/* * OctoMap - An Efficient Probabilistic 3D Mapping Framework Based on Octrees * https://octomap.github.io/ * * Copyright (c) 2009-2013, K.M. Wurm and A. Hornung, University of Freiburg * All rights reserved. * License: New BSD * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University of Freiburg nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef OCTOMAP_OCTREE_NODE_H #define OCTOMAP_OCTREE_NODE_H #include "octomap_types.h" #include "octomap_utils.h" #include "OcTreeDataNode.h" #include namespace octomap { /** * Nodes to be used in OcTree. They represent 3d occupancy grid cells. * "value" stores their log-odds occupancy. * * Note: If you derive a class (directly or indirectly) from OcTreeNode or * OcTreeDataNode, you have to implement (at least) the following functions: * createChild(), getChild(), getChild() const, expandNode() to avoid slicing * errors and memory-related bugs. * See ColorOcTreeNode in ColorOcTree.h for an example. * */ class OcTreeNode : public OcTreeDataNode { public: OcTreeNode(); ~OcTreeNode(); // -- node occupancy ---------------------------- /// \return occupancy probability of node inline double getOccupancy() const { return probability(value); } /// \return log odds representation of occupancy probability of node inline float getLogOdds() const{ return value; } /// sets log odds occupancy of node inline void setLogOdds(float l) { value = l; } /** * @return mean of all children's occupancy probabilities, in log odds */ double getMeanChildLogOdds() const; /** * @return maximum of children's occupancy probabilities, in log odds */ float getMaxChildLogOdds() const; /// update this node's occupancy according to its children's maximum occupancy inline void updateOccupancyChildren() { this->setLogOdds(this->getMaxChildLogOdds()); // conservative } /// adds p to the node's logOdds value (with no boundary / threshold checking!) void addValue(const float& p); protected: // "value" stores log odds occupancy probability }; } // end namespace #endif