sentry_gimbal_hzz/application/shoot/shoot.c

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#include "shoot.h"
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#include "robot_def.h"
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#include "dji_motor.h"
#include "message_center.h"
#include "bsp_dwt.h"
#include "general_def.h"
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/* 对于双发射机构的机器人,将下面的数据封装成结构体即可,生成两份shoot应用实例 */
static DJIMotorInstance *friction_l, *friction_r, *loader; // 拨盘电机
// static servo_instance *lid; 需要增加弹舱盖
static Publisher_t *shoot_pub;
static Shoot_Ctrl_Cmd_s shoot_cmd_recv; // 来自cmd的发射控制信息
static Subscriber_t *shoot_sub;
static Shoot_Upload_Data_s shoot_feedback_data; // 来自cmd的发射控制信息
// dwt定时,计算冷却用
static float hibernate_time = 0, dead_time = 0;
void ShootInit()
{
// 左摩擦轮
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Motor_Init_Config_s friction_config = {
.can_init_config = {
.can_handle = &hcan2,
},
.controller_param_init_config = {
.speed_PID = {
.Kp = 0, // 20
.Ki = 0, // 1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
.current_PID = {
.Kp = 0, // 0.7
.Ki = 0, // 0.1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 10000,
.MaxOut = 15000,
},
},
.controller_setting_init_config = {
.angle_feedback_source = MOTOR_FEED,
.speed_feedback_source = MOTOR_FEED,
.outer_loop_type = SPEED_LOOP,
.close_loop_type = SPEED_LOOP | CURRENT_LOOP,
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL,
},
.motor_type = M3508};
friction_config.can_init_config.tx_id = 1,
friction_l = DJIMotorInit(&friction_config);
friction_config.can_init_config.tx_id = 2; // 右摩擦轮,改txid和方向就行
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
friction_r = DJIMotorInit(&friction_config);
// 拨盘电机
Motor_Init_Config_s loader_config = {
.can_init_config = {
.can_handle = &hcan2,
.tx_id = 3,
},
.controller_param_init_config = {
.angle_PID = {
// 如果启用位置环来控制发弹,需要较大的I值保证输出力矩的线性度否则出现接近拨出的力矩大幅下降
.Kp = 0, // 10
.Ki = 0,
.Kd = 0,
.MaxOut = 200,
},
.speed_PID = {
.Kp = 0, // 10
.Ki = 0, // 1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 5000,
},
.current_PID = {
.Kp = 0, // 0.7
.Ki = 0, // 0.1
.Kd = 0,
.Improve = PID_Integral_Limit,
.IntegralLimit = 5000,
.MaxOut = 5000,
},
},
.controller_setting_init_config = {
.angle_feedback_source = MOTOR_FEED, .speed_feedback_source = MOTOR_FEED,
.outer_loop_type = SPEED_LOOP, // 初始化成SPEED_LOOP,让拨盘停在原地,防止拨盘上电时乱转
.close_loop_type = CURRENT_LOOP | SPEED_LOOP,
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL, // 注意方向设置为拨盘的拨出的击发方向
},
.motor_type = M2006 // 英雄使用m3508
};
loader = DJIMotorInit(&loader_config);
shoot_pub = PubRegister("shoot_feed", sizeof(Shoot_Upload_Data_s));
shoot_sub = SubRegister("shoot_cmd", sizeof(Shoot_Ctrl_Cmd_s));
}
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/* 机器人发射机构控制核心任务 */
void ShootTask()
{
// 从cmd获取控制数据
SubGetMessage(shoot_sub, &shoot_cmd_recv);
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// 对shoot mode等于SHOOT_STOP的情况特殊处理,直接停止所有电机(紧急停止)
if (shoot_cmd_recv.shoot_mode == SHOOT_OFF)
{
DJIMotorStop(friction_l);
DJIMotorStop(friction_r);
DJIMotorStop(loader);
}
else // 恢复运行
{
DJIMotorEnable(friction_l);
DJIMotorEnable(friction_r);
DJIMotorEnable(loader);
}
// 如果上一次触发单发或3发指令的时间加上不应期仍然大于当前时间(尚未休眠完毕),直接返回即可
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// 单发模式主要提供给能量机关激活使用(以及英雄的射击大部分处于单发)
// if (hibernate_time + dead_time > DWT_GetTimeline_ms())
// return;
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// 若不在休眠状态,根据robotCMD传来的控制模式进行拨盘电机参考值设定和模式切换
switch (shoot_cmd_recv.load_mode)
{
// 停止拨盘
case LOAD_STOP:
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DJIMotorOuterLoop(loader, SPEED_LOOP); // 切换到速度环
DJIMotorSetRef(loader, 0); // 同时设定参考值为0,这样停止的速度最快
break;
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// 单发模式,根据鼠标按下的时间,触发一次之后需要进入不响应输入的状态(否则按下的时间内可能多次进入,导致多次发射)
case LOAD_1_BULLET: // 激活能量机关/干扰对方用,英雄用.
DJIMotorOuterLoop(loader, ANGLE_LOOP); // 切换到角度环
DJIMotorSetRef(loader, loader->measure.total_angle + ONE_BULLET_DELTA_ANGLE); // 控制量增加一发弹丸的角度
hibernate_time = DWT_GetTimeline_ms(); // 记录触发指令的时间
dead_time = 150; // 完成1发弹丸发射的时间
break;
// 三连发,如果不需要后续可能删除
case LOAD_3_BULLET:
DJIMotorOuterLoop(loader, ANGLE_LOOP); // 切换到速度环
DJIMotorSetRef(loader, loader->measure.total_angle + 3 * ONE_BULLET_DELTA_ANGLE); // 增加3发
hibernate_time = DWT_GetTimeline_ms(); // 记录触发指令的时间
dead_time = 300; // 完成3发弹丸发射的时间
break;
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// 连发模式,对速度闭环,射频后续修改为可变,目前固定为1Hz
case LOAD_BURSTFIRE:
DJIMotorOuterLoop(loader, SPEED_LOOP);
DJIMotorSetRef(loader, shoot_cmd_recv.shoot_rate * 360 * REDUCTION_RATIO_LOADER / 8);
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// x颗/秒换算成速度: 已知一圈的载弹量,由此计算出1s需要转的角度,注意换算角速度(DJIMotor的速度单位是angle per second)
break;
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// 拨盘反转,对速度闭环,后续增加卡弹检测(通过裁判系统剩余热量反馈和电机电流)
// 也有可能需要从switch-case中独立出来
case LOAD_REVERSE:
DJIMotorOuterLoop(loader, SPEED_LOOP);
// ...
break;
default:
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while (1)
; // 未知模式,停止运行,检查指针越界,内存溢出等问题
}
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// 确定是否开启摩擦轮,后续可能修改为键鼠模式下始终开启摩擦轮(上场时建议一直开启)
if (shoot_cmd_recv.friction_mode == FRICTION_ON)
{
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// 根据收到的弹速设置设定摩擦轮电机参考值,需实测后填入
switch (shoot_cmd_recv.bullet_speed)
{
case SMALL_AMU_15:
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
break;
case SMALL_AMU_18:
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
break;
case SMALL_AMU_30:
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
break;
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default: // 当前为了调试设定的默认值4000,因为还没有加入裁判系统无法读取弹速.
DJIMotorSetRef(friction_l, 30000);
DJIMotorSetRef(friction_r, 30000);
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break;
}
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}
else // 关闭摩擦轮
{
DJIMotorSetRef(friction_l, 0);
DJIMotorSetRef(friction_r, 0);
}
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// 开关弹舱盖
if (shoot_cmd_recv.lid_mode == LID_CLOSE)
{
//...
}
else if (shoot_cmd_recv.lid_mode == LID_OPEN)
{
//...
}
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// 反馈数据,目前暂时没有要设定的反馈数据,后续可能增加应用离线监测以及卡弹反馈
PubPushMessage(shoot_pub, (void *)&shoot_feedback_data);
}