,从而判断一个数据包是否有多帧数据
if (*(buff + sizeof(xFrameHeader) + LEN_CMDID + referee_info_vt.FrameHeader.DataLength + LEN_TAIL) == 0xA5)
{ // 如果一个数据包出现了多帧数据,则再次调用解析函数,直到所有数据包解析完毕
JudgeReadVTData(buff + sizeof(xFrameHeader) + LEN_CMDID + referee_info_vt.FrameHeader.DataLength + LEN_TAIL);
}
}
}
static void vt_to_rc(void)
{
// 鼠标解析
vt_ctrl[TEMP].mouse.x = referee_info_vt.VisionTransfer.mouse_x; //!< Mouse X axis
vt_ctrl[TEMP].mouse.y = referee_info_vt.VisionTransfer.mouse_y; //!< Mouse Y axis
vt_ctrl[TEMP].mouse.press_l = referee_info_vt.VisionTransfer.left_button_down; //!< Mouse Left Is Press ?
vt_ctrl[TEMP].mouse.press_r = referee_info_vt.VisionTransfer.right_button_down; //!< Mouse Right Is Press ?
// 位域的按键值解算,直接memcpy即可,注意小端低字节在前,即lsb在第一位,msb在最后
*(uint16_t *)&vt_ctrl[TEMP].key[KEY_PRESS] = referee_info_vt.VisionTransfer.keyboard_value;
if (vt_ctrl[TEMP].key[KEY_PRESS].ctrl) // ctrl键按下
vt_ctrl[TEMP].key[KEY_PRESS_WITH_CTRL] = vt_ctrl[TEMP].key[KEY_PRESS];
else
memset(&vt_ctrl[TEMP].key[KEY_PRESS_WITH_CTRL], 0, sizeof(Key_t));
if (vt_ctrl[TEMP].key[KEY_PRESS].shift) // shift键按下
vt_ctrl[TEMP].key[KEY_PRESS_WITH_SHIFT] = vt_ctrl[TEMP].key[KEY_PRESS];
else
memset(&vt_ctrl[TEMP].key[KEY_PRESS_WITH_SHIFT], 0, sizeof(Key_t));
uint16_t key_now = vt_ctrl[TEMP].key[KEY_PRESS].keys, // 当前按键是否按下
key_last = vt_ctrl[LAST].key[KEY_PRESS].keys, // 上一次按键是否按下
key_with_ctrl = vt_ctrl[TEMP].key[KEY_PRESS_WITH_CTRL].keys, // 当前ctrl组合键是否按下
key_with_shift = vt_ctrl[TEMP].key[KEY_PRESS_WITH_SHIFT].keys, // 当前shift组合键是否按下
key_last_with_ctrl = vt_ctrl[LAST].key[KEY_PRESS_WITH_CTRL].keys, // 上一次ctrl组合键是否按下
key_last_with_shift = vt_ctrl[LAST].key[KEY_PRESS_WITH_SHIFT].keys; // 上一次shift组合键是否按下
for (uint16_t i = 0, j = 0x1; i < 16; j <<= 1, i++)
{
if (i == 4 || i == 5) // 4,5位为ctrl和shift,直接跳过
continue;
// 如果当前按键按下,上一次按键没有按下,且ctrl和shift组合键没有按下,则按键按下计数加1(检测到上升沿)
if ((key_now & j) && !(key_last & j) && !(key_with_ctrl & j) && !(key_with_shift & j))
vt_ctrl[TEMP].key_count[KEY_PRESS][i]++;
// 当前ctrl组合键按下,上一次ctrl组合键没有按下,则ctrl组合键按下计数加1(检测到上升沿)
if ((key_with_ctrl & j) && !(key_last_with_ctrl & j))
vt_ctrl[TEMP].key_count[KEY_PRESS_WITH_CTRL][i]++;
// 当前shift组合键按下,上一次shift组合键没有按下,则shift组合键按下计数加1(检测到上升沿)
if ((key_with_shift & j) && !(key_last_with_shift & j))
vt_ctrl[TEMP].key_count[KEY_PRESS_WITH_SHIFT][i]++;
}
memcpy(&vt_ctrl[LAST], &vt_ctrl[TEMP], sizeof(VT_ctrl_t)); // 保存上一次的数据,用于按键持续按下和切换的判断
}
/*裁判系统串口接收回调函数,解析数据 */
static void VTRefereeRxCallback()
{
DaemonReload(vision_transfer_daemon);
JudgeReadVTData(vt_usart_instance->recv_buff);
vt_to_rc();
}
// 裁判系统丢失回调函数,重新初始化裁判系统串口
static void VTRefereeLostCallback(void *arg)
{
USARTServiceInit(vt_usart_instance);
LOGWARNING("[rm_ref] lost referee vision data ");
}
/* 裁判系统通信初始化 */
VT_ctrl_t *VTRefereeInit(UART_HandleTypeDef *vt_usart_handle)
{
USART_Init_Config_s conf;
conf.module_callback = VTRefereeRxCallback;
conf.usart_handle = vt_usart_handle;
conf.recv_buff_size = RE_RX_BUFFER_SIZE; // mx 255(u8)
vt_usart_instance = USARTRegister(&conf);
Daemon_Init_Config_s daemon_conf = {
.callback = VTRefereeLostCallback,
.owner_id = vt_usart_instance,
.reload_count = 30, // 0.3s没有收到数据,则认为丢失,重启串口接收
};
vision_transfer_daemon = DaemonRegister(&daemon_conf);
return &vt_ctrl;
}
/**
* @brief 裁判系统数据发送函数
* @param
*/
void VTRefereeSend(uint8_t *send, uint16_t tx_len)
{
USARTSend(vt_usart_instance, send, tx_len, USART_TRANSFER_DMA);
osDelay(115);
}