#ifndef RM_REFEREE_H #define RM_REFEREE_H #include "usart.h" #include "referee_def.h" #include "bsp_usart.h" #include "robot_def.h" #pragma pack(1) typedef struct { uint8_t Robot_Color; //机器人颜色 uint16_t Robot_ID; //本机器人ID uint16_t Cilent_ID; //本机器人对应的客户端ID uint16_t Receiver_Robot_ID; //机器人车间通信时接收者的ID } referee_id_t; // 此结构体包含裁判系统接收数据以及UI绘制与机器人车间通信的相关信息 typedef struct { referee_id_t referee_id; xFrameHeader FrameHeader; // 接收到的帧头信息 uint16_t CmdID; ext_game_state_t GameState; // 0x0001 ext_game_result_t GameResult; // 0x0002 ext_game_robot_HP_t GameRobotHP; // 0x0003 ext_event_data_t EventData; // 0x0101 ext_supply_projectile_action_t SupplyProjectileAction; // 0x0102 ext_game_robot_state_t GameRobotState; // 0x0201 ext_power_heat_data_t PowerHeatData; // 0x0202 ext_game_robot_pos_t GameRobotPos; // 0x0203 ext_buff_musk_t BuffMusk; // 0x0204 aerial_robot_energy_t AerialRobotEnergy; // 0x0205 ext_robot_hurt_t RobotHurt; // 0x0206 ext_shoot_data_t ShootData; // 0x0207 // syhtodo 机器人间通信如何获取数据 } referee_info_t; #pragma pack() /** * @brief 初始化裁判系统,返回接收数据指针 * * @param referee_usart_handle * @return referee_info_t* */ referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle); /** * @brief 发送函数 * @todo * @param send 待发送数据 */ void RefereeSend(uint8_t *send, uint16_t tx_len); extern USARTInstance *referee_usart_instance; #endif // !REFEREE_H