24navigation/record.txt

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获取裁判系统的信息己方血量hp比赛进程game_progress
比赛进程>=4 <5
血量>400
进攻:
己方红方并且arial为假
去到红方进攻区
己方蓝方并且arial为假
去到蓝方进攻区
不攻:
己方红方并且arial为真
去到红方防守区
己方蓝方并且arial为真
去到蓝方防守区
血量<400
血量低为假:
设置血量低为真、arial为假
arial假
己方红方:
去到红方起始位置
己方蓝方:
去到蓝方起始位置
比赛进程>=5
设置arial为假
己方红方:
去到红方起始点
己方蓝方:
去到蓝方起始点
否则:
设置arial为假
输出等待比赛开始
比赛进程、血量、是否进攻、所属阵营和arial