57 lines
2.1 KiB
CMake
Executable File
57 lines
2.1 KiB
CMake
Executable File
# - Config file for the dynamicEDT3D package
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#
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# Usage from an external project:
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# In your CMakeLists.txt, add these lines:
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#
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# FIND_PACKAGE(dynamicedt3d REQUIRED )
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# INCLUDE_DIRECTORIES(${DYNAMICEDT3D_INCLUDE_DIRS})
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# TARGET_LINK_LIBRARIES(MY_TARGET_NAME ${DYNAMICEDT3D_LIBRARIES})
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#
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# It defines the following variables
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# DYNAMICEDT3D_INCLUDE_DIRS - include directories for dynamicEDT3D
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# DYNAMICEDT3D_LIBRARY_DIRS - library directories for dynamicEDT3D (normally not used!)
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# DYNAMICEDT3D_LIBRARIES - libraries to link against
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# DYNAMICEDT3D_MAJOR_VERSION - major version
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# DYNAMICEDT3D_MINOR_VERSION - minor version
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# DYNAMICEDT3D_PATCH_VERSION - patch version
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# DYNAMICEDT3D_VERSION - major.minor.patch version
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####### Expanded from @PACKAGE_INIT@ by configure_package_config_file() #######
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####### Any changes to this file will be overwritten by the next CMake run ####
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####### The input file was dynamicEDT3DConfig.cmake.in ########
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get_filename_component(PACKAGE_PREFIX_DIR "${CMAKE_CURRENT_LIST_DIR}/../../" ABSOLUTE)
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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####################################################################################
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set(DYNAMICEDT3D_MAJOR_VERSION "1")
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set(DYNAMICEDT3D_MINOR_VERSION "9")
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set(DYNAMICEDT3D_PATCH_VERSION "8")
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set(DYNAMICEDT3D_VERSION "1.9.8")
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# Tell the user project where to find our headers and libraries
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set_and_check(DYNAMICEDT3D_INCLUDE_DIRS "${PACKAGE_PREFIX_DIR}/include")
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set_and_check(DYNAMICEDT3D_LIBRARY_DIRS "${PACKAGE_PREFIX_DIR}/lib")
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set(DYNAMICEDT3D_LIBRARIES "${PACKAGE_PREFIX_DIR}/lib/libdynamicedt3d.so")
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include(${CMAKE_CURRENT_LIST_DIR}/dynamicEDT3DTargets.cmake)
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