sentry_chassis_hzz/modules/referee/referee_protocol.h

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/**
* @file referee_protocol.h
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* @author kidneygood (you@domain.com)
* @version 0.1
* @date 2022-12-02
*
* @copyright Copyright (c) HNU YueLu EC 2022 all rights reserved
*
*/
#ifndef referee_protocol_H
#define referee_protocol_H
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#include "stdint.h"
/****************************宏定义部分****************************/
#define REFEREE_SOF 0xA5 // 起始字节,协议固定为0xA5
#define Robot_Red 0
#define Robot_Blue 1
#define Communicate_Data_LEN 5 // 自定义交互数据长度,该长度决定了我方发送和他方接收,自定义交互数据协议更改时只需要更改此宏定义即可
#pragma pack(1)
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/****************************通信协议格式****************************/
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/* 通信协议格式偏移,枚举类型,代替#define声明 */
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typedef enum
{
FRAME_HEADER_Offset = 0,
CMD_ID_Offset = 5,
DATA_Offset = 7,
} JudgeFrameOffset_e;
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/* 通信协议长度 */
typedef enum
{
LEN_HEADER = 5, // 帧头长
LEN_CMDID = 2, // 命令码长度
LEN_TAIL = 2, // 帧尾CRC16
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LEN_CRC8 = 4, // 帧头CRC8校验长度=帧头+数据长+包序号
} JudgeFrameLength_e;
/****************************帧头****************************/
/****************************帧头****************************/
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/* 帧头偏移 */
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typedef enum
{
SOF = 0, // 起始位
DATA_LENGTH = 1, // 帧内数据长度,根据这个来获取数据长度
SEQ = 3, // 包序号
CRC8 = 4 // CRC8
} FrameHeaderOffset_e;
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/* 帧头定义 */
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typedef struct
{
uint8_t SOF;
uint16_t DataLength;
uint8_t Seq;
uint8_t CRC8;
} xFrameHeader;
/****************************cmd_id命令码说明****************************/
/****************************cmd_id命令码说明****************************/
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/* 命令码ID,用来判断接收的是什么数据 */
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typedef enum
{
ID_game_state = 0x0001, // 比赛状态数据
ID_game_result = 0x0002, // 比赛结果数据
ID_game_robot_survivors = 0x0003, // 比赛机器人血量数据
ID_event_data = 0x0101, // 场地事件数据
ID_supply_projectile_action = 0x0102, // 场地补给站动作标识数据
ID_supply_projectile_booking = 0x0103, // 场地补给站预约子弹数据
ID_game_robot_state = 0x0201, // 机器人状态数据
ID_power_heat_data = 0x0202, // 实时功率热量数据
ID_game_robot_pos = 0x0203, // 机器人位置数据
ID_buff_musk = 0x0204, // 机器人增益数据
ID_aerial_robot_energy = 0x0205, // 空中机器人能量状态数据
ID_robot_hurt = 0x0206, // 伤害状态数据
ID_shoot_data = 0x0207, // 实时射击数据
ID_student_interactive = 0x0301, // 机器人间交互数据
} CmdID_e;
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/* 命令码数据段长,根据官方协议来定义长度,还有自定义数据长度 */
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typedef enum
{
LEN_game_state = 3, // 0x0001
LEN_game_result = 1, // 0x0002
LEN_game_robot_HP = 2, // 0x0003
LEN_event_data = 4, // 0x0101
LEN_supply_projectile_action = 4, // 0x0102
LEN_game_robot_state = 27, // 0x0201
LEN_power_heat_data = 14, // 0x0202
LEN_game_robot_pos = 16, // 0x0203
LEN_buff_musk = 1, // 0x0204
LEN_aerial_robot_energy = 1, // 0x0205
LEN_robot_hurt = 1, // 0x0206
LEN_shoot_data = 7, // 0x0207
LEN_receive_data = 6 + Communicate_Data_LEN, // 0x0301
} JudgeDataLength_e;
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/****************************接收数据的详细说明****************************/
/****************************接收数据的详细说明****************************/
/* ID: 0x0001 Byte: 3 比赛状态数据 */
typedef struct
{
uint8_t game_type : 4;
uint8_t game_progress : 4;
uint16_t stage_remain_time;
} ext_game_state_t;
/* ID: 0x0002 Byte: 1 比赛结果数据 */
typedef struct
{
uint8_t winner;
} ext_game_result_t;
/* ID: 0x0003 Byte: 32 比赛机器人血量数据 */
typedef struct
{
uint16_t red_1_robot_HP;
uint16_t red_2_robot_HP;
uint16_t red_3_robot_HP;
uint16_t red_4_robot_HP;
uint16_t red_5_robot_HP;
uint16_t red_7_robot_HP;
uint16_t red_outpost_HP;
uint16_t red_base_HP;
uint16_t blue_1_robot_HP;
uint16_t blue_2_robot_HP;
uint16_t blue_3_robot_HP;
uint16_t blue_4_robot_HP;
uint16_t blue_5_robot_HP;
uint16_t blue_7_robot_HP;
uint16_t blue_outpost_HP;
uint16_t blue_base_HP;
} ext_game_robot_HP_t;
/* ID: 0x0101 Byte: 4 场地事件数据 */
typedef struct
{
uint32_t event_type;
} ext_event_data_t;
/* ID: 0x0102 Byte: 3 场地补给站动作标识数据 */
typedef struct
{
uint8_t supply_projectile_id;
uint8_t supply_robot_id;
uint8_t supply_projectile_step;
uint8_t supply_projectile_num;
} ext_supply_projectile_action_t;
/* ID: 0X0201 Byte: 27 机器人状态数据 */
typedef struct
{
uint8_t robot_id;
uint8_t robot_level;
uint16_t remain_HP;
uint16_t max_HP;
uint16_t shooter_id1_17mm_cooling_rate;
uint16_t shooter_id1_17mm_cooling_limit;
uint16_t shooter_id1_17mm_speed_limit;
uint16_t shooter_id2_17mm_cooling_rate;
uint16_t shooter_id2_17mm_cooling_limit;
uint16_t shooter_id2_17mm_speed_limit;
uint16_t shooter_id1_42mm_cooling_rate;
uint16_t shooter_id1_42mm_cooling_limit;
uint16_t shooter_id1_42mm_speed_limit;
uint16_t chassis_power_limit;
uint8_t mains_power_gimbal_output : 1;
uint8_t mains_power_chassis_output : 1;
uint8_t mains_power_shooter_output : 1;
} ext_game_robot_state_t;
/* ID: 0X0202 Byte: 14 实时功率热量数据 */
typedef struct
{
uint16_t chassis_volt;
uint16_t chassis_current;
float chassis_power; // 瞬时功率
uint16_t chassis_power_buffer; // 60焦耳缓冲能量
uint16_t shooter_heat0; // 17mm
uint16_t shooter_heat1;
} ext_power_heat_data_t;
/* ID: 0x0203 Byte: 16 机器人位置数据 */
typedef struct
{
float x;
float y;
float z;
float yaw;
} ext_game_robot_pos_t;
/* ID: 0x0204 Byte: 1 机器人增益数据 */
typedef struct
{
uint8_t power_rune_buff;
} ext_buff_musk_t;
/* ID: 0x0205 Byte: 1 空中机器人能量状态数据 */
typedef struct
{
uint8_t attack_time;
} aerial_robot_energy_t;
/* ID: 0x0206 Byte: 1 伤害状态数据 */
typedef struct
{
uint8_t armor_id : 4;
uint8_t hurt_type : 4;
} ext_robot_hurt_t;
/* ID: 0x0207 Byte: 7 实时射击数据 */
typedef struct
{
uint8_t bullet_type;
uint8_t shooter_id;
uint8_t bullet_freq;
float bullet_speed;
} ext_shoot_data_t;
/****************************机器人交互数据****************************/
/****************************机器人交互数据****************************/
/* 发送的内容数据段最大为 113 检测是否超出大小限制?实际上图形段不会超数据段最多30个也不会超*/
/* 交互数据头结构 */
typedef struct
{
uint16_t data_cmd_id; // 由于存在多个内容 ID但整个cmd_id 上行频率最大为 10Hz请合理安排带宽。注意交互部分的上行频率
uint16_t sender_ID;
uint16_t receiver_ID;
} ext_student_interactive_header_data_t;
/* 机器人id */
typedef enum
{
// 红方机器人ID
RobotID_RHero = 1,
RobotID_REngineer = 2,
RobotID_RStandard1 = 3,
RobotID_RStandard2 = 4,
RobotID_RStandard3 = 5,
RobotID_RAerial = 6,
RobotID_RSentry = 7,
RobotID_RRadar = 9,
// 蓝方机器人ID
RobotID_BHero = 101,
RobotID_BEngineer = 102,
RobotID_BStandard1 = 103,
RobotID_BStandard2 = 104,
RobotID_BStandard3 = 105,
RobotID_BAerial = 106,
RobotID_BSentry = 107,
RobotID_BRadar = 109,
} Robot_ID_e;
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/* 交互数据ID */
typedef enum
{
UI_Data_ID_Del = 0x100,
UI_Data_ID_Draw1 = 0x101,
UI_Data_ID_Draw2 = 0x102,
UI_Data_ID_Draw5 = 0x103,
UI_Data_ID_Draw7 = 0x104,
UI_Data_ID_DrawChar = 0x110,
/* 自定义交互数据部分 */
Communicate_Data_ID = 0x0200,
} Interactive_Data_ID_e;
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/* 交互数据长度 */
typedef enum
{
Interactive_Data_LEN_Head = 6,
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UI_Operate_LEN_Del = 2,
UI_Operate_LEN_PerDraw = 15,
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UI_Operate_LEN_DrawChar = 15 + 30,
/* 自定义交互数据部分 */
// Communicate_Data_LEN = 5,
} Interactive_Data_Length_e;
/****************************自定义交互数据****************************/
/*
cmd_id 0x0301 ID:0x0200~0x02FF
0x0301
10Hz
*/
// 自定义交互数据协议,可更改,更改后需要修改最上方宏定义数据长度的值
typedef struct
{
uint8_t data[Communicate_Data_LEN]; // 数据段,n需要小于113
} robot_interactive_data_t;
// 机器人交互信息_发送
typedef struct
{
xFrameHeader FrameHeader;
uint16_t CmdID;
ext_student_interactive_header_data_t datahead;
robot_interactive_data_t Data; // 数据段
uint16_t frametail;
} Communicate_SendData_t;
// 机器人交互信息_接收
typedef struct
{
ext_student_interactive_header_data_t datahead;
robot_interactive_data_t Data; // 数据段
} Communicate_ReceiveData_t;
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/****************************UI交互数据****************************/
/* 图形数据 */
typedef struct
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{
uint8_t graphic_name[3];
uint32_t operate_tpye : 3;
uint32_t graphic_tpye : 3;
uint32_t layer : 4;
uint32_t color : 4;
uint32_t start_angle : 9;
uint32_t end_angle : 9;
uint32_t width : 10;
uint32_t start_x : 11;
uint32_t start_y : 11;
uint32_t radius : 10;
uint32_t end_x : 11;
uint32_t end_y : 11;
} Graph_Data_t;
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typedef struct
{
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Graph_Data_t Graph_Control;
uint8_t show_Data[30];
} String_Data_t; // 打印字符串数据
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/* 删除操作 */
typedef enum
{
UI_Data_Del_NoOperate = 0,
UI_Data_Del_Layer = 1,
UI_Data_Del_ALL = 2, // 删除全部图层,后面的参数已经不重要了。
} UI_Delete_Operate_e;
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/* 图形配置参数__图形操作 */
typedef enum
{
UI_Graph_ADD = 1,
UI_Graph_Change = 2,
UI_Graph_Del = 3,
} UI_Graph_Operate_e;
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/* 图形配置参数__图形类型 */
typedef enum
{
UI_Graph_Line = 0, // 直线
UI_Graph_Rectangle = 1, // 矩形
UI_Graph_Circle = 2, // 整圆
UI_Graph_Ellipse = 3, // 椭圆
UI_Graph_Arc = 4, // 圆弧
UI_Graph_Float = 5, // 浮点型
UI_Graph_Int = 6, // 整形
UI_Graph_Char = 7, // 字符型
} UI_Graph_Type_e;
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/* 图形配置参数__图形颜色 */
typedef enum
{
UI_Color_Main = 0, // 红蓝主色
UI_Color_Yellow = 1,
UI_Color_Green = 2,
UI_Color_Orange = 3,
UI_Color_Purplish_red = 4, // 紫红色
UI_Color_Pink = 5,
UI_Color_Cyan = 6, // 青色
UI_Color_Black = 7,
UI_Color_White = 8,
} UI_Graph_Color_e;
#pragma pack()
#endif