/********************************************************************* * (c) SEGGER Microcontroller GmbH * * The Embedded Experts * * www.segger.com * ********************************************************************** File : D:/CLion/Project/wheel_legged_gimbal/gimbal.jdebug Created : 23 Jan 2024 20:15 Ozone Version : V3.30d */ /********************************************************************* * * OnProjectLoad * * Function description * Project load routine. Required. * ********************************************************************** */ void OnProjectLoad (void) { // // Dialog-generated settings // Project.SetDevice ("STM32F407IG"); Project.SetHostIF ("USB", "17935099"); Project.SetTargetIF ("SWD"); Project.SetTIFSpeed ("5 MHz"); Project.AddPathSubstitute ("D:/CLion/Project/wheel_legged_gimbal", "$(ProjectDir)"); Project.AddPathSubstitute ("d:/clion/project/wheel_legged_gimbal", "$(ProjectDir)"); // // User settings // Edit.SysVar (VAR_HSS_SPEED, FREQ_500_HZ); Project.SetOSPlugin ("FreeRTOSPlugin_CM4"); File.Open ("$(ProjectDir)/cmake-build-debug/wheel_legged_gimbal.elf"); } /********************************************************************* * * OnStartupComplete * * Function description * Called when program execution has reached/passed * the startup completion point. Optional. * ********************************************************************** */ //void OnStartupComplete (void) { //} /********************************************************************* * * TargetReset * * Function description * Replaces the default target device reset routine. Optional. * * Notes * This example demonstrates the usage when * debugging an application in RAM on a Cortex-M target device. * ********************************************************************** */ //void TargetReset (void) { // // unsigned int SP; // unsigned int PC; // unsigned int VectorTableAddr; // // VectorTableAddr = Elf.GetBaseAddr(); // // // // Set up initial stack pointer // // // if (VectorTableAddr != 0xFFFFFFFF) { // SP = Target.ReadU32(VectorTableAddr); // Target.SetReg("SP", SP); // } // // // // Set up entry point PC // // // PC = Elf.GetEntryPointPC(); // // if (PC != 0xFFFFFFFF) { // Target.SetReg("PC", PC); // } else if (VectorTableAddr != 0xFFFFFFFF) { // PC = Target.ReadU32(VectorTableAddr + 4); // Target.SetReg("PC", PC); // } else { // Util.Error("Project file error: failed to set entry point PC", 1); // } //} /********************************************************************* * * BeforeTargetReset * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetReset (void) { //} /********************************************************************* * * AfterTargetReset * * Function description * Event handler routine. Optional. * The default implementation initializes SP and PC to reset values. ** ********************************************************************** */ void AfterTargetReset (void) { _SetupTarget(); } /********************************************************************* * * DebugStart * * Function description * Replaces the default debug session startup routine. Optional. * ********************************************************************** */ //void DebugStart (void) { //} /********************************************************************* * * TargetConnect * * Function description * Replaces the default target IF connection routine. Optional. * ********************************************************************** */ //void TargetConnect (void) { //} /********************************************************************* * * BeforeTargetConnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetConnect (void) { //} /********************************************************************* * * AfterTargetConnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetConnect (void) { //} /********************************************************************* * * TargetDownload * * Function description * Replaces the default program download routine. Optional. * ********************************************************************** */ //void TargetDownload (void) { //} /********************************************************************* * * BeforeTargetDownload * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetDownload (void) { //} /********************************************************************* * * AfterTargetDownload * * Function description * Event handler routine. Optional. * The default implementation initializes SP and PC to reset values. * ********************************************************************** */ void AfterTargetDownload (void) { _SetupTarget(); } /********************************************************************* * * BeforeTargetDisconnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetDisconnect (void) { //} /********************************************************************* * * AfterTargetDisconnect * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetDisconnect (void) { //} /********************************************************************* * * AfterTargetHalt * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void AfterTargetHalt (void) { //} /********************************************************************* * * BeforeTargetResume * * Function description * Event handler routine. Optional. * ********************************************************************** */ //void BeforeTargetResume (void) { //} /********************************************************************* * * OnSnapshotLoad * * Function description * Called upon loading a snapshot. Optional. * * Additional information * This function is used to restore the target state in cases * where values cannot simply be written to the target. * Typical use: GPIO clock needs to be enabled, before * GPIO is configured. * ********************************************************************** */ //void OnSnapshotLoad (void) { //} /********************************************************************* * * OnSnapshotSave * * Function description * Called upon saving a snapshot. Optional. * * Additional information * This function is usually used to save values of the target * state which can either not be trivially read, * or need to be restored in a specific way or order. * Typically use: Memory Mapped Registers, * such as PLL and GPIO configuration. * ********************************************************************** */ //void OnSnapshotSave (void) { //} /********************************************************************* * * OnError * * Function description * Called when an error ocurred. Optional. * ********************************************************************** */ //void OnError (void) { //} /********************************************************************* * * AfterProjectLoad * * Function description * After Project load routine. Optional. * ********************************************************************** */ //void AfterProjectLoad (void) { //} /********************************************************************* * * _SetupTarget * * Function description * Setup the target. * Called by AfterTargetReset() and AfterTargetDownload(). * * Auto-generated function. May be overridden by Ozone. * ********************************************************************** */ void _SetupTarget(void) { unsigned int SP; unsigned int PC; unsigned int VectorTableAddr; VectorTableAddr = Elf.GetBaseAddr(); // // Set up initial stack pointer // SP = Target.ReadU32(VectorTableAddr); if (SP != 0xFFFFFFFF) { Target.SetReg("SP", SP); } // // Set up entry point PC // PC = Elf.GetEntryPointPC(); if (PC != 0xFFFFFFFF) { Target.SetReg("PC", PC); } else { Util.Error("Project script error: failed to set up entry point PC", 1); } }