波特率提升为921600,修复了和视觉通信的溢出错误以及DMA冲突.
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11b401c2bc
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@ -46,7 +46,7 @@ void MX_USART1_UART_Init(void)
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/* USER CODE END USART1_Init 1 */
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huart1.Instance = USART1;
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huart1.Init.BaudRate = 115200;
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huart1.Init.BaudRate = 921600;
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huart1.Init.WordLength = UART_WORDLENGTH_8B;
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huart1.Init.StopBits = UART_STOPBITS_1;
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huart1.Init.Parity = UART_PARITY_NONE;
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@ -0,0 +1,3 @@
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# referee
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需要将此模块移动到module层,并新建一个rtos任务,以一定频率运行,用于ui刷新和多机通信
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@ -35,7 +35,7 @@ void RobotInit()
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#endif
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#if defined(ONE_BOARD) || defined(CHASSIS_BOARD)
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Referee_Interactive_init();
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// Referee_Interactive_init();
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ChassisInit();
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#endif
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// 初始化完成,开启中断
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@ -52,6 +52,6 @@ void RobotTask()
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#if defined(ONE_BOARD) || defined(CHASSIS_BOARD)
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ChassisTask();
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Referee_Interactive_task();
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// Referee_Interactive_task();
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#endif
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}
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@ -52,24 +52,22 @@ USARTInstance *USARTRegister(USART_Init_Config_s *init_config)
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}
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/* @todo 当前仅进行了形式上的封装,后续要进一步考虑是否将module的行为与bsp完全分离 */
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void USARTSend(USARTInstance *_instance, uint8_t *send_buf, uint16_t send_size)
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{
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HAL_UART_Transmit_DMA(_instance->usart_handle, send_buf, send_size);
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}
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void USARTAbort(USARTInstance *_instance, USART_TRANSFER_MODE mode)
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void USARTSend(USARTInstance *_instance, uint8_t *send_buf, uint16_t send_size, USART_TRANSFER_MODE mode)
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{
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switch (mode)
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{
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case USART_TRANSFER_TX:
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// if(_instance.work_mode == USART_TX_DMA)
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HAL_UART_AbortTransmit_IT(_instance->usart_handle);
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case USART_TRANSFER_BLOCKING:
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HAL_UART_Transmit(_instance->usart_handle, send_buf, send_size, 100);
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break;
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case USART_TRANSFER_RX:
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// if(_instance.work_mode == USART_RX_DMA)
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HAL_UART_AbortReceive_IT(_instance->usart_handle);
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case USART_TRANSFER_IT:
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HAL_UART_Transmit_IT(_instance->usart_handle, send_buf, send_size);
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break;
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case USART_TRANSFER_NONE:
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case USART_TRANSFER_DMA:
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HAL_UART_Transmit_DMA(_instance->usart_handle, send_buf, send_size);
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break;
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default:
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while (1)
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; // illegal mode! check your code context!
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break;
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}
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}
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@ -13,8 +13,9 @@ typedef void (*usart_module_callback)();
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typedef enum
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{
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USART_TRANSFER_NONE=0,
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USART_TRANSFER_TX,
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USART_TRANSFER_RX,
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USART_TRANSFER_BLOCKING,
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USART_TRANSFER_IT,
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USART_TRANSFER_DMA,
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} USART_TRANSFER_MODE;
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// 串口实例结构体,每个module都要包含一个实例.
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@ -52,14 +53,6 @@ USARTInstance *USARTRegister(USART_Init_Config_s *init_config);
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* @param send_buf 待发送数据的buffer
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* @param send_size how many bytes to send
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*/
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void USARTSend(USARTInstance *_instance, uint8_t *send_buf, uint16_t send_size);
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/**
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* @brief 通过调用该函数终止串口的发送或者接收,通过传入mode参数来选择终止发送还是接收
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*
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* @param _instance 串口实例
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* @param mode 选择终止发送还是接收的模式
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*/
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void USARTAbort(USARTInstance *_instance,USART_TRANSFER_MODE mode);
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void USARTSend(USARTInstance *_instance, uint8_t *send_buf, uint16_t send_size,USART_TRANSFER_MODE mode);
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#endif
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@ -61,5 +61,8 @@ void VisionSend(Vision_Send_s *send)
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// 将数据转化为seasky协议的数据包
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get_protocol_send_data(0x02, flag_register, &send->yaw, 3, send_buff, &tx_len);
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USARTSend(vision_usart_instance, send_buff, tx_len);
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USARTSend(vision_usart_instance, send_buff, tx_len,USART_TRANSFER_IT); // 和视觉通信使用IT,防止和接收使用的DMA冲突
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// 此处为HAL设计的缺陷,DMASTOP会停止发送和接收,导致再也无法进入接收中断.
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// 也可在发送完成中断中重新启动DMA接收,但较为复杂.因此,此处使用IT发送.
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}
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@ -114,7 +114,7 @@ uint16_t get_protocol_info(uint8_t *rx_buf, // 接收到的原始数据
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if (CRC16_Check_Sum(&rx_buf[0], date_length))
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{
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*flags_register = (rx_buf[7] << 8) | rx_buf[6];
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memcpy(rx_data, rx_buf + 8, 4 * sizeof(pro.header.data_length - 2));
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memcpy(rx_data, rx_buf + 8, pro.header.data_length - 2);
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return pro.cmd_id;
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}
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}
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@ -0,0 +1,3 @@
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# referee
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当前模块组织较为混乱,后续统一为多机通信+裁判系统信息接收+UI绘制。UI绘制和多机通信的发送部分在referee任务中以一定的频率运行,信息的接收通过中断完成。
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@ -41,7 +41,7 @@ referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle)
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*/
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void RefereeSend(uint8_t *send, uint16_t tx_len)
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{
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USARTSend(referee_usart_instance, send, tx_len);
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USARTSend(referee_usart_instance, send, tx_len,USART_TRANSFER_IT);
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/* syhtodo DMA请求过快会导致数据发送丢失,考虑数据尽可能打成一个整包以及队列发送,并且发送函数添加缓冲区 */
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HAL_Delay(5);
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}
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@ -14,5 +14,7 @@
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## 请给你编写的bsp和module提供详细的文档和使用示例,并为接口增加安全检查
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“treat your user as idot!”
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用于调试的条件编译和log输出也是必须的。
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另外,“treat your user as idot!”
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