遥控器
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@ -16,7 +16,7 @@
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#include "bsp_log.h"
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// 私有宏,自动将编码器转换成角度值
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#define YAW_ALIGN_ANGLE 150.0F //(YAW_CHASSIS_ALIGN_ECD * ECD_ANGLE_COEF_DJI) // 对齐时的角度,0-360
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#define YAW_ALIGN_ANGLE 56.0F //(YAW_CHASSIS_ALIGN_ECD * ECD_ANGLE_COEF_DJI) // 对齐时的角度,0-360
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#define PTICH_HORIZON_ANGLE (PITCH_HORIZON_ECD * ECD_ANGLE_COEF_DJI) // pitch水平时电机的角度,0-360
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#define PITCH_SCAN -10.0f //扫描阶段PITCH固定角度
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@ -62,14 +62,14 @@ static Shoot_Upload_Data_s shoot_fetch_data; // 从发射获取的反馈信息
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static Robot_Status_e robot_state; // 机器人整体工作状态
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static referee_info_t* referee_data; // 用于获取裁判系统的数据
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static referee_info_t *referee_data; // 用于获取裁判系统的数据
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static Referee_Interactive_info_t ui_data; // UI数据,将底盘中的数据传入此结构体的对应变量中,UI会自动检测是否变化,对应显示UI
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void RobotCMDInit() {
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rc_data = RemoteControlInit(&huart3); // 修改为对应串口,注意如果是自研板dbus协议串口需选用添加了反相器的那个
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vision_recv_data = VisionInit(&huart1); // 视觉通信串口
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referee_data = UITaskInit(&huart6,&ui_data); // 裁判系统初始化,会同时初始化UI
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referee_data = UITaskInit(&huart6, &ui_data); // 裁判系统初始化,会同时初始化UI
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gimbal_cmd_pub = PubRegister("gimbal_cmd", sizeof(Gimbal_Ctrl_Cmd_s));
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gimbal_feed_sub = SubRegister("gimbal_feed", sizeof(Gimbal_Upload_Data_s));
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@ -371,6 +371,8 @@ static void EmergencyHandler() {
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if (switch_is_up(rc_data[TEMP].rc.switch_right)) {
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robot_state = ROBOT_READY;
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shoot_cmd_send.shoot_mode = SHOOT_ON;
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gimbal_cmd_send.yaw = gimbal_fetch_data.mini_yaw_encode_angle - 44;
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gimbal_cmd_send.big_yaw = gimbal_fetch_data.big_yaw_motor_angle;
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LOGINFO("[CMD] reinstate, robot ready");
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}
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}
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@ -391,16 +393,17 @@ void RobotCMDTask() {
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// 根据gimbal的反馈值计算云台和底盘正方向的夹角,不需要传参,通过static私有变量完成
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CalcOffsetAngle();
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// 根据遥控器左侧开关,确定当前使用的控制模式为遥控器调试还是键鼠
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// 根据遥控器左侧开关,确定当前使用的控制模式为遥控器调试还是键鼠
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static control_mode_e last_gimbal_mode = 0;
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if (robot_state != ROBOT_STOP && rc_data[TEMP].rc.dial < 300) {
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if (switch_is_up(rc_data[TEMP].rc.switch_left)) // 遥控器左侧开关状态为[上],自动模式
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{
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gimbal_cmd_send.control_mode = AUTO_CONTROL;
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AutoControlSet();
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}
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else {
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} else {
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if (last_gimbal_mode == AUTO_CONTROL) {
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gimbal_cmd_send.yaw = 0;
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gimbal_cmd_send.pitch = 0;
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@ -408,18 +411,20 @@ void RobotCMDTask() {
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gimbal_cmd_send.control_mode = RC_CONTROL;
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RemoteControlSet();
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}
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}
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EmergencyHandler(); // 处理模块离线和遥控器急停等紧急情况
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gimbal_cmd_send.enemy_color = !referee_data->referee_id.Robot_Color;
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gimbal_cmd_send.rest_heat = referee_data->PowerHeatData.shooter_17mm_2_barrel_heat;
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last_gimbal_mode = gimbal_cmd_send.control_mode;
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//热量控制
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if(referee_data->PowerHeatData.shooter_17mm_1_barrel_heat>350)
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if (referee_data->PowerHeatData.shooter_17mm_1_barrel_heat > 350)
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shoot_cmd_send.load_mode = LOAD_STOP;
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EmergencyHandler(); // 处理模块离线和遥控器急停等紧急情况
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// chassis_feedback_data.enemy_color = !referee_data->referee_id.Robot_Color;
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// // 当前只做了17mm热量的数据获取,后续根据robot_def中的宏切换双枪管和英雄42mm的情况
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@ -432,11 +437,10 @@ void RobotCMDTask() {
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//sentry_state = sentry_behave();
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if(referee_data->GameState.game_progress == 4)
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{
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if(referee_data->GameState.stage_remain_time >= (300-60))
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if (referee_data->GameState.game_progress == 4) {
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if (referee_data->GameState.stage_remain_time >= (300 - 60))
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sentry_state = 1;//前一分钟
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else if(referee_data->GameState.stage_remain_time <= 60)
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else if (referee_data->GameState.stage_remain_time <= 60)
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sentry_state = 3;//后一分钟
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else
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sentry_state = 2;//中间阶段
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@ -444,7 +448,7 @@ void RobotCMDTask() {
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gimbal_cmd_send.game_state = sentry_state;
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VisionSetFlag(!referee_data->referee_id.Robot_Color,sentry_state,referee_data->GameRobotState.current_HP);
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VisionSetFlag(!referee_data->referee_id.Robot_Color, sentry_state, referee_data->GameRobotState.current_HP);
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// 推送消息,双板通信,视觉通信等
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// 其他应用所需的控制数据在remotecontrolsetmode和mousekeysetmode中完成设置
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#ifdef ONE_BOARD
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@ -460,45 +464,40 @@ void RobotCMDTask() {
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VisionSend(&vision_send_data);
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}
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uint8_t sentry_behave()
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{
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uint8_t sentry_behave() {
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static uint8_t behave_flag = 0;
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static uint8_t last_behave_flag = 0;
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static uint8_t recover_cnt = 0;
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// 比赛阶段 0准备阶段 1前1分钟 2中间阶段 3后一分钟 4比赛结束 9补给区回血 10保留(无响应)
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if(referee_data->GameState.game_progress < 4)
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if (referee_data->GameState.game_progress < 4)
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behave_flag = 0;
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else if(referee_data->GameState.game_progress == 4)
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{
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if(referee_data->GameState.stage_remain_time >= (300-60))
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else if (referee_data->GameState.game_progress == 4) {
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if (referee_data->GameState.stage_remain_time >= (300 - 60))
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behave_flag = 1;//前一分钟
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else if(referee_data->GameState.stage_remain_time <= 60)
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else if (referee_data->GameState.stage_remain_time <= 60)
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behave_flag = 3;//后一分钟
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else
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behave_flag = 2;//中间阶段
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}
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else if (referee_data->GameState.game_progress == 5)
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} else if (referee_data->GameState.game_progress == 5)
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behave_flag = 4;
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if(referee_data->GameRobotState.current_HP < 200 && referee_data->GameState.stage_remain_time >= 60 && recover_cnt <= 1)
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{
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if (referee_data->GameRobotState.current_HP < 200 && referee_data->GameState.stage_remain_time >= 60 &&
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recover_cnt <= 1) {
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behave_flag = 9;
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}
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static uint16_t last_HP = 600;
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static uint16_t recover_start_T = 0;
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if(behave_flag == 9 ) //回去回血了
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{
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if(last_behave_flag != 9)
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if (behave_flag == 9) //回去回血了
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{
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if (last_behave_flag != 9) {
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recover_start_T = referee_data->GameState.stage_remain_time;
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recover_cnt ++ ;
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recover_cnt++;
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}
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if((referee_data->GameState.stage_remain_time - recover_start_T)>10)
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if ((referee_data->GameState.stage_remain_time - recover_start_T) > 10)
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behave_flag = 10;//随便给一个值
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}
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@ -278,7 +278,7 @@ void GimbalTask()
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//loop_float_constrain(big_yaw_relative_angle,0,2*PI) * RAD_2_DEGREE;
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gimbal_feedback_data.mini_yaw_encode_angle = yaw_motor->measure.total_angle;
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gimbal_feedback_data.big_yaw_online = DMMotorIsOnline(big_yaw_motor);
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gimbal_feedback_data.big_yaw_motor_angle = big_yaw_motor->measure.total_angle;
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// 推送消息
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PubPushMessage(gimbal_pub, (void *)&gimbal_feedback_data);
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}
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@ -224,6 +224,7 @@ typedef struct
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attitude_t gimbal_imu_data;
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float yaw_motor_single_round_angle;
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float mini_yaw_encode_angle;
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float big_yaw_motor_angle;
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uint8_t big_yaw_online;
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} Gimbal_Upload_Data_s;
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