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@ -14,16 +14,18 @@
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#include "referee_UI.h"
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static Referee_Interactive_info_t Interactive_data; // 非裁判系统数据
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static referee_info_t *referee_data; // 裁判系统相关数据
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static referee_info_t *referee_data; // 裁判系统相关数据
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static void determine_ID(referee_info_t *_referee_info);
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static void My_UI_init(referee_info_t *_referee_info);
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static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data);
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static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data); // 测试用函数,实现模式自动变化
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static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data); // 模式切换检测
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void Referee_Interactive_init()
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{
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referee_data = RefereeInit(&huart6); // 裁判系统初始化
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while (referee_data->GameRobotState.robot_id == 0);
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while (referee_data->GameRobotState.robot_id == 0)
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;
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determine_ID(referee_data);
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My_UI_init(referee_data);
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}
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@ -35,8 +37,8 @@ void Referee_Interactive_task()
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}
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static Graph_Data_t UI_shoot_line[10]; // 射击准线
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static String_Data_t UI_State_sta[5]; // 机器人状态,静态只需画一次
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static String_Data_t UI_State_dyn[5]; // 机器人状态,动态先add才能change
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static String_Data_t UI_State_sta[6]; // 机器人状态,静态只需画一次
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static String_Data_t UI_State_dyn[6]; // 机器人状态,动态先add才能change
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static uint32_t shoot_line_location[10] = {540, 960, 490, 515, 565};
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static void My_UI_init(referee_info_t *_referee_info)
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@ -62,40 +64,48 @@ static void My_UI_init(referee_info_t *_referee_info)
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[1]);
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Char_Draw(&UI_State_sta[2], "ss2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 150, 650);
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Char_Write(&UI_State_sta[2], "cover:");
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Char_Write(&UI_State_sta[2], "shoot:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[2]);
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Char_Draw(&UI_State_sta[3], "ss3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 600);
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Char_Write(&UI_State_sta[3], "frict:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[3]);
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// 底盘功率显示,静态
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Char_Draw(&UI_State_sta[4], "ss4", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 720, 210);
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Char_Write(&UI_State_sta[4], "Power:");
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Char_Draw(&UI_State_sta[4], "ss4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 150, 550);
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Char_Write(&UI_State_sta[4], "lid:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[4]);
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// 绘制车辆状态标志,动态
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//syhtodo 由于初始化时xxx_last_mode默认为0,所以此处对应UI也应该设为0时对应的UI,防止模式不变的情况下无法置位flag,导致UI无法刷新
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// 底盘功率显示,静态
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Char_Draw(&UI_State_sta[5], "ss5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 720, 210);
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Char_Write(&UI_State_sta[5], "Power:");
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Char_ReFresh(&_referee_info->referee_id, UI_State_sta[5]);
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// 绘制车辆状态标志,动态
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// 由于初始化时xxx_last_mode默认为0,所以此处对应UI也应该设为0时对应的UI,防止模式不变的情况下无法置位flag,导致UI无法刷新
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Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750);
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Char_Write(&UI_State_dyn[0], "0000");
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Char_Write(&UI_State_dyn[0], "zeroforce");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
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Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 270, 700);
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Char_Write(&UI_State_dyn[1], "0000");
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Char_Write(&UI_State_dyn[1], "zeroforce");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
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Char_Draw(&UI_State_dyn[2], "sd2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 270, 650);
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Char_Write(&UI_State_dyn[2], "0000");
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Char_Write(&UI_State_dyn[2], "off");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
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Char_Draw(&UI_State_dyn[3], "sd3", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 600);
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Char_Write(&UI_State_dyn[3], "0000");
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Char_Write(&UI_State_dyn[3], "off");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
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// 底盘功率显示,动态
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Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 840, 210);
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Char_Write(&UI_State_dyn[4], "0000");
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Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_ADD, 8, UI_Color_Pink, 15, 2, 270, 550);
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Char_Write(&UI_State_dyn[4], "open ");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
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// 底盘功率显示,动态
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Char_Draw(&UI_State_dyn[5], "sd5", UI_Graph_ADD, 8, UI_Color_Green, 18, 2, 840, 210);
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Char_Write(&UI_State_dyn[5], "0000");
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[5]);
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}
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static uint8_t count = 0;
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@ -108,174 +118,225 @@ static void robot_mode_change(Referee_Interactive_info_t *_Interactive_data) //
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count = 0;
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count1++;
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}
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switch (count1%4)
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switch (count1 % 4)
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{
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case 0:
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{
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_Interactive_data->chassis_mode =CHASSIS_ZERO_FORCE;
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_Interactive_data->gimbal_mode =GIMBAL_ZERO_FORCE;
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_Interactive_data->shoot_mode = SHOOT_ON;
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_Interactive_data->friction_mode = FRICTION_ON;
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_Interactive_data->lid_mode = LID_OPEN;
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break;
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}
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case 1:
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{;
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_Interactive_data->chassis_mode =CHASSIS_ROTATE;
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_Interactive_data->gimbal_mode =GIMBAL_FREE_MODE;
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_Interactive_data->shoot_mode = SHOOT_OFF;
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_Interactive_data->friction_mode = FRICTION_OFF;
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_Interactive_data->lid_mode = LID_CLOSE;
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break;
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}
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case 2:
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{
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_Interactive_data->chassis_mode =CHASSIS_NO_FOLLOW;
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_Interactive_data->gimbal_mode =GIMBAL_GYRO_MODE;
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_Interactive_data->shoot_mode = SHOOT_ON;
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_Interactive_data->friction_mode = FRICTION_ON;
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_Interactive_data->lid_mode = LID_OPEN;
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break;
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}
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case 3:
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{
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_Interactive_data->chassis_mode =CHASSIS_FOLLOW_GIMBAL_YAW;
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_Interactive_data->gimbal_mode =GIMBAL_ZERO_FORCE;
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_Interactive_data->shoot_mode = SHOOT_OFF;
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_Interactive_data->friction_mode = FRICTION_OFF;
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_Interactive_data->lid_mode = LID_CLOSE;
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break;
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}
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default : break;
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}
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case 0:
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{
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_Interactive_data->chassis_mode = CHASSIS_ZERO_FORCE;
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_Interactive_data->gimbal_mode = GIMBAL_ZERO_FORCE;
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_Interactive_data->shoot_mode = SHOOT_ON;
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_Interactive_data->friction_mode = FRICTION_ON;
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_Interactive_data->lid_mode = LID_OPEN;
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break;
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}
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case 1:
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{
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;
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_Interactive_data->chassis_mode = CHASSIS_ROTATE;
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_Interactive_data->gimbal_mode = GIMBAL_FREE_MODE;
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_Interactive_data->shoot_mode = SHOOT_OFF;
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_Interactive_data->friction_mode = FRICTION_OFF;
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_Interactive_data->lid_mode = LID_CLOSE;
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break;
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}
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case 2:
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{
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_Interactive_data->chassis_mode = CHASSIS_NO_FOLLOW;
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_Interactive_data->gimbal_mode = GIMBAL_GYRO_MODE;
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_Interactive_data->shoot_mode = SHOOT_ON;
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_Interactive_data->friction_mode = FRICTION_ON;
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_Interactive_data->lid_mode = LID_OPEN;
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break;
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}
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case 3:
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{
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_Interactive_data->chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW;
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_Interactive_data->gimbal_mode = GIMBAL_ZERO_FORCE;
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_Interactive_data->shoot_mode = SHOOT_OFF;
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_Interactive_data->friction_mode = FRICTION_OFF;
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_Interactive_data->lid_mode = LID_CLOSE;
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break;
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}
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default:
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break;
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}
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}
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static void My_UI_Refresh(referee_info_t *_referee_info, Referee_Interactive_info_t *_Interactive_data)
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{
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// syhtodo 按键刷新
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// syhtodo与上次不一样才要进入刷新,避免重复发送,使用新结构体flag
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if (_Interactive_data->chassis_mode !=_Interactive_data->chassis_last_mode)
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Mode_Change_Check(_Interactive_data);
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// chassis
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if (_Interactive_data->Referee_Interactive_Flag.chassis_flag == 1)
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{
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_Interactive_data->Referee_Interactive_Flag.chassis_flag=1;
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switch (_Interactive_data->chassis_mode)
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{
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case CHASSIS_ZERO_FORCE:
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{
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Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
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Char_Write(&UI_State_dyn[0], "zeroforce");
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break;
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}
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case CHASSIS_ROTATE:
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{
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Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
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Char_Write(&UI_State_dyn[0], "rotate "); // 此处注意字数对齐问题,字数相同才能覆盖掉
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break;
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}
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case CHASSIS_NO_FOLLOW:
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{
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Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
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Char_Write(&UI_State_dyn[0], "nofollow ");
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break;
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}
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case CHASSIS_FOLLOW_GIMBAL_YAW:
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{
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Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
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Char_Write(&UI_State_dyn[0], "follow ");
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break;
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}
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}
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
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_Interactive_data->Referee_Interactive_Flag.chassis_flag = 0;
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}
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// gimbal
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if (_Interactive_data->Referee_Interactive_Flag.gimbal_flag == 1)
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{
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switch (_Interactive_data->gimbal_mode)
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{
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case GIMBAL_ZERO_FORCE:
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{
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Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_Change, 8, UI_Color_Yellow, 15, 2, 270, 700);
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Char_Write(&UI_State_dyn[1], "zeroforce");
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break;
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}
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case GIMBAL_FREE_MODE:
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{
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Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_Change, 8, UI_Color_Yellow, 15, 2, 270, 700);
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Char_Write(&UI_State_dyn[1], "free ");
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break;
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}
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case GIMBAL_GYRO_MODE:
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{
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Char_Draw(&UI_State_dyn[1], "sd1", UI_Graph_Change, 8, UI_Color_Yellow, 15, 2, 270, 700);
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Char_Write(&UI_State_dyn[1], "gyro ");
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break;
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}
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}
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Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[1]);
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_Interactive_data->Referee_Interactive_Flag.gimbal_flag = 0;
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}
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// shoot
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if (_Interactive_data->Referee_Interactive_Flag.shoot_flag == 1)
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{
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switch (_Interactive_data->shoot_mode)
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{
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case SHOOT_OFF:
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{
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Char_Draw(&UI_State_dyn[2], "sd2", UI_Graph_Change, 8, UI_Color_Orange, 15, 2, 270, 650);
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Char_Write(&UI_State_dyn[2], "off");
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break;
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}
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case SHOOT_ON:
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{
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Char_Draw(&UI_State_dyn[2], "sd2", UI_Graph_Change, 8, UI_Color_Orange, 15, 2, 270, 650);
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|
|
|
|
Char_Write(&UI_State_dyn[2], "on ");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[2]);
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.shoot_flag = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// friction
|
|
|
|
|
if (_Interactive_data->Referee_Interactive_Flag.friction_flag == 1)
|
|
|
|
|
{
|
|
|
|
|
switch (_Interactive_data->friction_mode)
|
|
|
|
|
{
|
|
|
|
|
case FRICTION_OFF:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[3], "sd3", UI_Graph_Change, 8, UI_Color_Pink, 15, 2, 270, 600);
|
|
|
|
|
Char_Write(&UI_State_dyn[3], "off");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case FRICTION_ON:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[3], "sd3", UI_Graph_Change, 8, UI_Color_Pink, 15, 2, 270, 600);
|
|
|
|
|
Char_Write(&UI_State_dyn[3], "on ");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[3]);
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.friction_flag = 0;
|
|
|
|
|
}
|
|
|
|
|
// lid
|
|
|
|
|
if (_Interactive_data->Referee_Interactive_Flag.lid_flag == 1)
|
|
|
|
|
{
|
|
|
|
|
switch (_Interactive_data->lid_mode)
|
|
|
|
|
{
|
|
|
|
|
case LID_CLOSE:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Pink, 15, 2, 270, 550);
|
|
|
|
|
Char_Write(&UI_State_dyn[4], "close");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case LID_OPEN:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[4], "sd4", UI_Graph_Change, 8, UI_Color_Pink, 15, 2, 270, 550);
|
|
|
|
|
Char_Write(&UI_State_dyn[4], "open ");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[4]);
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.lid_flag = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief 模式切换检测,模式发生切换时,对flag置位
|
|
|
|
|
* @param Referee_Interactive_info_t *_Interactive_data
|
|
|
|
|
* @retval none
|
|
|
|
|
* @attention
|
|
|
|
|
*/
|
|
|
|
|
static void Mode_Change_Check(Referee_Interactive_info_t *_Interactive_data)
|
|
|
|
|
{
|
|
|
|
|
if (_Interactive_data->chassis_mode != _Interactive_data->chassis_last_mode)
|
|
|
|
|
{
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.chassis_flag = 1;
|
|
|
|
|
_Interactive_data->chassis_last_mode = _Interactive_data->chassis_mode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_Interactive_data->Referee_Interactive_Flag.chassis_flag==1)
|
|
|
|
|
if (_Interactive_data->gimbal_mode != _Interactive_data->gimbal_last_mode)
|
|
|
|
|
{
|
|
|
|
|
switch(_Interactive_data->chassis_mode)
|
|
|
|
|
{
|
|
|
|
|
case CHASSIS_ZERO_FORCE:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
|
|
|
|
|
Char_Write(&UI_State_dyn[0], "zeroforce");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case CHASSIS_ROTATE:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
|
|
|
|
|
Char_Write(&UI_State_dyn[0], "rotate "); //此处注意字数对齐问题,字数相同才能覆盖掉
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case CHASSIS_NO_FOLLOW:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
|
|
|
|
|
Char_Write(&UI_State_dyn[0], "nofollow ");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case CHASSIS_FOLLOW_GIMBAL_YAW:
|
|
|
|
|
{
|
|
|
|
|
Char_Draw(&UI_State_dyn[0], "sd0", UI_Graph_Change, 8, UI_Color_Main, 15, 2, 270, 750);
|
|
|
|
|
Char_Write(&UI_State_dyn[0], "follow ");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Char_ReFresh(&_referee_info->referee_id, UI_State_dyn[0]);
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.chassis_flag=0;
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.gimbal_flag = 1;
|
|
|
|
|
_Interactive_data->gimbal_last_mode = _Interactive_data->gimbal_mode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_Interactive_data->shoot_mode != _Interactive_data->shoot_last_mode)
|
|
|
|
|
{
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.shoot_flag = 1;
|
|
|
|
|
_Interactive_data->shoot_last_mode = _Interactive_data->shoot_mode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_Interactive_data->friction_mode != _Interactive_data->friction_last_mode)
|
|
|
|
|
{
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.friction_flag = 1;
|
|
|
|
|
_Interactive_data->friction_last_mode = _Interactive_data->friction_mode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// switch(dbus_infomation.gimbal_mode)
|
|
|
|
|
// {
|
|
|
|
|
// case mechanical_mode:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
|
|
|
|
|
// Char_Write(&UI_State[1],"gimbal:mech ");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// case visual_mode:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
|
|
|
|
|
// Char_Write(&UI_State[1],"gimbal:visual");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// case gyro_mode:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[1],"s2",UI_Graph_Change,8,UI_Color_Yellow,15,2,150,700);
|
|
|
|
|
// Char_Write(&UI_State[1],"gimbal:gyro ");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// Char_ReFresh(UI_State[1]);
|
|
|
|
|
|
|
|
|
|
// switch(dbus_infomation.cover_state)
|
|
|
|
|
// {
|
|
|
|
|
// case cover_close_sign:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[2],"s3",UI_Graph_Change,8,UI_Color_Orange,15,2,150,650);
|
|
|
|
|
// Char_Write(&UI_State[2],"cover:OFF");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// case cover_open_sign:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[2],"s3",UI_Graph_Change,8,UI_Color_Orange,15,2,150,650);
|
|
|
|
|
// Char_Write(&UI_State[2],"cover:ON ");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// Char_ReFresh(UI_State[2]);
|
|
|
|
|
|
|
|
|
|
// switch(dbus_infomation.friction_state)
|
|
|
|
|
// {
|
|
|
|
|
// case friction_stop_sign:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[3],"s4",UI_Graph_Change,8,UI_Color_Pink,15,2,150,600);
|
|
|
|
|
// Char_Write(&UI_State[3],"friction:OFF");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// case friction_start_sign:
|
|
|
|
|
// {
|
|
|
|
|
// Char_Draw(&UI_State[3],"s4",UI_Graph_Change,8,UI_Color_Pink,15,2,150,600);
|
|
|
|
|
// Char_Write(&UI_State[3],"friction:ON ");
|
|
|
|
|
// break;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// Char_ReFresh(UI_State[3]);
|
|
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
// else if(timer_count == PEFEREE_PERIOD_TX_C/2)
|
|
|
|
|
// {
|
|
|
|
|
// //功率值变化
|
|
|
|
|
// Char_Draw(&UI_State[4],"s5",UI_Graph_Change,8,UI_Color_Green,18,2,720,240);
|
|
|
|
|
// Char_Write(&UI_State[4],"Voltage:%dV",super_cap_info.cap_voltage_cap);
|
|
|
|
|
// Char_ReFresh(UI_State[4]);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
if (_Interactive_data->lid_mode != _Interactive_data->lid_last_mode)
|
|
|
|
|
{
|
|
|
|
|
_Interactive_data->Referee_Interactive_Flag.lid_flag = 1;
|
|
|
|
|
_Interactive_data->lid_last_mode = _Interactive_data->lid_mode;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief 判断各种ID,选择客户端ID
|
|
|
|
|
* @param void
|
|
|
|
|
* @retval referee_info
|
|
|
|
|
* @param referee_info_t *_referee_info
|
|
|
|
|
* @retval none
|
|
|
|
|
* @attention
|
|
|
|
|
*/
|
|
|
|
|
static void determine_ID(referee_info_t *_referee_info)
|
|
|
|
|