# referee 若需要进行多机交互,可增加此函数: ```c void CommBetweenRobotSend(referee_id_t *_id, robot_interactive_data_t *_data) { Communicate_SendData_t SendData; uint8_t temp_datalength = Interactive_Data_LEN_Head + Communicate_Data_LEN; // 计算交互数据长度 6+n,n为交互数据长度 SendData.FrameHeader.SOF = REFEREE_SOF; SendData.FrameHeader.DataLength = temp_datalength; SendData.FrameHeader.Seq = UI_Seq; SendData.FrameHeader.CRC8 = Get_CRC8_Check_Sum((uint8_t *)&SendData, LEN_CRC8, 0xFF); SendData.CmdID = ID_student_interactive; SendData.datahead.data_cmd_id = Communicate_Data_ID; SendData.datahead.sender_ID = _id->Robot_ID; SendData.datahead.receiver_ID = _id->Receiver_Robot_ID; SendData.Data = *_data; SendData.frametail = Get_CRC16_Check_Sum((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength, 0xFFFF); RefereeSend((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength + LEN_TAIL); // 发送 UI_Seq++; // 包序号+1 } ```