95 lines
3.3 KiB
C
95 lines
3.3 KiB
C
/**
|
||
* @file referee.C
|
||
* @author kidneygood (you@domain.com)
|
||
* @brief
|
||
* @version 0.1
|
||
* @date 2022-11-18
|
||
*
|
||
* @copyright Copyright (c) 2022
|
||
*
|
||
*/
|
||
#include "referee_task.h"
|
||
#include "robot_def.h"
|
||
#include "rm_referee.h"
|
||
#include "referee_UI.h"
|
||
#include "string.h"
|
||
#include "cmsis_os.h"
|
||
#include "crc_ref.h"
|
||
|
||
static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据
|
||
static referee_info_t *referee_recv_info; // 接收到的裁判系统数据
|
||
uint8_t UI_Seq; // 包序号,供整个referee文件使用
|
||
// @todo 不应该使用全局变量
|
||
|
||
/**
|
||
* @brief 判断各种ID,选择客户端ID
|
||
* @param referee_info_t *referee_recv_info
|
||
* @retval none
|
||
* @attention
|
||
*/
|
||
static void DeterminRobotID()
|
||
{
|
||
// id小于7是红色,大于7是蓝色,0为红色,1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
|
||
referee_recv_info->referee_id.Robot_Color = referee_recv_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
|
||
referee_recv_info->referee_id.Robot_ID = referee_recv_info->GameRobotState.robot_id;
|
||
referee_recv_info->referee_id.Cilent_ID = 0x0100 + referee_recv_info->referee_id.Robot_ID; // 计算客户端ID
|
||
referee_recv_info->referee_id.Receiver_Robot_ID = 0;
|
||
}
|
||
Sentry_Decision_Data_t SentryDecision;
|
||
static void Sentry_CMD_send(referee_id_t *_id,Sentry_Decision_Data_t Sentry_Decision);
|
||
|
||
referee_info_t *UITaskInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
|
||
{
|
||
referee_recv_info = RefereeInit(referee_usart_handle); // 初始化裁判系统的串口,并返回裁判系统反馈数据指针
|
||
Interactive_data = UI_data; // 获取UI绘制需要的机器人状态数据
|
||
referee_recv_info->init_flag = 1;
|
||
return referee_recv_info;
|
||
}
|
||
|
||
void UITask()
|
||
{
|
||
SentryDecision.reserve = 1; // 确认复活
|
||
SentryDecision.buy_bullet = 100; //买100发弹丸
|
||
Sentry_CMD_send(&referee_recv_info->referee_id,SentryDecision);
|
||
}
|
||
|
||
void MyUIInit()
|
||
{
|
||
// if (!referee_recv_info->init_flag)
|
||
//vTaskDelete(NULL); // 如果没有初始化裁判系统则直接删除ui任务
|
||
while (referee_recv_info->GameRobotState.robot_id == 0)
|
||
{
|
||
osDelay(100); // 若还未收到裁判系统数据,等待一段时间后再检查
|
||
}
|
||
DeterminRobotID(); // 确定ui要发送到的目标客户端
|
||
}
|
||
|
||
|
||
|
||
void Sentry_CMD_send(referee_id_t *_id,Sentry_Decision_Data_t Sentry_Decision)
|
||
{
|
||
static Sentry_CMD_t sentryCmd;
|
||
|
||
uint8_t temp_datalength = Interactive_Data_LEN_Head + Sentry_Decision_LEN; // 计算交互数据长度
|
||
|
||
sentryCmd.FrameHeader.SOF = REFEREE_SOF;
|
||
sentryCmd.FrameHeader.DataLength = temp_datalength;
|
||
sentryCmd.FrameHeader.Seq = UI_Seq;
|
||
sentryCmd.FrameHeader.CRC8 = Get_CRC8_Check_Sum((uint8_t *)&sentryCmd, LEN_CRC8, 0xFF);
|
||
|
||
sentryCmd.CmdID = ID_student_interactive;
|
||
|
||
sentryCmd.datahead.data_cmd_id = Sentry_Decision_ID;
|
||
|
||
sentryCmd.datahead.receiver_ID = RobotID_Referee;
|
||
sentryCmd.datahead.sender_ID = _id->Robot_ID;
|
||
|
||
sentryCmd.SentryDecision = Sentry_Decision;
|
||
|
||
sentryCmd.frametail = Get_CRC16_Check_Sum((uint8_t *)&sentryCmd, LEN_HEADER + LEN_CMDID + temp_datalength, 0xFFFF);
|
||
|
||
RefereeSend((uint8_t *)&sentryCmd, LEN_HEADER + LEN_CMDID + temp_datalength + LEN_TAIL); // 发送
|
||
|
||
UI_Seq++; // 包序号+1
|
||
}
|