dajing/application/shoot/shoot.c

300 lines
12 KiB
C

#include "shoot.h"
#include "robot_def.h"
#include "dji_motor.h"
#include "message_center.h"
#include "bsp_dwt.h"
#include "general_def.h"
#include "servo_motor.h"
/* 对于双发射机构的机器人,将下面的数据封装成结构体即可,生成两份shoot应用实例 */
static DJIMotorInstance *friction_l, *friction_r, *loader; // 拨盘电机
static ServoInstance *lid;
static Publisher_t *shoot_pub;
static Shoot_Ctrl_Cmd_s shoot_cmd_recv; // 来自cmd的发射控制信息
static Subscriber_t *shoot_sub;
static Shoot_Upload_Data_s shoot_feedback_data; // 来自cmd的发射控制信息
// dwt定时,计算冷却用
static float hibernate_time = 0,last_hibernate_time = 0, dead_time = 0;
void ShootInit()
{
// 左摩擦轮
Motor_Init_Config_s friction_config = {
.can_init_config = {
.can_handle = &hcan2,
},
.controller_param_init_config = {
.speed_PID = {
.Kp = 1.5f,
.Ki = 0.2f,
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
.current_PID = {
.Kp = 0,
.Ki = 0,
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
},
.controller_setting_init_config = {
.angle_feedback_source = MOTOR_FEED,
.speed_feedback_source = MOTOR_FEED,
.outer_loop_type = SPEED_LOOP,
.close_loop_type = SPEED_LOOP,
},
.motor_type = M3508};
friction_config.can_init_config.tx_id = 2,
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_NORMAL;
friction_l = DJIMotorInit(&friction_config);
friction_config.can_init_config.tx_id = 3; // 右摩擦轮,改txid和方向就行
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
friction_r = DJIMotorInit(&friction_config);
// 拨盘电机
Motor_Init_Config_s loader_config = {
.can_init_config = {
.can_handle = &hcan2,
.tx_id = 1,
},
.controller_param_init_config = {
.angle_PID = {
// 如果启用位置环来控制发弹,需要较大的I值保证输出力矩的线性度否则出现接近拨出的力矩大幅下降
.Kp = 500,
.Ki = 100,
.Kd = 0,
.MaxOut = 5000,
},
.speed_PID = {
.Kp = 2, // 3
.Ki = 0, // 1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 10000,
},
.current_PID = {
.Kp = 0, // 0.7
.Ki = 0, // 0.1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 5000,
},
},
.controller_setting_init_config = {
.angle_feedback_source = MOTOR_FEED,
.speed_feedback_source = MOTOR_FEED,
.outer_loop_type = SPEED_LOOP, // 初始化成SPEED_LOOP,让拨盘停在原地,防止拨盘上电时乱转
.close_loop_type = SPEED_LOOP | ANGLE_LOOP,
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL, // 注意方向设置为拨盘的拨出的击发方向
//.feedback_reverse_flag = FEEDBACK_DIRECTION_REVERSE,
},
.motor_type = M2006 // 英雄使用m3508
};
loader = DJIMotorInit(&loader_config);
shoot_pub = PubRegister("shoot_feed", sizeof(Shoot_Upload_Data_s));
shoot_sub = SubRegister("shoot_cmd", sizeof(Shoot_Ctrl_Cmd_s));
Servo_Init_Config_s lid_config = {
.htim = &htim1,
.Channel = TIM_CHANNEL_1,
.Servo_type = Servo180,
.Servo_Angle_Type = Free_Angle_mode,
};
lid = ServoInit(&lid_config);
// SPI_Init_Config_s rgb_config = {
// .spi_handle = ;
// .GPIOx = GPIOx;
// .cs_pin = cs_pin;
// .spi_work_mode = spi_work_mode;
// .callback = callback;
// .id = 1;
// }
}
//卡弹检测
void stalled_detect()
{
static float last_detect_time = 0,detect_time = 0;
static float last_total_angle = 0;
static uint8_t stalled_cnt = 0;
detect_time = DWT_GetTimeline_ms();
//last_detect_time + 200 > detect_time
if(detect_time - last_detect_time < 200) // 200ms 检测一次
return;
// reference_angle = (detect_time - last_detect_time) * loader->motor_controller.speed_PID.Ref * 1e-3f;
// real_angle = loader->measure.total_angle - last_total_angle;
if(shoot_cmd_recv.loader_mode == LOAD_BURSTFIRE)
{
//if(real_angle < reference_angle * 0.2f)
if(abs(loader->measure.real_current)>=9500)
{
//stalled_cnt ++;
shoot_feedback_data.stalled_flag = 1;
}
last_detect_time = DWT_GetTimeline_ms();
}
// last_detect_time = DWT_GetTimeline_ms();
// last_total_angle = loader->measure.total_angle;
}
// 热量控制
//void Heat_control()
//{
// if(shoot_cmd_recv.heat>=(0.9*shoot_cmd_recv.heat_limit))
// {
// DJIMotorStop(loader);
// }
// else
// {
// DJIMotorEnable(loader);
// }
//}
/* 机器人发射机构控制核心任务 */
void ShootTask()
{
//从cmd获取控制数据
SubGetMessage(shoot_sub, &shoot_cmd_recv);
// 对shoot mode等于SHOOT_STOP的情况特殊处理,直接停止所有电机(紧急停止)
if (shoot_cmd_recv.shoot_mode == SHOOT_OFF)
{
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
DJIMotorStop(loader);
}
else // 恢复运行
{
//DJIMotorEnable(friction_l);
//DJIMotorEnable(friction_r);
DJIMotorEnable(loader);
}
// 如果上一次触发单发或3发指令的时间加上不应期仍然大于当前时间(尚未休眠完毕),直接返回即可
// 单发模式主要提供给能量机关激活使用(以及英雄的射击大部分处于单发)
if (hibernate_time + dead_time > DWT_GetTimeline_ms())
return;
// 若不在休眠状态,根据robotCMD传来的控制模式进行拨盘电机参考值设定和模式切换
switch (shoot_cmd_recv.loader_mode)
{
// 停止拨盘
case LOAD_STOP:
DJIMotorOuterLoop(loader, SPEED_LOOP); // 切换到速度环
DJIMotorSetRef(loader, 0); // 同时设定参考值为0,这样停止的速度最快
break;
// 单发模式,根据鼠标按下的时间,触发一次之后需要进入不响应输入的状态(否则按下的时间内可能多次进入,导致多次发射)
case LOAD_1_BULLET: // 激活能量机关/干扰对方用,英雄用.
DJIMotorOuterLoop(loader, ANGLE_LOOP); // 切换到角度环
DJIMotorSetRef(loader, loader->measure.total_angle - ONE_BULLET_DELTA_ANGLE); // 控制量增加一发弹丸的角度
hibernate_time = DWT_GetTimeline_ms(); // 记录触发指令的时间
dead_time = 150; // 完成1发弹丸发射的时间
break;
// 三连发,如果不需要后续可能删除
case LOAD_3_BULLET:
DJIMotorOuterLoop(loader, ANGLE_LOOP); // 切换到角度环
DJIMotorSetRef(loader, loader->measure.total_angle - 3 * ONE_BULLET_DELTA_ANGLE); // 增加3发
hibernate_time = DWT_GetTimeline_ms(); // 记录触发指令的时间
dead_time = 1000; // 完成3发弹丸发射的时间
break;
// 连发模式,对速度闭环,射频后续修改为可变,目前固定为1Hz
case LOAD_BURSTFIRE:
DJIMotorOuterLoop(loader, SPEED_LOOP);
DJIMotorSetRef(loader, -(shoot_cmd_recv.shoot_rate * 360 * REDUCTION_RATIO_LOADER / 8 * GEAR_RATIO));
// x颗/秒换算成速度: 已知一圈的载弹量,由此计算出1s需要转的角度,注意换算角速度(DJIMotor的速度单位是angle per second)
break;
// 拨盘反转,对速度闭环,后续增加卡弹检测(通过裁判系统剩余热量反馈和电机电流)
// 也有可能需要从switch-case中独立出来
case LOAD_REVERSE:
DJIMotorOuterLoop(loader, SPEED_LOOP);
DJIMotorSetRef(loader, 8 * 360 * REDUCTION_RATIO_LOADER / 8); // 固定速度反转
hibernate_time = DWT_GetTimeline_ms(); // 记录触发指令的时间
dead_time = 100; // 翻转500ms
shoot_feedback_data.stalled_flag = 0 ; //清除堵转标志
// ...
break;
default:
while (1)
; // 未知模式,停止运行,检查指针越界,内存溢出等问题
}
// 确定是否开启摩擦轮,后续可能修改为键鼠模式下始终开启摩擦轮(上场时建议一直开启)
if (shoot_cmd_recv.friction_mode == FRICTION_ON)
{
// 根据收到的弹速设置设定摩擦轮电机参考值,需实测后填入
// switch (shoot_cmd_recv.bullet_speed)
// {
// case SMALL_AMU_15:
// DJIMotorSetRef(friction_l, 0);
// DJIMotorSetRef(friction_r, 0);
// break;
// case SMALL_AMU_18:
// DJIMotorSetRef(friction_l, 0);
// DJIMotorSetRef(friction_r, 0);
// break;
// case SMALL_AMU_30:
// DJIMotorSetRef(friction_l, 0);
// DJIMotorSetRef(friction_r, 0);
// break;
//default: // 当前为了调试设定的默认值4000,因为还没有加入裁判系统无法读取弹速.
DJIMotorSetRef(friction_l, 39000);
DJIMotorSetRef(friction_r, 39000);
// break;
// }
}
else // 关闭摩擦轮
{
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
}
// 开关弹舱盖
if (shoot_cmd_recv.lid_mode == LID_CLOSE)
{
Servo_Motor_FreeAngle_Set(lid,115);// 小107 大115
}
else if (shoot_cmd_recv.lid_mode == LID_OPEN)
{
Servo_Motor_FreeAngle_Set(lid,10);
}
// 开关热控
if(shoot_cmd_recv.heat_mode == HEAT_OPEN)
{
if(shoot_cmd_recv.heat>=(0.85*shoot_cmd_recv.heat_limit))
{
DJIMotorStop(loader);
}
else
{
DJIMotorEnable(loader);
}
}
else if(shoot_cmd_recv.heat_mode == HEAT_CLOSE) {
DJIMotorEnable(loader);
}
//卡弹检测
stalled_detect();
// 热量控制
//Heat_control();
// 反馈数据,目前暂时没有要设定的反馈数据,后续可能增加应用离线监测以及卡弹反馈
PubPushMessage(shoot_pub, (void *)&shoot_feedback_data);
}