133 lines
3.0 KiB
Markdown
133 lines
3.0 KiB
Markdown
|
# master_process
|
|||
|
|
|||
|
|
|||
|
|
|||
|
<p align='right'>neozng1@hnu.edu.cn</p>
|
|||
|
|
|||
|
> TODO:
|
|||
|
>
|
|||
|
> 1. 补全标志位解析和发送设置的代码
|
|||
|
> 2. 增加发送给视觉数据的时间戳用于数据对齐
|
|||
|
|
|||
|
|
|||
|
|
|||
|
## 总览和封装说明
|
|||
|
|
|||
|
模块包含了和视觉通信的初始化、向上位机发送信息的接口和模块的串口的回调处理。接口的定义统一,可以方便的替换成其他通信方式,如CAN。
|
|||
|
|
|||
|
## 代码结构
|
|||
|
|
|||
|
.h文件内包括了外部接口和与**视觉上位机通信的数据结构定义**,以及模块对应的宏。c文件内为私有函数和外部接口的定义。
|
|||
|
|
|||
|
本模块主要是对协议解析的处理和协议发送的封装,实际内容不多。协议相关内容都在`seasky_protocol.h`中。
|
|||
|
|
|||
|
## 类型定义
|
|||
|
|
|||
|
和视觉通信所必须的标志位和数据。包括开火模式,目标状态,目标类型,接收/发送数据结构体。
|
|||
|
|
|||
|
```c
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
NO_FIRE = 0,
|
|||
|
AUTO_FIRE = 1,
|
|||
|
AUTO_AIM = 2
|
|||
|
} Fire_Mode_e;
|
|||
|
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
NO_TARGET = 0,
|
|||
|
TARGET_CONVERGING = 1,
|
|||
|
READY_TO_FIRE = 2
|
|||
|
} Target_State_e;
|
|||
|
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
NO_TARGET_NUM = 0,
|
|||
|
HERO1 = 1,
|
|||
|
ENGINEER2 = 2,
|
|||
|
INFANTRY3 = 3,
|
|||
|
INFANTRY4 = 4,
|
|||
|
INFANTRY5 = 5,
|
|||
|
OUTPOST = 6,
|
|||
|
SENTRY = 7,
|
|||
|
BASE = 8
|
|||
|
} Target_Type_e;
|
|||
|
|
|||
|
typedef struct
|
|||
|
{
|
|||
|
Fire_Mode_e fire_mode;
|
|||
|
Target_State_e target_state;
|
|||
|
Target_Type_e target_type;
|
|||
|
|
|||
|
float pitch;
|
|||
|
float yaw;
|
|||
|
} Vision_Recv_s;
|
|||
|
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
BLUE = 0,
|
|||
|
RED = 1
|
|||
|
} Enemy_Color_e;
|
|||
|
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
MODE_AIM = 0,
|
|||
|
MODE_SMALL_BUFF = 1,
|
|||
|
MODE_BIG_BUFF = 2
|
|||
|
} Work_Mode_e;
|
|||
|
|
|||
|
typedef enum
|
|||
|
{
|
|||
|
BIG_AMU_10 = 10,
|
|||
|
SMALL_AMU_15 = 15,
|
|||
|
BIG_AMU_16 = 16,
|
|||
|
SMALL_AMU_18 = 18,
|
|||
|
SMALL_AMU_30 = 30,
|
|||
|
} Bullet_Speed_e;
|
|||
|
|
|||
|
typedef struct
|
|||
|
{
|
|||
|
Enemy_Color_e enemy_color;
|
|||
|
Work_Mode_e work_mode;
|
|||
|
Bullet_Speed_e bullet_speed;
|
|||
|
|
|||
|
float yaw;
|
|||
|
float pitch;
|
|||
|
float roll;
|
|||
|
} Vision_Send_s;
|
|||
|
```
|
|||
|
|
|||
|
## 外部接口
|
|||
|
|
|||
|
```c
|
|||
|
Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle);
|
|||
|
|
|||
|
void VisionSend(Vision_Send_s *send);
|
|||
|
```
|
|||
|
|
|||
|
给`VisionInit()`传入串口handle,将初始化一个视觉通信模块,返回值是接收数据的结构体指针。拥有视觉模块的应用应该在初始化中调用此函数,并保存返回值的指针。
|
|||
|
|
|||
|
调用`VisionSend`并传入填好发送数据的结构体,会通过底层的通信模块向视觉发送一帧报文。
|
|||
|
|
|||
|
## 私有函数和变量
|
|||
|
|
|||
|
```c
|
|||
|
static Vision_Recv_s recv_data;
|
|||
|
|
|||
|
static usart_instance *vision_usart_instance;
|
|||
|
|
|||
|
static void DecodeVision()
|
|||
|
{
|
|||
|
static uint16_t flag_register;
|
|||
|
get_protocol_info(vision_usart_instance->recv_buff, &flag_register, (uint8_t*)&recv_data.pitch);
|
|||
|
// TODO: code to resolve flag_register;
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
第一个是保存接收数据的结构体,其指针将会在初始化的时候返回给拥有者。目前最多只能配置一个视觉模块。
|
|||
|
|
|||
|
第二个是该模块拥有的串口实例指针,用于调度其底层的发送和接收。如果要换成CAN/SPI等,替换成对应实例,并修改初始化和发送的实现即可。
|
|||
|
|
|||
|
`DecodeVision()`是解析视觉接收数据的回调函数,会在串口接收回调中被调用。如果修改通信协议,只需要更改
|
|||
|
|
|||
|
`get_protocol_info()`。
|