/** * @file referee.C * @author kidneygood (you@domain.com) * @brief * @version 0.1 * @date 2022-11-18 * * @copyright Copyright (c) 2022 * */ #include "referee_task.h" #include "robot_def.h" #include "rm_referee.h" #include "referee_UI.h" #include "string.h" #include "cmsis_os.h" #include "chassis.h" #include "super_cap.h" extern SuperCapInstance *cap; // 超级电容 static Referee_Interactive_info_t *Interactive_data; // UI绘制需要的机器人状态数据 static referee_info_t *referee_recv_info; // 接收到的裁判系统数据 Referee_Interactive_info_t ui_data; uint8_t UI_Seq; // 包序号,供整个referee文件使用 // @todo 不应该使用全局变量 /** * @brief 判断各种ID,选择客户端ID * @param referee_info_t *referee_recv_info * @retval none * @attention */ static void DeterminRobotID() { // id小于7是红色,大于7是蓝色 #define Robot_Red 0 #define Robot_Blue 1 referee_recv_info->referee_id.Robot_Color = referee_recv_info->GameRobotState.robot_id > 7 ? Robot_Blue : Robot_Red; referee_recv_info->referee_id.Robot_ID = referee_recv_info->GameRobotState.robot_id; referee_recv_info->referee_id.Cilent_ID = 0x0100 + referee_recv_info->referee_id.Robot_ID; // 计算客户端ID referee_recv_info->referee_id.Receiver_Robot_ID = 0; } static void MyUIRefresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data); static void UIChangeCheck(Referee_Interactive_info_t *_Interactive_data); // 模式切换检测 static void RobotModeTest(Referee_Interactive_info_t *_Interactive_data); // 测试用函数,实现模式自动变化 static void xyz_refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data); referee_info_t *UITaskInit(UART_HandleTypeDef *referee_usart_handle, Referee_Interactive_info_t *UI_data) { referee_recv_info = RefereeInit(referee_usart_handle); // 初始化裁判系统的串口,并返回裁判系统反馈数据指针 Interactive_data = UI_data; // 获取UI绘制需要的机器人状态数据 referee_recv_info->init_flag = 1; return referee_recv_info; } void UITask() { MyUIRefresh(referee_recv_info, Interactive_data); xyz_refresh(referee_recv_info, Interactive_data); } static String_Data_t UI_State_sta[7]; // 机器人状态,静态只需画一次 static String_Data_t UI_State_dyn[7]; // 机器人状态,动态先add才能change static Graph_Data_t UI_State_dyn_graph[2]; static Graph_Data_t UI_angle[4]; #define AXIS_LEN 250 #define AXIS_X0 550 #define AXIS_Y0 80 static Graph_Data_t xyz_axis[6]; // 抬升 横移位置 void MyUIInit() { //if (!referee_recv_info->init_flag) //vTaskDelete(NULL); // 如果没有初始化裁判系统则直接删除ui任务 while (referee_recv_info->GameRobotState.robot_id == 0) osDelay(100); // 若还未收到裁判系统数据,等待一段时间后再检查 DeterminRobotID(); // 确定ui要发送到的目标客户端 UIDelete(&referee_recv_info->referee_id, UI_Data_Del_ALL, 0); // 清空UI // 绘制车辆状态标志指示 UICharDraw(&UI_State_sta[0], "ss0", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 10, 750, "G.AIR_PUMP:"); UICharDraw(&UI_State_sta[1], "ss1", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 10, 700, "ARM_MODE:"); UICharDraw(&UI_State_sta[2], "ss2", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 10, 650, "PITCH:"); UICharDraw(&UI_State_sta[3], "ss2", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 10, 600, "BIG_PITCH:"); UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[0]); UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[1]); UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[2]); UICharRefresh(&referee_recv_info->referee_id, UI_State_sta[3]); // xyz坐标系 静态 UILineDraw(&xyz_axis[0], "x_axis_s", UI_Graph_ADD, 7, UI_Color_Green, 1, AXIS_X0, AXIS_Y0,AXIS_X0+AXIS_LEN , AXIS_Y0); UILineDraw(&xyz_axis[1], "y_axis_s", UI_Graph_ADD, 7, UI_Color_Green, 1, AXIS_X0, AXIS_Y0,AXIS_X0+AXIS_LEN , AXIS_Y0+AXIS_LEN); UILineDraw(&xyz_axis[2], "z_axis_s", UI_Graph_ADD, 7, UI_Color_Green, 1, AXIS_X0, AXIS_Y0,AXIS_X0 , AXIS_Y0+AXIS_LEN); UIGraphRefresh(&referee_recv_info->referee_id,1,xyz_axis[0]); UIGraphRefresh(&referee_recv_info->referee_id,2,xyz_axis[1],xyz_axis[2]); // xyz坐标系 动态 UILineDraw(&xyz_axis[3], "x_axis_d", UI_Graph_ADD, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0+AXIS_LEN*0.5 , AXIS_Y0); UILineDraw(&xyz_axis[4], "y_axis_d", UI_Graph_ADD, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0+AXIS_LEN*0.5 , AXIS_Y0+AXIS_LEN*0.5); UILineDraw(&xyz_axis[5], "z_axis_d", UI_Graph_ADD, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0 , AXIS_Y0+AXIS_LEN*0.5); UIGraphRefresh(&referee_recv_info->referee_id,1,xyz_axis[3]); UIGraphRefresh(&referee_recv_info->referee_id,2,xyz_axis[4],xyz_axis[5]); // 绘制车辆状态标志,动态 // 由于初始化时xxx_last_mode默认为0,所以此处对应UI也应该设为0时对应的UI,防止模式不变的情况下无法置位flag,导致UI无法刷新 UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_ADD, 8, UI_Color_Yellow, 20, 2, 230, 700, "ZERO_FORCE"); UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[1]); UICircleDraw(&UI_State_dyn_graph[1], "pump_open", UI_Graph_ADD, 8, UI_Color_Purplish_red, 10, 350, 800, 10); UIGraphRefresh(&referee_recv_info->referee_id,1,UI_State_dyn_graph[1]); // 关节角度显示,动态 UIFloatDraw(&UI_angle[0], "pitch_angle", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 2, 230, 650, Interactive_data->diff_pitch_angle * 1000); UIGraphRefresh(&referee_recv_info->referee_id, 1, UI_angle[0]); UIFloatDraw(&UI_angle[1], "big_pitch_angle", UI_Graph_ADD, 8, UI_Color_Green, 20, 2, 2, 230, 600, Interactive_data->big_pitch_angle * 1000); UIGraphRefresh(&referee_recv_info->referee_id, 1, UI_angle[1]); } static void MyUIRefresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data) { UIChangeCheck(_Interactive_data); // 显示 pitch 轴编码器位置 UIFloatDraw(&UI_angle[0], "pitch_angle", UI_Graph_Change, 8, UI_Color_Green, 20, 2, 2, 230, 650, Interactive_data->diff_pitch_angle * 1000); UIFloatDraw(&UI_angle[1], "big_pitch_angle", UI_Graph_Change, 8, UI_Color_Green, 20, 2, 2, 230, 600, Interactive_data->big_pitch_angle * 1000); UIGraphRefresh(&referee_recv_info->referee_id, 2, UI_angle[0],UI_angle[1]); // arm if (_Interactive_data->Referee_Interactive_Flag.gimbal_flag == 1) { switch (_Interactive_data->gimbal_mode) { case GIMBAL_ZERO_FORCE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "ZERO_FORCE"); break; } case ARM_MANUAL_MODE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "MANUAL "); break; } case GIMBAL_SILVER_MODE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "SILVER "); break; } case GIMBAL_FLOOR_MODE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "FLOOR "); break; } case GIMBAL_IKINE_MODE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "CUSTOM "); break; } case GIMBAL_STORAGE_MODE: { UICharDraw(&UI_State_dyn[1], "gimbal_mode", UI_Graph_Change, 8, UI_Color_Yellow, 20, 2, 230, 700, "STORAGE "); break; } } UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[1]); _Interactive_data->Referee_Interactive_Flag.gimbal_flag = 0; } // pump if (_Interactive_data->Referee_Interactive_Flag.pump_flag == 1) { switch (_Interactive_data->pump_mode) { case PUMP_STOP: //UILineDraw(&UI_State_dyn_graph[0], "pump_close", UI_Graph_Change, 8, UI_Color_Purplish_red, 10, 330, 695, 377, 743); UICircleDraw(&UI_State_dyn_graph[1], "pump_open", UI_Graph_Change, 8, UI_Color_Purplish_red, 10, 350, 800, 10); break; case PUMP_OPEN: //UILineDraw(&UI_State_dyn_graph[0], "pump_close", UI_Graph_Change, 8, UI_Color_Purplish_red, 0, 330, 695, 330, 695); UICircleDraw(&UI_State_dyn_graph[1], "pump_open", UI_Graph_Change, 8, UI_Color_Green, 10, 350, 800, 25); break; } UIGraphRefresh(&referee_recv_info->referee_id,1,UI_State_dyn_graph[1]); _Interactive_data->Referee_Interactive_Flag.pump_flag = 0; } } /** * @brief 模式切换检测,模式发生切换时,对flag置位 * @param Referee_Interactive_info_t *_Interactive_data * @retval none * @attention */ static void UIChangeCheck(Referee_Interactive_info_t *_Interactive_data) { if (_Interactive_data->chassis_mode != _Interactive_data->chassis_last_mode) { _Interactive_data->Referee_Interactive_Flag.chassis_flag = 1; _Interactive_data->chassis_last_mode = _Interactive_data->chassis_mode; } if (_Interactive_data->gimbal_mode != _Interactive_data->gimbal_last_mode) { _Interactive_data->Referee_Interactive_Flag.gimbal_flag = 1; _Interactive_data->gimbal_last_mode = _Interactive_data->gimbal_mode; } if (_Interactive_data->pump_mode != _Interactive_data->pump_last_mode) { _Interactive_data->Referee_Interactive_Flag.pump_flag = 1; _Interactive_data->pump_last_mode = _Interactive_data->pump_mode; } } static void xyz_refresh(referee_info_t *referee_recv_info, Referee_Interactive_info_t *_Interactive_data) { const float y_max = 0;//单位mm const float z_max = 0;//单位mm float y_ratio = _Interactive_data->xyz[1]/y_max; float z_ratio = _Interactive_data->xyz[2]/z_max; // xyz坐标系 动态 UILineDraw(&xyz_axis[3], "x_axis_d", UI_Graph_Change, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0+AXIS_LEN , AXIS_Y0); UILineDraw(&xyz_axis[4], "y_axis_d", UI_Graph_Change, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0+(AXIS_LEN*y_ratio) , AXIS_Y0+(AXIS_LEN*y_ratio)); UILineDraw(&xyz_axis[5], "z_axis_d", UI_Graph_Change, 8, UI_Color_Green, 5, AXIS_X0, AXIS_Y0,AXIS_X0 , AXIS_Y0+(AXIS_LEN*z_ratio)); UIGraphRefresh(&referee_recv_info->referee_id,2,xyz_axis[3],xyz_axis[4]); UIGraphRefresh(&referee_recv_info->referee_id,1,xyz_axis[5]); }