修改了初始化顺序和布局
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@ -1,242 +0,0 @@
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/* USER CODE BEGIN Header */
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/**
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******************************************************************************
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* @file : main.c
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* @brief : Main program body
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******************************************************************************
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* @attention
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*
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* Copyright (c) 2023 STMicroelectronics.
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* All rights reserved.
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*
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* This software is licensed under terms that can be found in the LICENSE file
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* in the root directory of this software component.
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* If no LICENSE file comes with this software, it is provided AS-IS.
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*
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******************************************************************************
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*/
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/* USER CODE END Header */
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/* Includes ------------------------------------------------------------------*/
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#include "main.h"
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#include "cmsis_os.h"
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#include "adc.h"
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#include "can.h"
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#include "crc.h"
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#include "dac.h"
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#include "dma.h"
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#include "i2c.h"
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#include "rng.h"
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#include "rtc.h"
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#include "spi.h"
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#include "tim.h"
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#include "usart.h"
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#include "usb_device.h"
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#include "gpio.h"
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/* Private includes ----------------------------------------------------------*/
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/* USER CODE BEGIN Includes */
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#include "robot.h"
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/* USER CODE END Includes */
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/* Private typedef -----------------------------------------------------------*/
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/* USER CODE BEGIN PTD */
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/* USER CODE END PTD */
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/* Private define ------------------------------------------------------------*/
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/* USER CODE BEGIN PD */
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/* USER CODE END PD */
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/* Private macro -------------------------------------------------------------*/
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/* USER CODE BEGIN PM */
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/* USER CODE END PM */
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/* Private variables ---------------------------------------------------------*/
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/* USER CODE BEGIN PV */
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/* USER CODE END PV */
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/* Private function prototypes -----------------------------------------------*/
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void SystemClock_Config(void);
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void MX_FREERTOS_Init(void);
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/* USER CODE BEGIN PFP */
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/* USER CODE END PFP */
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/* Private user code ---------------------------------------------------------*/
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/* USER CODE BEGIN 0 */
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/* USER CODE END 0 */
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/**
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* @brief The application entry point.
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* @retval int
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*/
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int main(void)
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{
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/* USER CODE BEGIN 1 */
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/* USER CODE END 1 */
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/* MCU Configuration--------------------------------------------------------*/
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/* Reset of all peripherals, Initializes the Flash interface and the Systick. */
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HAL_Init();
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/* USER CODE BEGIN Init */
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/* USER CODE END Init */
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/* Configure the system clock */
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SystemClock_Config();
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/* USER CODE BEGIN SysInit */
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/* USER CODE END SysInit */
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/* Initialize all configured peripherals */
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MX_GPIO_Init();
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MX_DMA_Init();
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MX_ADC1_Init();
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MX_CAN1_Init();
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MX_CAN2_Init();
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MX_SPI1_Init();
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MX_TIM4_Init();
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MX_TIM5_Init();
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MX_USART3_UART_Init();
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MX_RNG_Init();
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MX_RTC_Init();
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MX_TIM1_Init();
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MX_TIM10_Init();
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MX_USART1_UART_Init();
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MX_USART6_UART_Init();
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MX_TIM8_Init();
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MX_I2C2_Init();
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MX_I2C3_Init();
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MX_SPI2_Init();
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MX_CRC_Init();
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MX_DAC_Init();
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/* USER CODE BEGIN 2 */
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RobotInit();
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/* USER CODE END 2 */
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/* Call init function for freertos objects (in freertos.c) */
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MX_FREERTOS_Init();
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/* Start scheduler */
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osKernelStart();
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/* We should never get here as control is now taken by the scheduler */
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/* Infinite loop */
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/* USER CODE BEGIN WHILE */
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while (1)
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{
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/* USER CODE END WHILE */
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/* USER CODE BEGIN 3 */
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}
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/* USER CODE END 3 */
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}
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/**
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* @brief System Clock Configuration
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* @retval None
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*/
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void SystemClock_Config(void)
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{
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RCC_OscInitTypeDef RCC_OscInitStruct = {0};
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RCC_ClkInitTypeDef RCC_ClkInitStruct = {0};
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/** Configure the main internal regulator output voltage
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*/
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__HAL_RCC_PWR_CLK_ENABLE();
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__HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE1);
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/** Initializes the RCC Oscillators according to the specified parameters
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* in the RCC_OscInitTypeDef structure.
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*/
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RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSE;
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RCC_OscInitStruct.HSEState = RCC_HSE_ON;
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RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON;
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RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSE;
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RCC_OscInitStruct.PLL.PLLM = 6;
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RCC_OscInitStruct.PLL.PLLN = 168;
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RCC_OscInitStruct.PLL.PLLP = RCC_PLLP_DIV2;
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RCC_OscInitStruct.PLL.PLLQ = 7;
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if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK)
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{
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Error_Handler();
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}
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/** Initializes the CPU, AHB and APB buses clocks
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*/
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RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_SYSCLK | RCC_CLOCKTYPE_PCLK1 | RCC_CLOCKTYPE_PCLK2;
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RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
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RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
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RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV4;
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RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV2;
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if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_5) != HAL_OK)
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{
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Error_Handler();
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}
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}
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/* USER CODE BEGIN 4 */
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/* USER CODE END 4 */
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/**
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* @brief Period elapsed callback in non blocking mode
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* @note This function is called when TIM14 interrupt took place, inside
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* HAL_TIM_IRQHandler(). It makes a direct call to HAL_IncTick() to increment
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* a global variable "uwTick" used as application time base.
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* @param htim : TIM handle
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* @retval None
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*/
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void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim)
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{
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/* USER CODE BEGIN Callback 0 */
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/* USER CODE END Callback 0 */
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if (htim->Instance == TIM14)
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{
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HAL_IncTick();
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}
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/* USER CODE BEGIN Callback 1 */
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/* USER CODE END Callback 1 */
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}
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/**
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* @brief This function is executed in case of error occurrence.
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* @retval None
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*/
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void Error_Handler(void)
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{
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/* USER CODE BEGIN Error_Handler_Debug */
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/* User can add his own implementation to report the HAL error return state */
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__disable_irq();
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while (1)
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{
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}
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/* USER CODE END Error_Handler_Debug */
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}
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#ifdef USE_FULL_ASSERT
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/**
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* @brief Reports the name of the source file and the source line number
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* where the assert_param error has occurred.
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* @param file: pointer to the source file name
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* @param line: assert_param error line source number
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* @retval None
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*/
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void assert_failed(uint8_t *file, uint32_t line)
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{
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/* USER CODE BEGIN 6 */
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/* User can add his own implementation to report the file name and line number,
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ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */
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/* USER CODE END 6 */
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}
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#endif /* USE_FULL_ASSERT */
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@ -206,7 +206,7 @@ void StartROBOTTASK(void const *argument)
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void StartUITASK(void const *argument)
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{
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Referee_Interactive_init();
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My_UI_init();
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while (1)
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{
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Referee_Interactive_task();
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@ -16,7 +16,7 @@
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#include "dji_motor.h"
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#include "super_cap.h"
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#include "message_center.h"
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#include "rm_referee.h"
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#include "referee_task.h"
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#include "general_def.h"
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#include "bsp_dwt.h"
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@ -103,7 +103,7 @@ void ChassisInit()
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chassis_motor_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
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motor_rb = DJIMotorInit(&chassis_motor_config);
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referee_data = RefereeInit(&huart6,&ui_data); // 裁判系统初始化
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referee_data = Referee_Interactive_init(&huart6,&ui_data); // 裁判系统初始化
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// while (referee_data->GameRobotState.robot_id ==0);
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// Referee_Interactive_init(referee_data);
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@ -1 +1,29 @@
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# referee
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# referee
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若需要进行多机交互,可增加此函数:
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```c
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void CommBetweenRobotSend(referee_id_t *_id, robot_interactive_data_t *_data)
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{
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Communicate_SendData_t SendData;
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uint8_t temp_datalength = Interactive_Data_LEN_Head + Communicate_Data_LEN; // 计算交互数据长度 6+n,n为交互数据长度
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SendData.FrameHeader.SOF = REFEREE_SOF;
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SendData.FrameHeader.DataLength = temp_datalength;
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SendData.FrameHeader.Seq = UI_Seq;
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SendData.FrameHeader.CRC8 = Get_CRC8_Check_Sum((uint8_t *)&SendData, LEN_CRC8, 0xFF);
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SendData.CmdID = ID_student_interactive;
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SendData.datahead.data_cmd_id = Communicate_Data_ID;
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SendData.datahead.sender_ID = _id->Robot_ID;
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SendData.datahead.receiver_ID = _id->Receiver_Robot_ID;
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SendData.Data = *_data;
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SendData.frametail = Get_CRC16_Check_Sum((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength, 0xFFFF);
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RefereeSend((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength + LEN_TAIL); // 发送
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UI_Seq++; // 包序号+1
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}
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```
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@ -389,7 +389,7 @@ void UI_ReFresh(referee_id_t *_id, int cnt, ...)
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graphData = va_arg(ap, Graph_Data_t); // 访问参数列表中的每个项,第二个参数是你要返回的参数的类型,在取值时需要将其强制转化为指定类型的变量
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memcpy(buffer + (LEN_HEADER + LEN_CMDID + Interactive_Data_LEN_Head + UI_Operate_LEN_PerDraw * i), (uint8_t *)&graphData, UI_Operate_LEN_PerDraw);
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}
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Append_CRC16_Check_Sum(buffer,temp_datalength);
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Append_CRC16_Check_Sum(buffer, temp_datalength);
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RefereeSend(buffer, temp_datalength); // 发送CRC16校验值
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va_end(ap); // 结束可变参数的获取
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@ -16,21 +16,32 @@
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static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据
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static referee_info_t *referee_recv_info; // 接收到的裁判系统数据
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static void DeterminRobotID(referee_info_t *_referee_info);
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static void My_UI_init(referee_info_t *_referee_info);
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static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data);
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/**
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* @brief 判断各种ID,选择客户端ID
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* @param referee_info_t *referee_recv_info
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* @retval none
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* @attention
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*/
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static void DeterminRobotID()
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{
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// id小于7是红色,大于7是蓝色,0为红色,1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
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referee_recv_info->referee_id.Robot_Color = referee_recv_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
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referee_recv_info->referee_id.Robot_ID = referee_recv_info->GameRobotState.robot_id;
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referee_recv_info->referee_id.Cilent_ID = 0x0100 + referee_recv_info->referee_id.Robot_ID; // 计算客户端ID
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referee_recv_info->referee_id.Receiver_Robot_ID = 0;
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}
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static void My_UI_Refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data);
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static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data); // 模式切换检测
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// syhtod 正式上车后需删除
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static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data); // 测试用函数,实现模式自动变化
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static void UI_test_init(referee_info_t *_referee_info); // UI测试函数
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void Referee_Interactive_init()
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referee_info_t *Referee_Interactive_init(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
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{
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RefereeGetUIData(&referee_recv_info, &Interactive_data);
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while (referee_recv_info->GameRobotState.robot_id == 0);
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DeterminRobotID(referee_recv_info);
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My_UI_init(referee_recv_info);
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referee_recv_info = RefereeInit(referee_usart_handle); // 初始化裁判系统的串口,并返回裁判系统反馈数据指针
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Interactive_data = UI_data; // 获取UI绘制需要的机器人状态数据
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return referee_recv_info;
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}
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void Referee_Interactive_task()
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@ -44,9 +55,10 @@ static String_Data_t UI_State_sta[6]; // 机器人状态,静态只需画一次
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static String_Data_t UI_State_dyn[6]; // 机器人状态,动态先add才能change
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static uint32_t shoot_line_location[10] = {540, 960, 490, 515, 565};
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static void My_UI_init(referee_info_t *_referee_info)
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void My_UI_init()
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{
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UIDelete(&_referee_info->referee_id, UI_Data_Del_ALL, 0);
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DeterminRobotID();
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UIDelete(&referee_recv_info->referee_id, UI_Data_Del_ALL, 0); // 清空UI
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// // 绘制发射基准线
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Line_Draw(&UI_shoot_line[0], "sl0", UI_Graph_ADD, 7, UI_Color_White, 3, 710, shoot_line_location[0], 1210, shoot_line_location[0]);
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@ -55,40 +67,40 @@ static void My_UI_init(referee_info_t *_referee_info)
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Line_Draw(&UI_shoot_line[3], "sl3", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[3], 1110, shoot_line_location[3]);
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Line_Draw(&UI_shoot_line[4], "sl4", UI_Graph_ADD, 7, UI_Color_Yellow, 2, 810, shoot_line_location[4], 1110, shoot_line_location[4]);
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UI_ReFresh(&_referee_info->referee_id, 5, UI_shoot_line[0], UI_shoot_line[1], UI_shoot_line[2], UI_shoot_line[3], UI_shoot_line[4]);
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UI_ReFresh(&referee_recv_info->referee_id, 5, UI_shoot_line[0], UI_shoot_line[1], UI_shoot_line[2], UI_shoot_line[3], UI_shoot_line[4]);
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// 绘制车辆状态标志指示
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Char_Draw(&UI_State_sta[0], "ss0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 150, 750, "chassis:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[0]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[0]);
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Char_Draw(&UI_State_sta[1], "ss1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 150, 700, "gimbal:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[1]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[1]);
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Char_Draw(&UI_State_sta[2], "ss2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 150, 650, "shoot:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[2]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[2]);
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Char_Draw(&UI_State_sta[3], "ss3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 600, "frict:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[3]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[3]);
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Char_Draw(&UI_State_sta[4], "ss4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 550, "lid:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[4]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[4]);
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// 底盘功率显示,静态
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Char_Draw(&UI_State_sta[5], "ss5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 720, 210, "Power:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[5]);
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Char_ReFresh(&referee_recv_info->referee_id, UI_State_sta[5]);
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// 绘制车辆状态标志,动态
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// 由于初始化时xxx_last_mode默认为0,所以此处对应UI也应该设为0时对应的UI,防止模式不变的情况下无法置位flag,导致UI无法刷新
|
||||
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750, "zeroforce");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
|
||||
Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 270, 700, "zeroforce");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
|
||||
Char_Draw(&UI_State_dyn[2], "sd2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 270, 650, "off");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
|
||||
Char_Draw(&UI_State_dyn[3], "sd3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 600, "off");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[3]);
|
||||
Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 550, "open ");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
|
||||
|
||||
// 底盘功率显示,动态
|
||||
Char_Draw(&UI_State_dyn[5], "sd5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 840, 210, "0000");
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[5]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[5]);
|
||||
}
|
||||
|
||||
static uint8_t count = 0;
|
||||
|
@ -144,7 +156,7 @@ static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data) //
|
|||
}
|
||||
}
|
||||
|
||||
static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data)
|
||||
static void My_UI_Refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data)
|
||||
{
|
||||
Mode_Change_Check(_Interactive_data);
|
||||
// chassis
|
||||
|
@ -166,7 +178,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
|
|||
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750, "follow ");
|
||||
break;
|
||||
}
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
|
||||
_Interactive_data->Referee_Interactive_Flag.chassis_flag = 0;
|
||||
}
|
||||
// gimbal
|
||||
|
@ -190,7 +202,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
|
|||
break;
|
||||
}
|
||||
}
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
|
||||
_Interactive_data->Referee_Interactive_Flag.gimbal_flag = 0;
|
||||
}
|
||||
// shoot
|
||||
|
@ -209,7 +221,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
|
|||
break;
|
||||
}
|
||||
}
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
|
||||
_Interactive_data->Referee_Interactive_Flag.shoot_flag = 0;
|
||||
}
|
||||
|
||||
|
@ -228,7 +240,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
|
|||
break;
|
||||
}
|
||||
}
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[3]);
|
||||
_Interactive_data->Referee_Interactive_Flag.friction_flag = 0;
|
||||
}
|
||||
|
||||
|
@ -247,7 +259,7 @@ static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_inf
|
|||
break;
|
||||
}
|
||||
}
|
||||
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
|
||||
Char_ReFresh(&referee_recv_info->referee_id, UI_State_dyn[4]);
|
||||
_Interactive_data->Referee_Interactive_Flag.lid_flag = 0;
|
||||
}
|
||||
}
|
||||
|
@ -290,40 +302,3 @@ static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data)
|
|||
_Interactive_data->lid_last_mode = _Interactive_data->lid_mode;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 判断各种ID,选择客户端ID
|
||||
* @param referee_info_t *_referee_info
|
||||
* @retval none
|
||||
* @attention
|
||||
*/
|
||||
static void DeterminRobotID(referee_info_t *_referee_info)
|
||||
{
|
||||
// id小于7是红色,大于7是蓝色,0为红色,1为蓝色 #define Robot_Red 0 #define Robot_Blue 1
|
||||
_referee_info->referee_id.Robot_Color = _referee_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red;
|
||||
_referee_info->referee_id.Robot_ID = _referee_info->GameRobotState.robot_id;
|
||||
_referee_info->referee_id.Cilent_ID = 0x0100 + _referee_info->referee_id.Robot_ID; // 计算客户端ID
|
||||
_referee_info->referee_id.Receiver_Robot_ID = 0;
|
||||
}
|
||||
|
||||
/* 测试用函数 */
|
||||
static void UI_test_init(referee_info_t *_referee_info)
|
||||
{
|
||||
Graph_Data_t graph[5];
|
||||
Graph_Data_t num[2];
|
||||
String_Data_t sdata[1];
|
||||
UIDelete(&_referee_info->referee_id, UI_Data_Del_ALL, 0);
|
||||
|
||||
Line_Draw(&graph[0], "s0", UI_Graph_ADD, 0, UI_Color_White, 3, 710, 540, 1210, 540);
|
||||
Rectangle_Draw(&graph[1], "s1", UI_Graph_ADD, 0, UI_Color_Yellow, 4, 600, 200, 800, 500);
|
||||
Circle_Draw(&graph[2], "s2", UI_Graph_ADD, 0, UI_Color_Green, 5, 960, 540, 100);
|
||||
Elliptical_Draw(&graph[3], "s3", UI_Graph_ADD, 0, UI_Color_Orange, 3, 960, 540, 100, 20);
|
||||
Arc_Draw(&graph[4], "s4", UI_Graph_ADD, 0, UI_Color_Purplish_red, 30, 160, 3, 1200, 550, 50, 100);
|
||||
|
||||
Float_Draw(&num[0], "s5", UI_Graph_ADD, 0, UI_Color_Pink, 50, 3, 5, 1050, 660, 1245545);
|
||||
Integer_Draw(&num[1], "s6", UI_Graph_ADD, 0, UI_Color_Cyan, 50, 5, 1050, 460, 12345);
|
||||
UI_ReFresh(&_referee_info->referee_id, 7, graph[0], graph[1], graph[2], graph[3], graph[4], num[0], num[1]);
|
||||
|
||||
Char_Draw(&sdata[0], "s7", UI_Graph_ADD, 0, UI_Color_Green, 20, 2, 620, 710, "number:%d", 123);
|
||||
Char_ReFresh(&_referee_info->referee_id, sdata[0]);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,13 @@
|
|||
* @brief 初始化裁判系统交互任务(UI和多机通信)
|
||||
*
|
||||
*/
|
||||
void Referee_Interactive_init();
|
||||
referee_info_t *Referee_Interactive_init(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data);
|
||||
|
||||
/**
|
||||
* @brief 在referee task之前调用,添加在freertos.c中
|
||||
*
|
||||
*/
|
||||
void My_UI_init();
|
||||
|
||||
/**
|
||||
* @brief 裁判系统交互任务(UI和多机通信)
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
|
||||
static USARTInstance *referee_usart_instance; // 裁判系统串口实例
|
||||
static referee_info_t referee_info; // 裁判系统数据
|
||||
static Referee_Interactive_info_t *UI_tmp; // UI绘制需要的机器人状态数据
|
||||
|
||||
static void RefereeRxCallback();
|
||||
static void JudgeReadData(uint8_t *buff);
|
||||
|
@ -27,46 +26,17 @@ static void JudgeReadData(uint8_t *buff);
|
|||
uint8_t UI_Seq = 0; // 包序号,供整个referee文件使用
|
||||
|
||||
/* 裁判系统通信初始化 */
|
||||
referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data)
|
||||
referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle)
|
||||
{
|
||||
USART_Init_Config_s conf;
|
||||
conf.module_callback = RefereeRxCallback;
|
||||
conf.usart_handle = referee_usart_handle;
|
||||
conf.recv_buff_size = RE_RX_BUFFER_SIZE;
|
||||
referee_usart_instance = USARTRegister(&conf);
|
||||
UI_tmp = UI_data;
|
||||
return &referee_info;
|
||||
}
|
||||
|
||||
void RefereeGetUIData(referee_info_t **recv_info_pp, Referee_Interactive_info_t **UI_data_pp)
|
||||
{
|
||||
*recv_info_pp = &referee_info;
|
||||
*UI_data_pp = UI_tmp;
|
||||
}
|
||||
|
||||
void CommBetweenRobotSend(referee_id_t *_id, robot_interactive_data_t *_data)
|
||||
{
|
||||
Communicate_SendData_t SendData;
|
||||
uint8_t temp_datalength = Interactive_Data_LEN_Head + Communicate_Data_LEN; // 计算交互数据长度 6+n,n为交互数据长度
|
||||
|
||||
SendData.FrameHeader.SOF = REFEREE_SOF;
|
||||
SendData.FrameHeader.DataLength = temp_datalength;
|
||||
SendData.FrameHeader.Seq = UI_Seq;
|
||||
SendData.FrameHeader.CRC8 = Get_CRC8_Check_Sum((uint8_t *)&SendData, LEN_CRC8, 0xFF);
|
||||
|
||||
SendData.CmdID = ID_student_interactive;
|
||||
|
||||
SendData.datahead.data_cmd_id = Communicate_Data_ID;
|
||||
SendData.datahead.sender_ID = _id->Robot_ID;
|
||||
SendData.datahead.receiver_ID = _id->Receiver_Robot_ID;
|
||||
|
||||
SendData.Data = *_data;
|
||||
|
||||
SendData.frametail = Get_CRC16_Check_Sum((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength, 0xFFFF);
|
||||
|
||||
RefereeSend((uint8_t *)&SendData, LEN_HEADER + LEN_CMDID + temp_datalength + LEN_TAIL); // 发送
|
||||
UI_Seq++; // 包序号+1
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 裁判系统数据发送函数,由于使用
|
||||
|
|
|
@ -68,8 +68,8 @@ typedef struct
|
|||
lid_mode_e lid_mode; // 弹舱盖打开
|
||||
loader_mode_e loader_mode; // 单发...连发
|
||||
Chassis_Power_Data_s Chassis_Power_Data; // 功率控制
|
||||
|
||||
//上一次的模式,用于flag判断
|
||||
|
||||
// 上一次的模式,用于flag判断
|
||||
chassis_mode_e chassis_last_mode; // 底盘模式
|
||||
gimbal_mode_e gimbal_last_mode; // 云台模式
|
||||
shoot_mode_e shoot_last_mode; // 发射模式设置
|
||||
|
@ -81,35 +81,19 @@ typedef struct
|
|||
#pragma pack()
|
||||
|
||||
/**
|
||||
* @brief 裁判系统通信初始化, 该函数会初始化裁判系统串口,开启中断,同时将UI绘制的数据指针传入
|
||||
*
|
||||
* @brief 裁判系统通信初始化,该函数会初始化裁判系统串口,开启中断
|
||||
*
|
||||
* @param referee_usart_handle 串口handle,C板一般用串口6
|
||||
* @param UI_data UI绘制数据指针,即保存着UI绘制的各种状态数据
|
||||
* @return referee_info_t* 返回裁判系统反馈的数据,包括热量/血量/状态等
|
||||
*/
|
||||
referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data);
|
||||
referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle);
|
||||
|
||||
/**
|
||||
* @brief 由UI绘制的任务初始化调用,用于获取裁判系统反馈的数据指针和UI绘制的数据指针,以便UI绘制任务使用
|
||||
*
|
||||
* @param recv_info_pp 指向裁判系统反馈的数据指针
|
||||
* @param UI_data_pp
|
||||
*/
|
||||
void RefereeGetUIData(referee_info_t **recv_info_pp, Referee_Interactive_info_t **UI_data_pp);
|
||||
|
||||
/**
|
||||
* @brief 发送机器人间的交互数据
|
||||
* @param referee_id_t *_id sender为本机器人,receiver为接收方机器人,发送前设置Receiver_Robot_ID再调用该函数
|
||||
* robot_interactive_data_t *data 数据段
|
||||
* @retval none
|
||||
* @attention
|
||||
*/
|
||||
void CommBetweenRobotSend(referee_id_t *_id, robot_interactive_data_t *_data);
|
||||
|
||||
/**
|
||||
* @brief 发送函数
|
||||
* @todo
|
||||
* @param
|
||||
* @brief UI绘制和交互数的发送接口,由UI绘制任务和多机通信函数调用
|
||||
* @note 内部包含了一个实时系统的延时函数,这是因为裁判系统接收CMD数据至高位10Hz
|
||||
*
|
||||
* @param send 发送数据首地址
|
||||
* @param tx_len 发送长度
|
||||
*/
|
||||
void RefereeSend(uint8_t *send, uint16_t tx_len);
|
||||
|
||||
|
|
Loading…
Reference in New Issue