infantry_gimbal/modules/master_machine/master_process.h

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2024-03-27 00:09:20 +08:00
#ifndef MASTER_PROCESS_H
#define MASTER_PROCESS_H
#include "bsp_usart.h"
#include "seasky_protocol.h"
#define VISION_RECV_SIZE 18u // 当前为固定值,36字节
#define VISION_SEND_SIZE 36u
#pragma pack(1)
typedef enum {
NO_FIRE = 0,
AUTO_FIRE = 1,
AUTO_AIM = 2
} Fire_Mode_e;
typedef enum {
NO_TARGET = 0,
TARGET_CONVERGING = 1,
READY_TO_FIRE = 2
} Target_State_e;
typedef enum {
NO_TARGET_NUM = 0,
HERO1 = 1,
ENGINEER2 = 2,
INFANTRY3 = 3,
INFANTRY4 = 4,
INFANTRY5 = 5,
OUTPOST = 6,
SENTRY = 7,
BASE = 8
} Target_Type_e;
typedef struct {
Fire_Mode_e fire_mode;
Target_State_e target_state;
Target_Type_e target_type;
float pitch;
float yaw;
} Vision_Recv_s;
typedef enum {
// COLOR_NONE = 0,
// COLOR_BLUE = 1,
// COLOR_RED = 2,
ENEMY_COLOR_RED = 0,
ENEMY_COLOR_BLUE = 1,
} Enemy_Color_e;
typedef enum {
VISION_MODE_AIM = 0,
VISION_MODE_SMALL_BUFF = 1,
VISION_MODE_BIG_BUFF = 2
} Work_Mode_e;
typedef enum {
BULLET_SPEED_NONE = 0,
BIG_AMU_10 = 10,
SMALL_AMU_15 = 15,
BIG_AMU_16 = 16,
SMALL_AMU_18 = 18,
SMALL_AMU_30 = 30,
} Bullet_Speed_e;
typedef struct {
Enemy_Color_e enemy_color;
Work_Mode_e work_mode;
Bullet_Speed_e bullet_speed;
float yaw;
float pitch;
float roll;
} Vision_Send_s;
typedef __packed struct {
uint8_t header;//0x5A
uint8_t detect_color: 1;
uint8_t reserved: 7;
float pitch;
float yaw;
float aim_x;
float aim_y;
float aim_z;
uint16_t checksum;
} SendPacket_t;
typedef __packed struct {
uint8_t header; //= 0xA5;
uint8_t tracking: 1;
uint8_t id: 3; // 0-outpost 6-guard 7-base
uint8_t armors_num: 3; // 2-balance 3-outpost 4-normal
uint8_t reserved: 1;
float x;
float y;
float z;
float yaw;
float vx;
float vy;
float vz;
float v_yaw;
float r1;
float r2;
float dz;
uint16_t checksum;
} RecievePacket_t;
#pragma pack()
/**
* @brief
*
* @param handle handle(C板上一般为USART1,USART2,4pin)
*/
//Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle);
RecievePacket_t *VisionInit(UART_HandleTypeDef *_handle);
/**
* @brief
*
*/
void VisionSend();
/**
* @brief
*
* @param enemy_color
* @param work_mode
* @param bullet_speed
*/
//void VisionSetFlag(Enemy_Color_e enemy_color, Work_Mode_e work_mode, Bullet_Speed_e bullet_speed);
void VisionSetFlag(Enemy_Color_e enemy_color);
/**
* @brief 姿
*
* @param yaw
* @param pitch
*/
//void VisionSetAltitude(float yaw, float pitch, float roll);
void VisionSetAltitude(float yaw, float pitch);
void VisionSetAim(float aim_x, float aim_y,float aim_z);
#endif // !MASTER_PROCESS_H