112 lines
3.2 KiB
C
112 lines
3.2 KiB
C
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#pragma once
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#include "FreeRTOS.h"
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#include "task.h"
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#include "main.h"
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#include "cmsis_os.h"
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#include "ins_task.h"
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#include "motor_task.h"
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#include "referee_task.h"
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#include "master_process.h"
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#include "daemon.h"
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#include "HT04.h"
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osThreadId insTaskHandle;
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osThreadId robotTaskHandle;
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osThreadId motorTaskHandle;
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osThreadId daemonTaskHandle;
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osThreadId uiTaskHandle;
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void StartINSTASK(void const *argument);
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void StartMOTORTASK(void const *argument);
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void StartDAEMONTASK(void const *argument);
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void StartROBOTTASK(void const *argument);
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void StartUITASK(void const *argument);
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/**
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* @brief 初始化机器人任务,所有持续运行的任务都在这里初始化
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*
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*/
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void OSTaskInit()
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{
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osThreadDef(instask, StartINSTASK, osPriorityAboveNormal, 0, 1024);
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insTaskHandle = osThreadCreate(osThread(instask), NULL); // 由于是阻塞读取传感器,为姿态解算设置较高优先级,确保以1khz的频率执行
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// 后续修改为读取传感器数据准备好的中断处理,
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osThreadDef(motortask, StartMOTORTASK, osPriorityNormal, 0, 256);
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motorTaskHandle = osThreadCreate(osThread(motortask), NULL);
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osThreadDef(daemontask, StartDAEMONTASK, osPriorityNormal, 0, 128);
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daemonTaskHandle = osThreadCreate(osThread(daemontask), NULL);
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osThreadDef(robottask, StartROBOTTASK, osPriorityNormal, 0, 1024);
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robotTaskHandle = osThreadCreate(osThread(robottask), NULL);
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osThreadDef(uitask, StartUITASK, osPriorityNormal, 0, 512);
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uiTaskHandle = osThreadCreate(osThread(uitask), NULL);
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// 若使用HT电机则取消本行注释,该接口会为注册了的电机设备创建线程
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// HTMotorControlInit();
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}
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void StartINSTASK(void const *argument)
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{
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static float ins_start, ins_dt;
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INS_Init(); // 确保BMI088被正确初始化.
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while (1)
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{
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// 1kHz
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ins_start = DWT_GetTimeline_ms();
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INS_Task();
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ins_dt = DWT_GetTimeline_ms() - ins_start;
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VisionSend(); // 解算完成后发送视觉数据,但是当前的实现不太优雅,后续若添加硬件触发需要重新考虑结构的组织
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osDelay(1);
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}
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}
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void StartMOTORTASK(void const *argument)
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{
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static float motor_dt, motor_start;
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while (1)
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{
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motor_start = DWT_GetTimeline_ms();
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MotorControlTask();
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motor_dt = DWT_GetTimeline_ms() - motor_start;
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osDelay(1);
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}
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}
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void StartDAEMONTASK(void const *argument)
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{
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while (1)
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{
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// 100Hz
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DaemonTask();
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osDelay(10);
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}
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}
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void StartROBOTTASK(void const *argument)
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{
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static float robot_dt, robot_start;
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// 200Hz-500Hz,若有额外的控制任务如平衡步兵可能需要提升至1kHz
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while (1)
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{
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robot_start = DWT_GetTimeline_ms();
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RobotTask();
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robot_dt = DWT_GetTimeline_ms() - robot_start;
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osDelay(5);
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}
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}
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void StartUITASK(void const *argument)
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{
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My_UI_init();
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while (1)
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{
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Referee_Interactive_task(); // 每次给裁判系统发送完一包数据后,挂起一次,防止卡在裁判系统发送中,详见Referee_Interactive_task函数的refereeSend();
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osDelay(1); // 即使没有任何UI需要刷新,也挂起一次,防止卡在UITask中无法切换
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}
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}
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