#include "referee.h" #include "string.h" #include "crc.h" #include "bsp_usart.h" #include "dma.h" // 参考深圳大学 Infantry_X-master #define RE_RX_BUFFER_SIZE 200 // static usart_instance referee_usart_instance; static usart_instance* referee_usart_instance; /**************裁判系统数据******************/ referee_info_t referee_info; uint8_t Judge_Self_ID; // 当前机器人的ID uint16_t Judge_SelfClient_ID; // 发送者机器人对应的客户端ID static void ReceiveCallback() { JudgeReadData(referee_usart_instance->recv_buff); } void RefereeInit(UART_HandleTypeDef *referee_usart_handle) { USART_Init_Config_s conf; conf.module_callback = ReceiveCallback; conf.usart_handle = referee_usart_handle; conf.recv_buff_size = RE_RX_BUFFER_SIZE; referee_usart_instance=USARTRegister(&conf); } /** * @brief 读取裁判数据,中断中读取保证速度 * @param 缓存数据 * @retval 是否对正误判断做处理 * @attention 在此判断帧头和CRC校验,无误再写入数据,不重复判断帧头 */ void JudgeReadData(uint8_t *ReadFromUsart) { uint16_t judge_length; // 统计一帧数据长度 // referee_info.CmdID = 0; //数据命令码解析 // 空数据包,则不作任何处理 if (ReadFromUsart == NULL) return; // 写入帧头数据(5-byte),用于判断是否开始存储裁判数据 memcpy(&referee_info.FrameHeader, ReadFromUsart, LEN_HEADER); // 判断帧头数据(0)是否为0xA5 if (ReadFromUsart[SOF] == JUDGE_FRAME_HEADER) { // 帧头CRC8校验 if (Verify_CRC8_Check_Sum(ReadFromUsart, LEN_HEADER) == TRUE) { // 统计一帧数据长度(byte),用于CR16校验 judge_length = ReadFromUsart[DATA_LENGTH] + LEN_HEADER + LEN_CMDID + LEN_TAIL; // 帧尾CRC16校验 if (Verify_CRC16_Check_Sum(ReadFromUsart, judge_length) == TRUE) { // 2个8位拼成16位int referee_info.CmdID = (ReadFromUsart[6] << 8 | ReadFromUsart[5]); // 解析数据命令码,将数据拷贝到相应结构体中(注意拷贝数据的长度) // 第8个字节开始才是数据 data=7 switch (referee_info.CmdID) { case ID_game_state: // 0x0001 memcpy(&referee_info.GameState, (ReadFromUsart + DATA), LEN_game_state); break; case ID_game_result: // 0x0002 memcpy(&referee_info.GameResult, (ReadFromUsart + DATA), LEN_game_result); break; case ID_game_robot_survivors: // 0x0003 memcpy(&referee_info.GameRobotHP, (ReadFromUsart + DATA), LEN_game_robot_HP); break; case ID_event_data: // 0x0101 memcpy(&referee_info.EventData, (ReadFromUsart + DATA), LEN_event_data); break; case ID_supply_projectile_action: // 0x0102 memcpy(&referee_info.SupplyProjectileAction, (ReadFromUsart + DATA), LEN_supply_projectile_action); break; case ID_game_robot_state: // 0x0201 memcpy(&referee_info.GameRobotStat, (ReadFromUsart + DATA), LEN_game_robot_state); break; case ID_power_heat_data: // 0x0202 memcpy(&referee_info.PowerHeatData, (ReadFromUsart + DATA), LEN_power_heat_data); break; case ID_game_robot_pos: // 0x0203 memcpy(&referee_info.GameRobotPos, (ReadFromUsart + DATA), LEN_game_robot_pos); break; case ID_buff_musk: // 0x0204 memcpy(&referee_info.BuffMusk, (ReadFromUsart + DATA), LEN_buff_musk); break; case ID_aerial_robot_energy: // 0x0205 memcpy(&referee_info.AerialRobotEnergy, (ReadFromUsart + DATA), LEN_aerial_robot_energy); break; case ID_robot_hurt: // 0x0206 memcpy(&referee_info.RobotHurt, (ReadFromUsart + DATA), LEN_robot_hurt); break; case ID_shoot_data: // 0x0207 memcpy(&referee_info.ShootData, (ReadFromUsart + DATA), LEN_shoot_data); // JUDGE_ShootNumCount();//发弹量统计 break; } } } // 首地址加帧长度,指向CRC16下一字节,用来判断是否为0xA5,用来判断一个数据包是否有多帧数据 if (*(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL) == 0xA5) { // 如果一个数据包出现了多帧数据,则再次读取 JudgeReadData(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL); } } } /** * @brief 读取瞬时功率 * @param void * @retval 实时功率值 * @attention */ float JudgeGetChassisPower(void) { return (referee_info.PowerHeatData.chassis_power); }