添加载入缓冲区函数
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@ -16,8 +16,8 @@
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#define RE_RX_BUFFER_SIZE 200
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static USARTInstance *referee_usart_instance; // 暂时改为非静态变量
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static USARTInstance *referee_usart_instance;
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static referee_tx_buffer_t referee_tx_buffer={{0},0};
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static referee_info_t referee_info;
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static void JudgeReadData(uint8_t *ReadFromUsart);
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static void RefereeRxCallback();
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@ -35,16 +35,29 @@ referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle)
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return &referee_info;
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}
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/**
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* @brief 载入缓存区函数
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* @param send 待载入的数据
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*/
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void RefereeLoadToBuffer(uint8_t *send, uint16_t tx_len)
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{
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memcpy((uint8_t *)(&referee_tx_buffer.buffer)+referee_tx_buffer.pos,send,tx_len);
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referee_tx_buffer.pos+=tx_len;
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}
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/**
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* @brief 发送函数
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* @param send 待发送数据
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*/
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void RefereeSend(uint8_t *send, uint16_t tx_len)
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{
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USARTSend(referee_usart_instance, send, tx_len);
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USARTSend(referee_usart_instance, send, tx_len);//syhtodo此函数需要重写
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/* syhtodo DMA请求过快会导致数据发送丢失,考虑数据尽可能打成一个整包以及队列发送,并且发送函数添加缓冲区 */
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}
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/*裁判系统串口接收回调函数,解析数据 */
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static void RefereeRxCallback()
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{
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@ -7,6 +7,14 @@
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extern uint8_t UI_Seq;
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#pragma pack(1)
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#define RE_TX_BUFFER_SIZE 1024
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//发送缓冲区结构体定义
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typedef struct
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{
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uint8_t buffer[RE_TX_BUFFER_SIZE];
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uint8_t pos;
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} referee_tx_buffer_t;
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typedef struct
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{
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uint8_t Robot_Color; //机器人颜色
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@ -50,6 +58,13 @@ typedef struct
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*/
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referee_info_t *RefereeInit(UART_HandleTypeDef *referee_usart_handle);
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/**
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* @brief 载入缓存区函数
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* @param send 待载入的数据
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*/
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void RefereeLoadToBuffer(uint8_t *send, uint16_t tx_len);
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/**
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* @brief 发送函数
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* @todo
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