/** * dynamicEDT3D: * A library for incrementally updatable Euclidean distance transforms in 3D. * @author C. Sprunk, B. Lau, W. Burgard, University of Freiburg, Copyright (C) 2011. * @see http://octomap.sourceforge.net/ * License: New BSD License */ /* * Copyright (c) 2011-2012, C. Sprunk, B. Lau, W. Burgard, University of Freiburg * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University of Freiburg nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef _PRIORITYQUEUE2_H_ #define _PRIORITYQUEUE2_H_ #include #include #include #include #include "point.h" #include //! Priority queue for integer coordinates with squared distances as priority. /** A priority queue that uses buckets to group elements with the same priority. * The individual buckets are unsorted, which increases efficiency if these groups are large. * The elements are assumed to be integer coordinates, and the priorities are assumed * to be squared euclidean distances (integers). */ template class BucketPrioQueue { public: //! Standard constructor /** Standard constructor. When called for the first time it creates a look up table * that maps square distanes to bucket numbers, which might take some time... */ BucketPrioQueue(); void clear() { buckets.clear(); } //! Checks whether the Queue is empty bool empty(); //! push an element void push(int prio, T t); //! return and pop the element with the lowest squared distance */ T pop(); int size() { return count; } int getNumBuckets() { return buckets.size(); } private: int count; typedef std::map< int, std::queue > BucketType; BucketType buckets; typename BucketType::iterator nextPop; }; #include "bucketedqueue.hxx" #endif