62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/**
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* dynamicEDT3D:
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* A library for incrementally updatable Euclidean distance transforms in 3D.
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* @author C. Sprunk, B. Lau, W. Burgard, University of Freiburg, Copyright (C) 2011.
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* @see http://octomap.sourceforge.net/
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* License: New BSD License
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*/
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/*
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* Copyright (c) 2011-2012, C. Sprunk, B. Lau, W. Burgard, University of Freiburg
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the University of Freiburg nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _VOROPOINT_H_
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#define _VOROPOINT_H_
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#define INTPOINT IntPoint
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#define INTPOINT3D IntPoint3D
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/*! A light-weight integer point with fields x,y */
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class IntPoint {
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public:
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IntPoint() : x(0), y(0) {}
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IntPoint(int _x, int _y) : x(_x), y(_y) {}
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int x,y;
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};
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/*! A light-weight integer point with fields x,y,z */
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class IntPoint3D {
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public:
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IntPoint3D() : x(0), y(0), z(0) {}
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IntPoint3D(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
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int x,y,z;
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};
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#endif
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