将视觉通信转移到INStask之后,频率改为1kHz,cmd仅保留颜色和模式设置

This commit is contained in:
neozng 2023-04-29 22:33:16 +08:00
parent b8e3569510
commit 35ceb50ca7
6 changed files with 49 additions and 63 deletions

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@ -29,6 +29,7 @@
#include "motor_task.h" #include "motor_task.h"
#include "led_task.h" #include "led_task.h"
#include "referee_task.h" #include "referee_task.h"
#include "master_process.h"
#include "daemon.h" #include "daemon.h"
#include "robot.h" #include "robot.h"
/* USER CODE END Includes */ /* USER CODE END Includes */
@ -169,6 +170,7 @@ void StartINSTASK(void const *argument)
{ {
// 1kHz // 1kHz
INS_Task(); INS_Task();
VisionSend(); // 解算完成后发送视觉数据
osDelay(1); osDelay(1);
} }
} }

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@ -316,12 +316,7 @@ void RobotCMDTask()
EmergencyHandler(); // 处理模块离线和遥控器急停等紧急情况 EmergencyHandler(); // 处理模块离线和遥控器急停等紧急情况
// 设置视觉发送数据,还需增加加速度和角速度数据 // 设置视觉发送数据,还需增加加速度和角速度数据
vision_send_data.bullet_speed = 15; // VisionSetFlag(chassis_fetch_data.enemy_color,,chassis_fetch_data.bullet_speed)
vision_send_data.enemy_color = 0;
vision_send_data.pitch = gimbal_fetch_data.gimbal_imu_data.Pitch;
vision_send_data.yaw = gimbal_fetch_data.gimbal_imu_data.Yaw;
vision_send_data.roll = gimbal_fetch_data.gimbal_imu_data.Roll;
;
// 推送消息,双板通信,视觉通信等 // 推送消息,双板通信,视觉通信等
// 其他应用所需的控制数据在remotecontrolsetmode和mousekeysetmode中完成设置 // 其他应用所需的控制数据在remotecontrolsetmode和mousekeysetmode中完成设置

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@ -15,45 +15,8 @@ static Subscriber_t *gimbal_sub; // cmd控制消息订阅者
static Gimbal_Upload_Data_s gimbal_feedback_data; // 回传给cmd的云台状态信息 static Gimbal_Upload_Data_s gimbal_feedback_data; // 回传给cmd的云台状态信息
static Gimbal_Ctrl_Cmd_s gimbal_cmd_recv; // 来自cmd的控制信息 static Gimbal_Ctrl_Cmd_s gimbal_cmd_recv; // 来自cmd的控制信息
BMI088Instance *imu;
void GimbalInit() void GimbalInit()
{ {
BMI088_Init_Config_s imu_config = {
.spi_acc_config = {
.GPIOx = CS1_ACCEL_GPIO_Port,
.cs_pin = CS1_ACCEL_Pin,
.spi_handle = &hspi1,
},
.spi_gyro_config = {
.GPIOx = CS1_GYRO_GPIO_Port,
.cs_pin = CS1_GYRO_Pin,
.spi_handle = &hspi1,
},
.acc_int_config = {
.exti_mode = EXTI_TRIGGER_FALLING,
.GPIO_Pin = INT_ACC_Pin,
.GPIOx = INT_ACC_GPIO_Port,
},
.gyro_int_config = {
.exti_mode = EXTI_TRIGGER_FALLING,
.GPIO_Pin = INT_GYRO_Pin,
.GPIOx = INT_GYRO_GPIO_Port,
},
.heat_pid_config = {
.Kp = 0.0f,
.Kd = 0.0f,
.Ki = 0.0f,
.MaxOut = 0.0f,
.DeadBand = 0.0f,
},
.heat_pwm_config = {
.channel = TIM_CHANNEL_1,
.htim = &htim1,
},
.cali_mode = BMI088_CALIBRATE_ONLINE_MODE,
.work_mode = BMI088_BLOCK_PERIODIC_MODE,
};
// imu = BMI088Register(&imu_config);
gimba_IMU_data = INS_Init(); // IMU先初始化,获取姿态数据指针赋给yaw电机的其他数据来源 gimba_IMU_data = INS_Init(); // IMU先初始化,获取姿态数据指针赋给yaw电机的其他数据来源
// YAW // YAW
Motor_Init_Config_s yaw_config = { Motor_Init_Config_s yaw_config = {

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@ -18,6 +18,8 @@
#include "spi.h" #include "spi.h"
#include "user_lib.h" #include "user_lib.h"
#include "general_def.h" #include "general_def.h"
#include "master_process.h"
static INS_t INS; static INS_t INS;
static IMU_Param_t IMU_Param; static IMU_Param_t IMU_Param;
static PIDInstance TempCtrl = {0}; static PIDInstance TempCtrl = {0};
@ -152,6 +154,8 @@ void INS_Task(void)
INS.Pitch = QEKF_INS.Pitch; INS.Pitch = QEKF_INS.Pitch;
INS.Roll = QEKF_INS.Roll; INS.Roll = QEKF_INS.Roll;
INS.YawTotalAngle = QEKF_INS.YawTotalAngle; INS.YawTotalAngle = QEKF_INS.YawTotalAngle;
VisionSetAltitude(INS.Yaw,INS.Pitch);
} }
// temperature control // temperature control

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@ -16,9 +16,7 @@
#include "bsp_log.h" #include "bsp_log.h"
static Vision_Recv_s recv_data; static Vision_Recv_s recv_data;
// @todo:由于后续需要进行IMU-Cam的硬件触发采集控制,因此可能需要将发送设置为定时任务,或由IMU采集完成产生的中断唤醒的任务, static Vision_Send_s send_data;
// 后者显然更nice,使得时间戳对齐. 因此,在send_data中设定其他的标志位数据,让ins_task填充姿态值.
// static Vision_Send_s send_data;
static USARTInstance *vision_usart_instance; static USARTInstance *vision_usart_instance;
static DaemonInstance *vision_daemon_instance; static DaemonInstance *vision_daemon_instance;
@ -69,14 +67,11 @@ Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle)
/** /**
* @brief * @brief
* @todo 1.,get_protocol_send_data的第6个参数增加一个float buffer
* 2.
* 3.IMU-Cam的硬件触发采集控制,
* IMU采集完成产生的中断唤醒的任务,使.
* *
* @param send * @param send
*
*/ */
void VisionSend(Vision_Send_s *send) void VisionSend()
{ {
// buff和txlen必须为static,才能保证在函数退出后不被释放,使得DMA正确完成发送 // buff和txlen必须为static,才能保证在函数退出后不被释放,使得DMA正确完成发送
// 析构后的陷阱需要特别注意! // 析构后的陷阱需要特别注意!
@ -86,9 +81,22 @@ void VisionSend(Vision_Send_s *send)
// TODO: code to set flag_register // TODO: code to set flag_register
flag_register = 30 << 8 | 0b00000001; flag_register = 30 << 8 | 0b00000001;
// 将数据转化为seasky协议的数据包 // 将数据转化为seasky协议的数据包
get_protocol_send_data(0x02, flag_register, &send->yaw, 3, send_buff, &tx_len); get_protocol_send_data(0x02, flag_register, &send_data.yaw, 3, send_buff, &tx_len);
USARTSend(vision_usart_instance, send_buff, tx_len, USART_TRANSFER_DMA); // 和视觉通信使用IT,防止和接收使用的DMA冲突 USARTSend(vision_usart_instance, send_buff, tx_len, USART_TRANSFER_DMA); // 和视觉通信使用IT,防止和接收使用的DMA冲突
// 此处为HAL设计的缺陷,DMASTOP会停止发送和接收,导致再也无法进入接收中断. // 此处为HAL设计的缺陷,DMASTOP会停止发送和接收,导致再也无法进入接收中断.
// 也可在发送完成中断中重新启动DMA接收,但较为复杂.因此,此处使用IT发送. // 也可在发送完成中断中重新启动DMA接收,但较为复杂.因此,此处使用IT发送.
// 若使用了daemon,则也可以使用DMA发送. // 若使用了daemon,则也可以使用DMA发送.
} }
void VisionSetFlag(Enemy_Color_e enemy_color, Work_Mode_e work_mode, Bullet_Speed_e bullet_speed)
{
send_data.enemy_color = enemy_color;
send_data.work_mode = work_mode;
send_data.bullet_speed = bullet_speed;
}
void VisionSetAltitude(float yaw, float pitch)
{
send_data.yaw = yaw;
send_data.pitch = pitch;
}

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@ -47,8 +47,9 @@ typedef struct
typedef enum typedef enum
{ {
BLUE = 0, COLOR_NONE = 0,
RED = 1 COLOR_BLUE = 1,
COLOR_RED = 2,
} Enemy_Color_e; } Enemy_Color_e;
typedef enum typedef enum
@ -76,9 +77,6 @@ typedef struct
float yaw; float yaw;
float pitch; float pitch;
float roll;
// uint32_t time_stamp; // @todo 用于和相机的时间戳对齐
} Vision_Send_s; } Vision_Send_s;
#pragma pack() #pragma pack()
@ -90,10 +88,26 @@ typedef struct
Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle); Vision_Recv_s *VisionInit(UART_HandleTypeDef *_handle);
/** /**
* @brief * @brief
* *
* @param send
*/ */
void VisionSend(Vision_Send_s *send); void VisionSend();
/**
* @brief
*
* @param enemy_color
* @param work_mode
* @param bullet_speed
*/
void VisionSetFlag(Enemy_Color_e enemy_color, Work_Mode_e work_mode, Bullet_Speed_e bullet_speed);
/**
* @brief 姿
*
* @param yaw
* @param pitch
*/
void VisionSetAltitude(float yaw, float pitch);
#endif // !MASTER_PROCESS_H #endif // !MASTER_PROCESS_H