修改下位机发送的云台陀螺仪信息,角度制改为弧度制
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@ -36,30 +36,26 @@ static float RefTemp = 40; // 恒温设定温度
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static void IMU_Param_Correction(IMU_Param_t *param, float gyro[3], float accel[3]);
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static void IMUPWMSet(uint16_t pwm)
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{
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__HAL_TIM_SetCompare(&htim10, TIM_CHANNEL_1, pwm);
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static void IMUPWMSet(uint16_t pwm) {
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__HAL_TIM_SetCompare(&htim10, TIM_CHANNEL_1, pwm);
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}
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/**
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* @brief 温度控制
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*
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*/
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static void IMU_Temperature_Ctrl(void)
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{
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static void IMU_Temperature_Ctrl(void) {
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PIDCalculate(&TempCtrl, BMI088.Temperature, RefTemp);
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IMUPWMSet(float_constrain(float_rounding(TempCtrl.Output), 0, UINT32_MAX));
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}
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// 使用加速度计的数据初始化Roll和Pitch,而Yaw置0,这样可以避免在初始时候的姿态估计误差
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static void InitQuaternion(float *init_q4)
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{
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static void InitQuaternion(float *init_q4) {
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float acc_init[3] = {0};
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float gravity_norm[3] = {0, 0, 1}; // 导航系重力加速度矢量,归一化后为(0,0,1)
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float axis_rot[3] = {0}; // 旋转轴
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// 读取100次加速度计数据,取平均值作为初始值
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for (uint8_t i = 0; i < 100; ++i)
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{
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for (uint8_t i = 0; i < 100; ++i) {
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BMI088_Read(&BMI088);
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acc_init[X] += BMI088.Accel[X];
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acc_init[Y] += BMI088.Accel[Y];
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@ -78,17 +74,15 @@ static void InitQuaternion(float *init_q4)
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init_q4[i + 1] = axis_rot[i] * sinf(angle / 2.0f); // 轴角公式,第三轴为0(没有z轴分量)
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}
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attitude_t *INS_Init(void)
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{
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attitude_t *INS_Init(void) {
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if (!INS.init)
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INS.init = 1;
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else
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return (attitude_t *)&INS.Gyro;
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return (attitude_t *) &INS.Gyro;
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HAL_TIM_PWM_Start(&htim10, TIM_CHANNEL_1);
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while (BMI088Init(&hspi1, 1) != BMI088_NO_ERROR)
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;
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while (BMI088Init(&hspi1, 1) != BMI088_NO_ERROR);
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IMU_Param.scale[X] = 1;
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IMU_Param.scale[Y] = 1;
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IMU_Param.scale[Z] = 1;
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@ -102,23 +96,22 @@ attitude_t *INS_Init(void)
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IMU_QuaternionEKF_Init(init_quaternion, 10, 0.001, 1000000, 1, 0);
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// imu heat init
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PID_Init_Config_s config = {.MaxOut = 2000,
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.IntegralLimit = 300,
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.DeadBand = 0,
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.Kp = 1000,
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.Ki = 20,
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.Kd = 0,
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.Improve = 0x01}; // enable integratiaon limit
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.IntegralLimit = 300,
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.DeadBand = 0,
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.Kp = 1000,
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.Ki = 20,
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.Kd = 0,
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.Improve = 0x01}; // enable integratiaon limit
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PIDInit(&TempCtrl, &config);
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// noise of accel is relatively big and of high freq,thus lpf is used
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INS.AccelLPF = 0.0085;
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DWT_GetDeltaT(&INS_DWT_Count);
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return (attitude_t *)&INS.Gyro; // @todo: 这里偷懒了,不要这样做! 修改INT_t结构体可能会导致异常,待修复.
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return (attitude_t *) &INS.Gyro; // @todo: 这里偷懒了,不要这样做! 修改INT_t结构体可能会导致异常,待修复.
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}
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/* 注意以1kHz的频率运行此任务 */
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void INS_Task(void)
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{
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void INS_Task(void) {
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static uint32_t count = 0;
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const float gravity[3] = {0, 0, 9.81f};
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@ -126,8 +119,7 @@ void INS_Task(void)
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t += dt;
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// ins update
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if ((count % 1) == 0)
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{
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if ((count % 1) == 0) {
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BMI088_Read(&BMI088);
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INS.Accel[X] = BMI088.Accel[X];
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@ -159,7 +151,8 @@ void INS_Task(void)
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EarthFrameToBodyFrame(gravity, gravity_b, INS.q);
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for (uint8_t i = 0; i < 3; ++i) // 同样过一个低通滤波
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{
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INS.MotionAccel_b[i] = (INS.Accel[i] - gravity_b[i]) * dt / (INS.AccelLPF + dt) + INS.MotionAccel_b[i] * INS.AccelLPF / (INS.AccelLPF + dt);
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INS.MotionAccel_b[i] = (INS.Accel[i] - gravity_b[i]) * dt / (INS.AccelLPF + dt) +
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INS.MotionAccel_b[i] * INS.AccelLPF / (INS.AccelLPF + dt);
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}
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BodyFrameToEarthFrame(INS.MotionAccel_b, INS.MotionAccel_n, INS.q); // 转换回导航系n
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@ -169,18 +162,16 @@ void INS_Task(void)
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INS.YawTotalAngle = QEKF_INS.YawTotalAngle;
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//VisionSetAltitude(INS.Yaw, INS.Pitch, INS.Roll);
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VisionSetAltitude(INS.Yaw, INS.Pitch);
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VisionSetAltitude(INS.Yaw * PI / 180, INS.Pitch * PI / 180);
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}
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// temperature control
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if ((count % 2) == 0)
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{
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if ((count % 2) == 0) {
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// 500hz
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IMU_Temperature_Ctrl();
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}
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if ((count++ % 1000) == 0)
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{
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if ((count++ % 1000) == 0) {
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// 1Hz 可以加入monitor函数,检查IMU是否正常运行/离线
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}
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}
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@ -191,8 +182,7 @@ void INS_Task(void)
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* @param[2] vector in EarthFrame
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* @param[3] quaternion
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*/
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void BodyFrameToEarthFrame(const float *vecBF, float *vecEF, float *q)
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{
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void BodyFrameToEarthFrame(const float *vecBF, float *vecEF, float *q) {
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vecEF[0] = 2.0f * ((0.5f - q[2] * q[2] - q[3] * q[3]) * vecBF[0] +
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(q[1] * q[2] - q[0] * q[3]) * vecBF[1] +
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(q[1] * q[3] + q[0] * q[2]) * vecBF[2]);
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@ -212,8 +202,7 @@ void BodyFrameToEarthFrame(const float *vecBF, float *vecEF, float *q)
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* @param[2] vector in BodyFrame
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* @param[3] quaternion
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*/
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void EarthFrameToBodyFrame(const float *vecEF, float *vecBF, float *q)
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{
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void EarthFrameToBodyFrame(const float *vecEF, float *vecBF, float *q) {
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vecBF[0] = 2.0f * ((0.5f - q[2] * q[2] - q[3] * q[3]) * vecEF[0] +
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(q[1] * q[2] + q[0] * q[3]) * vecEF[1] +
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(q[1] * q[3] - q[0] * q[2]) * vecEF[2]);
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@ -235,16 +224,14 @@ void EarthFrameToBodyFrame(const float *vecEF, float *vecBF, float *q)
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* @param gyro 角速度
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* @param accel 加速度
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*/
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static void IMU_Param_Correction(IMU_Param_t *param, float gyro[3], float accel[3])
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{
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static void IMU_Param_Correction(IMU_Param_t *param, float gyro[3], float accel[3]) {
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static float lastYawOffset, lastPitchOffset, lastRollOffset;
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static float c_11, c_12, c_13, c_21, c_22, c_23, c_31, c_32, c_33;
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float cosPitch, cosYaw, cosRoll, sinPitch, sinYaw, sinRoll;
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if (fabsf(param->Yaw - lastYawOffset) > 0.001f ||
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fabsf(param->Pitch - lastPitchOffset) > 0.001f ||
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fabsf(param->Roll - lastRollOffset) > 0.001f || param->flag)
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{
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fabsf(param->Roll - lastRollOffset) > 0.001f || param->flag) {
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cosYaw = arm_cos_f32(param->Yaw / 57.295779513f);
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cosPitch = arm_cos_f32(param->Pitch / 57.295779513f);
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cosRoll = arm_cos_f32(param->Roll / 57.295779513f);
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@ -304,8 +291,7 @@ static void IMU_Param_Correction(IMU_Param_t *param, float gyro[3], float accel[
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/**
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* @brief Update quaternion
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*/
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void QuaternionUpdate(float *q, float gx, float gy, float gz, float dt)
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{
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void QuaternionUpdate(float *q, float gx, float gy, float gz, float dt) {
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float qa, qb, qc;
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gx *= 0.5f * dt;
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@ -323,8 +309,7 @@ void QuaternionUpdate(float *q, float gx, float gy, float gz, float dt)
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/**
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* @brief Convert quaternion to eular angle
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*/
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void QuaternionToEularAngle(float *q, float *Yaw, float *Pitch, float *Roll)
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{
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void QuaternionToEularAngle(float *q, float *Yaw, float *Pitch, float *Roll) {
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*Yaw = atan2f(2.0f * (q[0] * q[3] + q[1] * q[2]), 2.0f * (q[0] * q[0] + q[1] * q[1]) - 1.0f) * 57.295779513f;
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*Pitch = atan2f(2.0f * (q[0] * q[1] + q[2] * q[3]), 2.0f * (q[0] * q[0] + q[3] * q[3]) - 1.0f) * 57.295779513f;
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*Roll = asinf(2.0f * (q[0] * q[2] - q[1] * q[3])) * 57.295779513f;
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@ -333,8 +318,7 @@ void QuaternionToEularAngle(float *q, float *Yaw, float *Pitch, float *Roll)
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/**
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* @brief Convert eular angle to quaternion
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*/
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void EularAngleToQuaternion(float Yaw, float Pitch, float Roll, float *q)
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{
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void EularAngleToQuaternion(float Yaw, float Pitch, float Roll, float *q) {
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float cosPitch, cosYaw, cosRoll, sinPitch, sinYaw, sinRoll;
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Yaw /= 57.295779513f;
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Pitch /= 57.295779513f;
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