/** * @file rm_referee.C * @author kidneygood (you@domain.com) * @brief * @version 0.1 * @date 2022-11-18 * * @copyright Copyright (c) 2022 * */ #include "rm_referee.h" #include "string.h" #include "crc.h" #include "bsp_usart.h" #define RE_RX_BUFFER_SIZE 200 USARTInstance *referee_usart_instance; //暂时改为非静态变量 static referee_info_t referee_info; static void JudgeReadData(uint8_t *ReadFromUsart); static void RefereeRxCallback(); /* 裁判系统通信初始化 */ referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle) { USART_Init_Config_s conf; conf.module_callback = RefereeRxCallback; conf.usart_handle = referee_usart_handle; conf.recv_buff_size = RE_RX_BUFFER_SIZE; referee_usart_instance = USARTRegister(&conf); return &referee_info; } /** * @brief 发送函数 * @param send 待发送数据 */ void RefereeSend(uint8_t *send,uint16_t tx_len) { USARTSend(referee_usart_instance,send,tx_len); /* syhtodo DMA请求过快会导致数据发送丢失,考虑数据尽可能打成一个整包以及队列发送,并且发送函数添加缓冲区 */ HAL_Delay(5); } /*裁判系统串口接收回调函数,解析数据 */ static void RefereeRxCallback() { JudgeReadData(referee_usart_instance->recv_buff); } /** * @brief 读取裁判数据,中断中读取保证速度 * @param ReadFromUsart: 读取到的裁判系统原始数据 * @retval 是否对正误判断做处理 * @attention 在此判断帧头和CRC校验,无误再写入数据,不重复判断帧头 */ static void JudgeReadData(uint8_t *ReadFromUsart) { uint16_t judge_length; // 统计一帧数据长度 if (ReadFromUsart == NULL) // 空数据包,则不作任何处理 return; // 写入帧头数据(5-byte),用于判断是否开始存储裁判数据 memcpy(&referee_info.FrameHeader, ReadFromUsart, LEN_HEADER); // 判断帧头数据(0)是否为0xA5 if (ReadFromUsart[SOF] == REFEREE_SOF) { // 帧头CRC8校验 if (Verify_CRC8_Check_Sum(ReadFromUsart, LEN_HEADER) == TRUE) { // 统计一帧数据长度(byte),用于CR16校验 judge_length = ReadFromUsart[DATA_LENGTH] + LEN_HEADER + LEN_CMDID + LEN_TAIL; // 帧尾CRC16校验 if (Verify_CRC16_Check_Sum(ReadFromUsart, judge_length) == TRUE) { // 2个8位拼成16位int referee_info.CmdID = (ReadFromUsart[6] << 8 | ReadFromUsart[5]); // 解析数据命令码,将数据拷贝到相应结构体中(注意拷贝数据的长度) // 第8个字节开始才是数据 data=7 switch (referee_info.CmdID) { case ID_game_state: // 0x0001 memcpy(&referee_info.GameState, (ReadFromUsart + DATA_Offset), LEN_game_state); break; case ID_game_result: // 0x0002 memcpy(&referee_info.GameResult, (ReadFromUsart + DATA_Offset), LEN_game_result); break; case ID_game_robot_survivors: // 0x0003 memcpy(&referee_info.GameRobotHP, (ReadFromUsart + DATA_Offset), LEN_game_robot_HP); break; case ID_event_data: // 0x0101 memcpy(&referee_info.EventData, (ReadFromUsart + DATA_Offset), LEN_event_data); break; case ID_supply_projectile_action: // 0x0102 memcpy(&referee_info.SupplyProjectileAction, (ReadFromUsart + DATA_Offset), LEN_supply_projectile_action); break; case ID_game_robot_state: // 0x0201 memcpy(&referee_info.GameRobotState, (ReadFromUsart + DATA_Offset), LEN_game_robot_state); break; case ID_power_heat_data: // 0x0202 memcpy(&referee_info.PowerHeatData, (ReadFromUsart + DATA_Offset), LEN_power_heat_data); break; case ID_game_robot_pos: // 0x0203 memcpy(&referee_info.GameRobotPos, (ReadFromUsart + DATA_Offset), LEN_game_robot_pos); break; case ID_buff_musk: // 0x0204 memcpy(&referee_info.BuffMusk, (ReadFromUsart + DATA_Offset), LEN_buff_musk); break; case ID_aerial_robot_energy: // 0x0205 memcpy(&referee_info.AerialRobotEnergy, (ReadFromUsart + DATA_Offset), LEN_aerial_robot_energy); break; case ID_robot_hurt: // 0x0206 memcpy(&referee_info.RobotHurt, (ReadFromUsart + DATA_Offset), LEN_robot_hurt); break; case ID_shoot_data: // 0x0207 memcpy(&referee_info.ShootData, (ReadFromUsart + DATA_Offset), LEN_shoot_data); break; } } } // 首地址加帧长度,指向CRC16下一字节,用来判断是否为0xA5,从而判断一个数据包是否有多帧数据 if (*(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL) == 0xA5) { // 如果一个数据包出现了多帧数据,则再次调用解析函数,直到所有数据包解析完毕 JudgeReadData(ReadFromUsart + sizeof(xFrameHeader) + LEN_CMDID + referee_info.FrameHeader.DataLength + LEN_TAIL); } } }