自瞄上操作端并优化,pitch修正失败,ui刷新完成
This commit is contained in:
parent
507cdf96cb
commit
2b402788d1
|
@ -160,10 +160,10 @@ void ChassisInit()
|
|||
*/
|
||||
static void MecanumCalculate()
|
||||
{
|
||||
vt_lf = chassis_vx + chassis_vy - chassis_cmd_recv.wz * (LF_CENTER-1);
|
||||
vt_rf = -chassis_vx + chassis_vy + chassis_cmd_recv.wz * (RF_CENTER-1);
|
||||
vt_lb = chassis_vx - chassis_vy - chassis_cmd_recv.wz * (-LB_CENTER-1);
|
||||
vt_rb = -chassis_vx - chassis_vy + chassis_cmd_recv.wz * (-RB_CENTER-1);
|
||||
vt_lf = chassis_vx + chassis_vy - chassis_cmd_recv.wz * (LF_CENTER);
|
||||
vt_rf = -chassis_vx + chassis_vy + chassis_cmd_recv.wz * (RF_CENTER);
|
||||
vt_lb = chassis_vx - chassis_vy - chassis_cmd_recv.wz * (-LB_CENTER);
|
||||
vt_rb = -chassis_vx - chassis_vy + chassis_cmd_recv.wz * (-RB_CENTER);
|
||||
}
|
||||
|
||||
|
||||
|
@ -255,13 +255,13 @@ void ChassisTask()
|
|||
break;
|
||||
case CHASSIS_FOLLOW_GIMBAL_YAW: // 跟随云台,不单独设置pid,以误差角度平方为速度输出
|
||||
chassis_cmd_recv.wz = 2.0f * chassis_cmd_recv.offset_angle * abs(chassis_cmd_recv.offset_angle);
|
||||
if(chassis_cmd_recv.wz > 2000)
|
||||
chassis_cmd_recv.wz = 2000;
|
||||
if(chassis_cmd_recv.wz < -2000)
|
||||
chassis_cmd_recv.wz = -2000;
|
||||
if(chassis_cmd_recv.wz > 3000)
|
||||
chassis_cmd_recv.wz = 3000;
|
||||
if(chassis_cmd_recv.wz < -3000)
|
||||
chassis_cmd_recv.wz = -3000;
|
||||
break;
|
||||
case CHASSIS_ROTATE: // 自旋,同时保持全向机动;当前wz维持定值,后续增加不规则的变速策略
|
||||
chassis_cmd_recv.wz = 2300;
|
||||
chassis_cmd_recv.wz = 3000;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -133,9 +133,61 @@ static void pitch_limit()
|
|||
// gimbal_cmd_send.pitch -= 0.1f;
|
||||
// if(gimbal_fetch_data.pitch_motor_total_angle < horizontal_angle - 4000)
|
||||
// gimbal_cmd_send.pitch += 0.1f;
|
||||
if(gimbal_cmd_send.pitch>18) gimbal_cmd_send.pitch = 18;
|
||||
if(gimbal_cmd_send.pitch<-38) gimbal_cmd_send.pitch = -38;
|
||||
if(gimbal_cmd_send.pitch>18) gimbal_cmd_send.pitch = 18;
|
||||
if(gimbal_cmd_send.pitch<-38) gimbal_cmd_send.pitch = -38;
|
||||
}
|
||||
static void hand_aim_mode()
|
||||
{
|
||||
gimbal_cmd_send.yaw += (float)rc_data[TEMP].mouse.x / 660 * 9; // 系数待测
|
||||
gimbal_cmd_send.pitch += (float)rc_data[TEMP].mouse.y / 660 * 9;
|
||||
pitch_limit();
|
||||
}
|
||||
static void auto_aim_mode()
|
||||
{
|
||||
trajectory_cal.v0 = 30; //弹速30
|
||||
if (vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0
|
||||
&& vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0) {
|
||||
aim_select.suggest_fire = 0;
|
||||
//未发现目标
|
||||
no_find_cnt++;
|
||||
|
||||
if (no_find_cnt >= 2000) {
|
||||
//gimbal_scan_flag = 1;
|
||||
//auto_aim_flag = 0;
|
||||
}
|
||||
//else
|
||||
//auto_aim_flag = 1;
|
||||
} else {
|
||||
//弹道解算
|
||||
no_find_cnt = 0;
|
||||
auto_aim_flag = 1;
|
||||
|
||||
target_index = auto_aim(&aim_select, &trajectory_cal, vision_recv_data);
|
||||
VisionSetAim(aim_select.aim_point[0],aim_select.aim_point[1],aim_select.aim_point[2]);
|
||||
|
||||
gimbal_cmd_send.yaw = -trajectory_cal.cmd_yaw * 180 / PI;
|
||||
|
||||
gimbal_cmd_send.pitch = -trajectory_cal.cmd_pitch * 180 / PI;
|
||||
|
||||
float target_yaw = atan2f(aim_select.armor_pose[target_index].x,
|
||||
aim_select.armor_pose[target_index].y);
|
||||
float yaw_err = fabsf(target_yaw - gimbal_fetch_data.gimbal_imu_data.Yaw);
|
||||
if (yaw_err <= 3) //3度
|
||||
{
|
||||
aim_select.suggest_fire = 1;
|
||||
}
|
||||
else
|
||||
aim_select.suggest_fire = 0;
|
||||
|
||||
// float yaw_err = fabsf(trajectory_cal.cmd_yaw - gimbal_cmd_send.yaw);
|
||||
// if (yaw_err <= 3) //3度
|
||||
// aim_select.suggest_fire = 1;
|
||||
// else
|
||||
// aim_select.suggest_fire = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief 控制输入为遥控器(调试时)的模式和控制量设置
|
||||
*
|
||||
|
@ -169,45 +221,7 @@ static void RemoteControlSet()
|
|||
}
|
||||
// 左侧开关状态为[下],视觉模式
|
||||
if (switch_is_down(rc_data[TEMP].rc.switch_left)) {
|
||||
trajectory_cal.v0 = 12.5; //弹速30
|
||||
if (vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0
|
||||
&& vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0) {
|
||||
aim_select.suggest_fire = 0;
|
||||
//未发现目标
|
||||
no_find_cnt++;
|
||||
|
||||
if (no_find_cnt >= 2000) {
|
||||
//gimbal_scan_flag = 1;
|
||||
//auto_aim_flag = 0;
|
||||
}
|
||||
//else
|
||||
//auto_aim_flag = 1;
|
||||
} else {
|
||||
//弹道解算
|
||||
no_find_cnt = 0;
|
||||
auto_aim_flag = 1;
|
||||
|
||||
target_index = auto_aim(&aim_select, &trajectory_cal, vision_recv_data);
|
||||
VisionSetAim(aim_select.aim_point[0],aim_select.aim_point[1],aim_select.aim_point[2]);
|
||||
|
||||
gimbal_cmd_send.yaw = -trajectory_cal.cmd_yaw * 180 / PI;
|
||||
|
||||
gimbal_cmd_send.pitch = -trajectory_cal.cmd_pitch * 180 / PI;
|
||||
|
||||
float target_yaw = atan2f(aim_select.armor_pose[target_index].x,
|
||||
aim_select.armor_pose[target_index].y);
|
||||
float yaw_err = fabsf(target_yaw - gimbal_fetch_data.gimbal_imu_data.Yaw);
|
||||
if (yaw_err <= 3) //3度
|
||||
aim_select.suggest_fire = 1;
|
||||
else
|
||||
aim_select.suggest_fire = 0;
|
||||
|
||||
// float yaw_err = fabsf(trajectory_cal.cmd_yaw - gimbal_cmd_send.yaw);
|
||||
// if (yaw_err <= 3) //3度
|
||||
// aim_select.suggest_fire = 1;
|
||||
// else
|
||||
// aim_select.suggest_fire = 0;
|
||||
}
|
||||
auto_aim_mode();
|
||||
}
|
||||
// 云台软件限位
|
||||
|
||||
|
@ -242,12 +256,10 @@ static void RemoteControlSet()
|
|||
*/
|
||||
static void MouseKeySet()
|
||||
{
|
||||
chassis_cmd_send.vx = rc_data[TEMP].key[KEY_PRESS].a * 6000 - rc_data[TEMP].key[KEY_PRESS].d * 6000; // 系数待测
|
||||
chassis_cmd_send.vy = rc_data[TEMP].key[KEY_PRESS].w * 6000 - rc_data[TEMP].key[KEY_PRESS].s * 6000;
|
||||
chassis_cmd_send.vx = rc_data[TEMP].key[KEY_PRESS].a * 20000 - rc_data[TEMP].key[KEY_PRESS].d * 20000; // 系数待测
|
||||
chassis_cmd_send.vy = rc_data[TEMP].key[KEY_PRESS].w * 20000 - rc_data[TEMP].key[KEY_PRESS].s * 20000;
|
||||
|
||||
|
||||
gimbal_cmd_send.yaw += (float)rc_data[TEMP].mouse.x / 660 * 9; // 系数待测
|
||||
gimbal_cmd_send.pitch += (float)rc_data[TEMP].mouse.y / 660 * 9;
|
||||
pitch_limit();
|
||||
// switch (rc_data[TEMP].key_count[KEY_PRESS][Key_Z] % 3) // Z键设置弹速//
|
||||
// {
|
||||
// case 0:
|
||||
|
@ -260,11 +272,37 @@ static void MouseKeySet()
|
|||
// shoot_cmd_send.bullet_speed = 30;
|
||||
// break;
|
||||
// }
|
||||
|
||||
switch (rc_data[TEMP].mouse.press_r) // 右键自瞄模式
|
||||
{
|
||||
case 1:
|
||||
if((vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0
|
||||
&& vision_recv_data->vx == 0 && vision_recv_data->vy == 0 &&
|
||||
vision_recv_data->vz == 0))
|
||||
hand_aim_mode();
|
||||
else
|
||||
auto_aim_mode();
|
||||
break;
|
||||
default:
|
||||
hand_aim_mode();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (rc_data[TEMP].mouse.press_l) // 左键发射模式
|
||||
{
|
||||
case 1:
|
||||
if(shoot_cmd_send.friction_mode == FRICTION_ON)
|
||||
{
|
||||
if(rc_data[TEMP].mouse.press_r && rc_data[TEMP].mouse.press_l)
|
||||
{
|
||||
if(aim_select.suggest_fire == 1)
|
||||
shoot_cmd_send.load_mode = LOAD_1_BULLET;
|
||||
else
|
||||
shoot_cmd_send.load_mode = LOAD_STOP;
|
||||
break;
|
||||
}
|
||||
shoot_cmd_send.load_mode = LOAD_1_BULLET;
|
||||
}
|
||||
else
|
||||
shoot_cmd_send.load_mode = LOAD_STOP;
|
||||
break;
|
||||
|
@ -272,13 +310,14 @@ static void MouseKeySet()
|
|||
shoot_cmd_send.load_mode = LOAD_STOP;
|
||||
break;
|
||||
}
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_R] % 2) // R键开关弹舱
|
||||
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_R] % 2) // R键手动刷新UI
|
||||
{
|
||||
case 0:
|
||||
shoot_cmd_send.lid_mode = LID_OPEN;
|
||||
case 1:
|
||||
MyUIInit();
|
||||
rc_data[TEMP].key_count[KEY_PRESS][Key_R]++;
|
||||
break;
|
||||
default:
|
||||
shoot_cmd_send.lid_mode = LID_CLOSE;
|
||||
break;
|
||||
}
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_F] % 2) // F键开关摩擦轮
|
||||
|
@ -290,7 +329,7 @@ static void MouseKeySet()
|
|||
shoot_cmd_send.friction_mode = FRICTION_ON;
|
||||
break;
|
||||
}
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_Q] % 2) // Q键开关小陀螺
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_E] % 2) // E键开关小陀螺
|
||||
{
|
||||
case 0:
|
||||
chassis_cmd_send.chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW;
|
||||
|
@ -301,21 +340,21 @@ static void MouseKeySet()
|
|||
gimbal_cmd_send.gimbal_mode = GIMBAL_GYRO_MODE;
|
||||
break;
|
||||
}
|
||||
switch (rc_data[TEMP].key_count[KEY_PRESS][Key_C] % 4) // C键设置底盘速度
|
||||
{
|
||||
case 0:
|
||||
chassis_cmd_send.chassis_speed_buff = 40;
|
||||
break;
|
||||
case 1:
|
||||
chassis_cmd_send.chassis_speed_buff = 60;
|
||||
break;
|
||||
case 2:
|
||||
chassis_cmd_send.chassis_speed_buff = 80;
|
||||
break;
|
||||
default:
|
||||
chassis_cmd_send.chassis_speed_buff = 100;
|
||||
break;
|
||||
}
|
||||
// switch (rc_data[TEMP].key_count[KEY_PRESS][Key_C] % 4) // C键设置底盘速度
|
||||
// {
|
||||
// case 0:
|
||||
// chassis_cmd_send.chassis_speed_buff = 40;
|
||||
// break;
|
||||
// case 1:
|
||||
// chassis_cmd_send.chassis_speed_buff = 60;
|
||||
// break;
|
||||
// case 2:
|
||||
// chassis_cmd_send.chassis_speed_buff = 80;
|
||||
// break;
|
||||
// default:
|
||||
// chassis_cmd_send.chassis_speed_buff = 100;
|
||||
// break;
|
||||
// }
|
||||
switch (rc_data[TEMP].key[KEY_PRESS].shift) // 待添加 按shift允许超功率 消耗缓冲能量
|
||||
{
|
||||
case 1:
|
||||
|
|
|
@ -27,10 +27,9 @@ void GimbalInit()
|
|||
},
|
||||
.controller_param_init_config = {
|
||||
.angle_PID = {
|
||||
.Kp = 40, // 8
|
||||
.Kp = 200, // 8
|
||||
.Ki = 0,
|
||||
.Kd = 5,
|
||||
.DeadBand = 0.1,
|
||||
.Kd = 20,
|
||||
.Improve = PID_Trapezoid_Intergral | PID_Integral_Limit | PID_Derivative_On_Measurement,
|
||||
.IntegralLimit = 100,
|
||||
|
||||
|
@ -38,8 +37,8 @@ void GimbalInit()
|
|||
},
|
||||
.speed_PID = {
|
||||
.Kp = 70, // 70
|
||||
.Ki = 200, // 200
|
||||
.Kd = 10,//10
|
||||
.Ki = 0, // 200
|
||||
.Kd = 0,//10
|
||||
.Improve = PID_Trapezoid_Intergral | PID_Integral_Limit | PID_Derivative_On_Measurement,
|
||||
.IntegralLimit = 3000,
|
||||
.MaxOut = 20000,
|
||||
|
@ -65,8 +64,8 @@ void GimbalInit()
|
|||
},
|
||||
.controller_param_init_config = {
|
||||
.angle_PID = {
|
||||
.Kp = 15, // 10
|
||||
.Ki = 0.1f,
|
||||
.Kp = 20, // 65
|
||||
.Ki = 0,
|
||||
.Kd = 1,
|
||||
.Improve = PID_Trapezoid_Intergral | PID_Integral_Limit | PID_Derivative_On_Measurement,
|
||||
.IntegralLimit = 100,//100
|
||||
|
@ -75,7 +74,7 @@ void GimbalInit()
|
|||
.speed_PID = {
|
||||
.Kp = 30, // 50
|
||||
.Ki = 0, // 350
|
||||
.Kd = 1, // 0
|
||||
.Kd = 2, // 0
|
||||
.Improve = PID_Trapezoid_Intergral | PID_Integral_Limit | PID_Derivative_On_Measurement,
|
||||
.IntegralLimit = 150,//2500
|
||||
.MaxOut = 2000,//20000
|
||||
|
|
|
@ -55,15 +55,15 @@ void ShootInit()
|
|||
|
||||
.outer_loop_type = SPEED_LOOP,
|
||||
.close_loop_type = SPEED_LOOP ,
|
||||
.motor_reverse_flag = MOTOR_DIRECTION_REVERSE,
|
||||
.motor_reverse_flag = MOTOR_DIRECTION_NORMAL,
|
||||
},
|
||||
.motor_type = M3508};
|
||||
friction_config.can_init_config.tx_id = 3,
|
||||
friction_l = DJIMotorInit(&friction_config);
|
||||
|
||||
friction_config.can_init_config.tx_id = 4; // 右摩擦轮,改txid和方向就行
|
||||
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
|
||||
friction_r = DJIMotorInit(&friction_config);
|
||||
// friction_config.can_init_config.tx_id = 4; // 右摩擦轮,改txid和方向就行
|
||||
// friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
|
||||
// friction_r = DJIMotorInit(&friction_config);
|
||||
|
||||
friction_config.can_init_config.tx_id = 6; // 上摩擦轮,改txid和方向就行
|
||||
friction_config.controller_setting_init_config.motor_reverse_flag = MOTOR_DIRECTION_REVERSE;
|
||||
|
@ -135,14 +135,14 @@ void ShootTask()
|
|||
if (shoot_cmd_recv.shoot_mode == SHOOT_OFF)
|
||||
{
|
||||
DJIMotorStop(friction_l);
|
||||
DJIMotorStop(friction_r);
|
||||
// DJIMotorStop(friction_r);
|
||||
DJIMotorStop(friction_z);
|
||||
DJIMotorStop(loader);
|
||||
}
|
||||
else // 恢复运行
|
||||
{
|
||||
DJIMotorEnable(friction_l);
|
||||
DJIMotorEnable(friction_r);
|
||||
// DJIMotorEnable(friction_r);
|
||||
DJIMotorEnable(friction_z);
|
||||
DJIMotorEnable(loader);
|
||||
}
|
||||
|
@ -193,14 +193,14 @@ void ShootTask()
|
|||
// 确定是否开启摩擦轮,后续可能修改为键鼠模式下始终开启摩擦轮(上场时建议一直开启)
|
||||
if (shoot_cmd_recv.friction_mode == FRICTION_ON)
|
||||
{
|
||||
DJIMotorSetRef(friction_l, 39000);
|
||||
DJIMotorSetRef(friction_r, 39000);
|
||||
DJIMotorSetRef(friction_z, 39000);//39000/6 = 6500
|
||||
DJIMotorSetRef(friction_l, 36000);
|
||||
// DJIMotorSetRef(friction_r, 39000);
|
||||
DJIMotorSetRef(friction_z, 36000);//39000/6 = 6500
|
||||
}
|
||||
else // 关闭摩擦轮
|
||||
{
|
||||
DJIMotorSetRef(friction_l, 0);
|
||||
DJIMotorSetRef(friction_r, 0);
|
||||
// DJIMotorSetRef(friction_r, 0);
|
||||
DJIMotorSetRef(friction_z, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,14 +3,203 @@
|
|||
//
|
||||
#include "auto_aim.h"
|
||||
#include "arm_math.h"
|
||||
uint8_t mode_flag=0;
|
||||
/**
|
||||
* @brief 选择目标装甲板(瞄装甲板)
|
||||
* @author SJQ
|
||||
* @param[in] trajectory_cal:弹道解算结构体
|
||||
* @retval 返回空
|
||||
*/
|
||||
int aim_armor_select(Aim_Select_Type_t *aim_sel, Trajectory_Type_t *trajectory_cal) {
|
||||
aim_sel->delay_time = trajectory_cal->fly_time + trajectory_cal->extra_delay_time;
|
||||
aim_sel->target_state.yaw += aim_sel->target_state.v_yaw * aim_sel->delay_time;
|
||||
|
||||
//计算四块装甲板的位置
|
||||
int use_1 = 1;
|
||||
int i = 0;
|
||||
int idx = 0; // 选择的装甲板
|
||||
// 为平衡步兵
|
||||
if (aim_sel->target_state.armor_num == 2) {
|
||||
for (i = 0; i < 2; i++) {
|
||||
float tmp_yaw = aim_sel->target_state.yaw + i * PI;
|
||||
float r = aim_sel->target_state.r1;
|
||||
|
||||
aim_sel->armor_pose[i].x = aim_sel->target_state.x - r * arm_cos_f32(tmp_yaw);
|
||||
aim_sel->armor_pose[i].y = aim_sel->target_state.y - r * arm_sin_f32(tmp_yaw);
|
||||
aim_sel->armor_pose[i].z = aim_sel->target_state.z;
|
||||
aim_sel->armor_pose[i].yaw = aim_sel->target_state.yaw + i * PI;
|
||||
}
|
||||
|
||||
// float yaw_diff_min = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[0].yaw);
|
||||
//
|
||||
// //因为是平衡步兵 只需判断两块装甲板即可
|
||||
// float temp_yaw_diff = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[1].yaw);
|
||||
// if (temp_yaw_diff < yaw_diff_min) {
|
||||
// yaw_diff_min = temp_yaw_diff;
|
||||
// idx = 1;
|
||||
// }
|
||||
// 平衡步兵选择两块装甲板中较近的装甲板
|
||||
float distance_min = powf(aim_sel->armor_pose[0].x, 2) + powf(aim_sel->armor_pose[0].y, 2);
|
||||
float distance_temp = powf(aim_sel->armor_pose[1].x, 2) + powf(aim_sel->armor_pose[1].y, 2);
|
||||
if (distance_temp < distance_min) {
|
||||
distance_min = distance_temp;
|
||||
idx = 1;
|
||||
}
|
||||
|
||||
} else if (aim_sel->target_state.armor_num == 3)//前哨站
|
||||
{
|
||||
for (i = 0; i < 3; i++) {
|
||||
float tmp_yaw;
|
||||
if (aim_sel->target_state.v_yaw <= 0)
|
||||
tmp_yaw = aim_sel->target_state.yaw + i * (2.0 * PI / 3.0);
|
||||
else
|
||||
tmp_yaw = aim_sel->target_state.yaw - i * (2.0 * PI / 3.0);
|
||||
float r = use_1 ? aim_sel->target_state.r1 : aim_sel->target_state.r2;
|
||||
aim_sel->armor_pose[i].x = aim_sel->target_state.x - r * cos(tmp_yaw);
|
||||
aim_sel->armor_pose[i].y = aim_sel->target_state.y - r * sin(tmp_yaw);
|
||||
aim_sel->armor_pose[i].z = use_1 ? aim_sel->target_state.z : aim_sel->target_state.z +
|
||||
aim_sel->target_state.dz;
|
||||
aim_sel->armor_pose[i].yaw = aim_sel->target_state.yaw + i * (2.0 * PI / 3.0);
|
||||
use_1 = !use_1;
|
||||
}
|
||||
|
||||
// //计算枪管到目标装甲板yaw最小的那个装甲板
|
||||
// float yaw_diff_min = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[0].yaw);
|
||||
// for (i = 1; i < 3; i++) {
|
||||
// float temp_yaw_diff = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[i].yaw);
|
||||
// if (temp_yaw_diff < yaw_diff_min) {
|
||||
// yaw_diff_min = temp_yaw_diff;
|
||||
// idx = i;
|
||||
// }
|
||||
// }
|
||||
// 选择两块较近的装甲板,再选择两块装甲板与自身位置连线,同旋转中心自身位置连线,夹角较小的为目标装甲板
|
||||
// float distance_temp0 = powf(aim_sel->armor_pose[0].x, 2) + powf(aim_sel->armor_pose[0].y, 2);
|
||||
// float distance_temp1 = powf(aim_sel->armor_pose[1].x, 2) + powf(aim_sel->armor_pose[1].y, 2);
|
||||
// float distance_temp2 = powf(aim_sel->armor_pose[2].x, 2) + powf(aim_sel->armor_pose[2].y, 2);
|
||||
|
||||
// int label_first = 0;
|
||||
// int label_second = 1;
|
||||
// if (distance_temp0 > distance_temp1) {
|
||||
// label_first = 1;
|
||||
// if (distance_temp0 > distance_temp2) {
|
||||
// label_second = 2;
|
||||
// } else label_second = 0;
|
||||
// } else {
|
||||
// label_first = 0;
|
||||
// if (distance_temp1 > distance_temp2) {
|
||||
// label_second = 2;
|
||||
// } else label_second = 1;
|
||||
// }
|
||||
|
||||
// 选择两块较近的装甲板
|
||||
float distance[3];
|
||||
for (i = 0; i < 3; i++) {
|
||||
distance[i] = powf(aim_sel->armor_pose[i].x, 2) + powf(aim_sel->armor_pose[i].y, 2);
|
||||
}
|
||||
|
||||
int label_first = 0;
|
||||
int label_second = 0;
|
||||
|
||||
for (i = 1; i < 3; i++) {
|
||||
if (distance[i] < distance[label_first]) {
|
||||
label_second = label_first;
|
||||
label_first = i;
|
||||
} else if (distance[i] < distance[label_second]) {
|
||||
label_second = i;
|
||||
} else if (distance[i] < distance[label_second] && distance[i] < distance[label_first]) {
|
||||
label_second = i;
|
||||
}
|
||||
}
|
||||
|
||||
//再选择两块装甲板与自身位置连线,同旋转中心自身位置连线,夹角较小的为目标装甲板
|
||||
float center_length = sqrtf(powf(aim_sel->target_state.x, 2) + powf(aim_sel->target_state.y, 2));
|
||||
|
||||
float cos_theta_first = (aim_sel->armor_pose[label_first].x * aim_sel->target_state.x +
|
||||
aim_sel->armor_pose[label_first].y * aim_sel->target_state.y) /
|
||||
(sqrtf(powf(aim_sel->armor_pose[label_first].x, 2) +
|
||||
powf(aim_sel->armor_pose[label_first].y, 2)) * center_length);
|
||||
float cos_theta_second = (aim_sel->armor_pose[label_second].x * aim_sel->target_state.x +
|
||||
aim_sel->armor_pose[label_second].y * aim_sel->target_state.y) /
|
||||
(sqrtf(powf(aim_sel->armor_pose[label_second].x, 2) +
|
||||
powf(aim_sel->armor_pose[label_second].y, 2)) * center_length);
|
||||
|
||||
if (cos_theta_first > cos_theta_second)
|
||||
idx = label_first;
|
||||
else
|
||||
idx = label_second;
|
||||
|
||||
} else {
|
||||
for (i = 0; i < 4; i++) {
|
||||
float tmp_yaw = aim_sel->target_state.yaw + i * PI / 2.0;
|
||||
float r = use_1 ? aim_sel->target_state.r1 : aim_sel->target_state.r2;
|
||||
|
||||
aim_sel->armor_pose[i].x = aim_sel->target_state.x - r * arm_cos_f32(tmp_yaw);
|
||||
aim_sel->armor_pose[i].y = aim_sel->target_state.y - r * arm_sin_f32(tmp_yaw);
|
||||
aim_sel->armor_pose[i].z = use_1 ? aim_sel->target_state.z : aim_sel->target_state.z +
|
||||
aim_sel->target_state.dz;
|
||||
aim_sel->armor_pose[i].yaw = tmp_yaw;
|
||||
use_1 = !use_1;
|
||||
}
|
||||
|
||||
// //计算枪管到目标装甲板yaw最小的那个装甲板
|
||||
// float yaw_diff_min = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[0].yaw);
|
||||
// for (i = 1; i < 4; i++) {
|
||||
// float temp_yaw_diff = fabsf(trajectory_cal->cmd_yaw - aim_sel->armor_pose[i].yaw);
|
||||
// if (temp_yaw_diff < yaw_diff_min) {
|
||||
// yaw_diff_min = temp_yaw_diff;
|
||||
// idx = i;
|
||||
// }
|
||||
// }
|
||||
|
||||
// 选择两块较近的装甲板
|
||||
float distance[4];
|
||||
for (i = 0; i < 4; i++) {
|
||||
distance[i] = powf(aim_sel->armor_pose[i].x, 2) + powf(aim_sel->armor_pose[i].y, 2);
|
||||
}
|
||||
|
||||
int label_first = 0;
|
||||
int label_second = 0;
|
||||
|
||||
for (i = 1; i < 4; i++) {
|
||||
if (distance[i] < distance[label_first]) {
|
||||
label_second = label_first;
|
||||
label_first = i;
|
||||
} else if (distance[i] < distance[label_second]) {
|
||||
label_second = i;
|
||||
} else if (distance[i] < distance[label_second] && distance[i] < distance[label_first]) {
|
||||
label_second = i;
|
||||
}
|
||||
}
|
||||
|
||||
//再选择两块装甲板与自身位置连线,同旋转中心自身位置连线,夹角较小的为目标装甲板
|
||||
float center_length = sqrtf(powf(aim_sel->target_state.x, 2) + powf(aim_sel->target_state.y, 2));
|
||||
|
||||
float cos_theta_first = (aim_sel->armor_pose[label_first].x * aim_sel->target_state.x +
|
||||
aim_sel->armor_pose[label_first].y * aim_sel->target_state.y) /
|
||||
(sqrtf(powf(aim_sel->armor_pose[label_first].x, 2) +
|
||||
powf(aim_sel->armor_pose[label_first].y, 2)) * center_length);
|
||||
float cos_theta_second = (aim_sel->armor_pose[label_second].x * aim_sel->target_state.x +
|
||||
aim_sel->armor_pose[label_second].y * aim_sel->target_state.y) /
|
||||
(sqrtf(powf(aim_sel->armor_pose[label_second].x, 2) +
|
||||
powf(aim_sel->armor_pose[label_second].y, 2)) * center_length);
|
||||
|
||||
if (cos_theta_first > cos_theta_second)
|
||||
idx = label_first;
|
||||
else
|
||||
idx = label_second;
|
||||
}
|
||||
aim_sel->aim_point[0] = aim_sel->armor_pose[idx].x + aim_sel->target_state.vx * aim_sel->delay_time;
|
||||
aim_sel->aim_point[1] = aim_sel->armor_pose[idx].y + aim_sel->target_state.vy * aim_sel->delay_time;
|
||||
aim_sel->aim_point[2] = aim_sel->armor_pose[idx].z + aim_sel->target_state.vz * aim_sel->delay_time;
|
||||
return idx;
|
||||
}
|
||||
/**
|
||||
* @brief 选择目标装甲板
|
||||
* @author SJQ
|
||||
* @param[in] trajectory_cal:弹道解算结构体
|
||||
* @retval 返回空
|
||||
*/
|
||||
int aim_armor_select(Aim_Select_Type_t *aim_sel, Trajectory_Type_t *trajectory_cal) {
|
||||
int aim_center_select(Aim_Select_Type_t *aim_sel, Trajectory_Type_t *trajectory_cal) {
|
||||
aim_sel->delay_time = trajectory_cal->fly_time + trajectory_cal->extra_delay_time;
|
||||
aim_sel->target_state.yaw += aim_sel->target_state.v_yaw * aim_sel->delay_time;
|
||||
|
||||
|
@ -229,7 +418,7 @@ void get_cmd_angle(Trajectory_Type_t *trajectory_cal) {
|
|||
arm_power_f32(trajectory_cal->position_xy, 2, &trajectory_cal->dis2);
|
||||
arm_sqrt_f32(trajectory_cal->dis2, &trajectory_cal->dis);
|
||||
|
||||
trajectory_cal->dis = trajectory_cal->dis - 0.20;
|
||||
// trajectory_cal->dis = trajectory_cal->dis - 0.20;
|
||||
|
||||
trajectory_cal->theta_0 = atan2f(trajectory_cal->z, trajectory_cal->dis);
|
||||
trajectory_cal->alpha = atan2f(trajectory_cal->position_xy[1], trajectory_cal->position_xy[0]);
|
||||
|
@ -264,7 +453,7 @@ void get_cmd_angle(Trajectory_Type_t *trajectory_cal) {
|
|||
}
|
||||
|
||||
int auto_aim(Aim_Select_Type_t *aim_sel, Trajectory_Type_t *trajectory_cal, RecievePacket_t *receive_packet) {
|
||||
trajectory_cal->extra_delay_time = 0.025f;//0.025
|
||||
trajectory_cal->extra_delay_time = 0.035f;//0.025
|
||||
|
||||
aim_sel->target_state.armor_type = receive_packet->id;
|
||||
aim_sel->target_state.armor_num = receive_packet->armors_num;
|
||||
|
@ -280,7 +469,17 @@ int auto_aim(Aim_Select_Type_t *aim_sel, Trajectory_Type_t *trajectory_cal, Reci
|
|||
aim_sel->target_state.r2 = receive_packet->r2;
|
||||
aim_sel->target_state.dz = receive_packet->dz;
|
||||
|
||||
int idx = aim_armor_select(aim_sel, trajectory_cal);
|
||||
int idx = 0;
|
||||
if(aim_sel->target_state.v_yaw >= 0.7* PI)
|
||||
{
|
||||
mode_flag=0;
|
||||
idx = aim_center_select(aim_sel, trajectory_cal);
|
||||
}
|
||||
else
|
||||
{
|
||||
mode_flag=1;
|
||||
idx = aim_armor_select(aim_sel, trajectory_cal);
|
||||
}
|
||||
|
||||
trajectory_cal->position_xy[0] = aim_sel->aim_point[0];
|
||||
trajectory_cal->position_xy[1] = aim_sel->aim_point[1];
|
||||
|
|
|
@ -62,8 +62,8 @@ static uint32_t shoot_line_location[10] = {540, 960, 490, 515, 565};
|
|||
|
||||
void MyUIInit()
|
||||
{
|
||||
// if (!referee_recv_info->init_flag)
|
||||
// vTaskDelete(NULL); // 如果没有初始化裁判系统则直接删除ui任务
|
||||
if (!referee_recv_info->init_flag)
|
||||
vTaskDelete(NULL); // 如果没有初始化裁判系统则直接删除ui任务
|
||||
while (referee_recv_info->GameRobotState.robot_id == 0)
|
||||
osDelay(100); // 若还未收到裁判系统数据,等待一段时间后再检查
|
||||
|
||||
|
@ -94,9 +94,9 @@ void MyUIInit()
|
|||
|
||||
// 绘制车辆状态标志,动态
|
||||
// 由于初始化时xxx_last_mode默认为0,所以此处对应UI也应该设为0时对应的UI,防止模式不变的情况下无法置位flag,导致UI无法刷新
|
||||
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750, "zeroforce");
|
||||
UICharDraw(&UI_State_dyn[0], "sd0", UI_Graph_ADD, 8, UI_Color_Main, 15, 2, 270, 750, "follow");
|
||||
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[0]);
|
||||
UICharDraw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 270, 700, "zeroforce");
|
||||
UICharDraw(&UI_State_dyn[1], "sd1", UI_Graph_ADD, 8, UI_Color_Yellow, 15, 2, 270, 700, "free");
|
||||
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[1]);
|
||||
UICharDraw(&UI_State_dyn[2], "sd2", UI_Graph_ADD, 8, UI_Color_Orange, 15, 2, 270, 650, "off");
|
||||
UICharRefresh(&referee_recv_info->referee_id, UI_State_dyn[2]);
|
||||
|
|
|
@ -68,6 +68,7 @@ typedef struct
|
|||
lid_mode_e lid_mode; // 弹舱盖打开
|
||||
Chassis_Power_Data_s Chassis_Power_Data; // 功率控制
|
||||
|
||||
|
||||
// 上一次的模式,用于flag判断
|
||||
chassis_mode_e chassis_last_mode;
|
||||
gimbal_mode_e gimbal_last_mode;
|
||||
|
|
Loading…
Reference in New Issue