sentry_chassis_hzz/modules/remote/remote_control.c

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#include "remote_control.h"
#include "string.h"
#include "bsp_usart.h"
#include "memory.h"
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#define REMOTE_CONTROL_FRAME_SIZE 18u // 遥控器接收的buffer大小
// 遥控器数据
static RC_ctrl_t rc_ctrl[2]; //[0]:当前数据,[1]:上一次的数据.用于按键判断
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// 遥控器拥有的串口实例
static USARTInstance *rc_usart_instance;
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/**
* @brief
*
*/
static void RectifyRCjoystick()
{
for (uint8_t i = 0; i < 5; i++)
{
if (*(&rc_ctrl[TEMP].rc.rocker_l_+i) > 660 || *(&rc_ctrl[TEMP].rc.rocker_l_+i) < -660)
*(&rc_ctrl[TEMP].rc.rocker_l_+i) = 0;
}
}
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/**
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* @brief remote control protocol resolution
* @param[in] sbus_buf: raw data point
* @param[out] rc_ctrl: remote control data struct point
* @retval none
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*/
static void sbus_to_rc(volatile const uint8_t *sbus_buf)
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{
memcpy(&rc_ctrl[1], &rc_ctrl[TEMP], sizeof(RC_ctrl_t)); // 保存上一次的数据
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// 摇杆,直接解算时减去偏置
rc_ctrl[TEMP].rc.rocker_r_ = ((sbus_buf[0] | (sbus_buf[1] << 8)) & 0x07ff) - RC_CH_VALUE_OFFSET; //!< Channel 0
rc_ctrl[TEMP].rc.rocker_r1 = (((sbus_buf[1] >> 3) | (sbus_buf[2] << 5)) & 0x07ff) - RC_CH_VALUE_OFFSET; //!< Channel 1
rc_ctrl[TEMP].rc.rocker_l_ = (((sbus_buf[2] >> 6) | (sbus_buf[3] << 2) | (sbus_buf[4] << 10)) & 0x07ff) - RC_CH_VALUE_OFFSET; //!< Channel 2
rc_ctrl[TEMP].rc.rocker_l1 = (((sbus_buf[4] >> 1) | (sbus_buf[5] << 7)) & 0x07ff) - RC_CH_VALUE_OFFSET; //!< Channel 3
rc_ctrl[TEMP].rc.dial = ((sbus_buf[16] | (sbus_buf[17] << 8)) & 0x07FF) - RC_CH_VALUE_OFFSET; // 左侧拨轮
RectifyRCjoystick();
// 开关,0左1右
rc_ctrl[TEMP].rc.switch_right = ((sbus_buf[5] >> 4) & 0x0003); //!< Switch left
rc_ctrl[TEMP].rc.switch_left = ((sbus_buf[5] >> 4) & 0x000C) >> 2; //!< Switch right
// 鼠标解析
rc_ctrl[TEMP].mouse.x = sbus_buf[6] | (sbus_buf[7] << 8); //!< Mouse X axis
rc_ctrl[TEMP].mouse.y = sbus_buf[8] | (sbus_buf[9] << 8); //!< Mouse Y axis
rc_ctrl[TEMP].mouse.z = sbus_buf[10] | (sbus_buf[11] << 8); //!< Mouse Z axis
rc_ctrl[TEMP].mouse.press_l = sbus_buf[12]; //!< Mouse Left Is Press ?
rc_ctrl[TEMP].mouse.press_r = sbus_buf[13]; //!< Mouse Right Is Press ?
// 按键值,每个键1bit,key_temp共16位;按键顺序在remote_control.h的宏定义中可见
// 使用位域后不再需要这一中间操作
rc_ctrl[TEMP].key_temp = sbus_buf[14] | (sbus_buf[15] << 8); //!< KeyBoard value
// @todo 似乎可以直接用位域操作进行,把key_temp通过强制类型转换变成key类型? 位域方案在下面,尚未测试
// 按键值解算,利用宏+循环减少代码长度
for (uint16_t i = 0x0001, j = 0; i != 0x8000; i *= 2, j++) // 依次查看每一个键
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{
// 如果键按下,对应键的key press状态置1,否则为0
rc_ctrl[TEMP].key[KEY_PRESS][j] = rc_ctrl[TEMP].key_temp & i;
// 如果当前按下且上一次没按下,切换按键状态.一些模式要通过按键状态而不是按键是否按下来确定(实际上是大部分)
rc_ctrl[TEMP].key[KEY_STATE][j] = rc_ctrl[TEMP].key[KEY_PRESS][j] && !rc_ctrl[1].key[KEY_PRESS][j];
// 检查是否有组合键按下
if (rc_ctrl[TEMP].key_temp & 0x0001u << Key_Shift) // 按下ctrl
rc_ctrl[TEMP].key[KEY_PRESS_WITH_SHIFT][j] = rc_ctrl[TEMP].key_temp & i;
if (rc_ctrl[TEMP].key_temp & 0x0001u << Key_Ctrl) // 按下shift
rc_ctrl[TEMP].key[KEY_PRESS_WITH_CTRL][j] = rc_ctrl[TEMP].key_temp & i;
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}
// 位域的按键值解算,直接memcpy即可,注意小端低字节在前,即lsb在第一位
// *(uint16_t *)&rc_ctrl[TEMP].key_test[KEY_PRESS] = (uint16_t)(sbus_buf[14] | (sbus_buf[15] << 8));
// *(uint16_t *)&rc_ctrl[TEMP].key_test[KEY_STATE] = *(uint16_t *)&rc_ctrl[TEMP].key_test[KEY_PRESS] & ~(*(uint16_t *)&(rc_ctrl[1].key_test[KEY_PRESS]));
// if (rc_ctrl[TEMP].key_test[KEY_PRESS].ctrl)
// rc_ctrl[TEMP].key_test[KEY_PRESS_WITH_CTRL] = rc_ctrl[TEMP].key_test[KEY_PRESS];
// if (rc_ctrl[TEMP].key_test[KEY_PRESS].shift)
// rc_ctrl[TEMP].key_test[Key_Shift] = rc_ctrl[TEMP].key_test[KEY_PRESS];
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}
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/**
* @brief protocol resolve callback
* this func would be called when usart3 idle interrupt happens
* sbus_to_rc的简单封装
*
*/
static void RemoteControlRxCallback()
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{
sbus_to_rc(rc_usart_instance->recv_buff);
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}
RC_ctrl_t *RemoteControlInit(UART_HandleTypeDef *rc_usart_handle)
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{
USART_Init_Config_s conf;
conf.module_callback = RemoteControlRxCallback;
conf.usart_handle = rc_usart_handle;
conf.recv_buff_size = REMOTE_CONTROL_FRAME_SIZE;
rc_usart_instance = USARTRegister(&conf);
return (RC_ctrl_t *)&rc_ctrl;
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}