// app #include "robot_def.h" #include "robot_cmd.h" // module #include "remote_control.h" #include "ins_task.h" #include "master_process.h" #include "message_center.h" #include "general_def.h" #include "dji_motor.h" #include "auto_aim.h" #include "super_cap.h" // bsp #include "bsp_dwt.h" #include "bsp_log.h" #include "referee_task.h" #include "vision_transfer.h" // 私有宏,自动将编码器转换成角度值 #define YAW_ALIGN_ANGLE (YAW_CHASSIS_ALIGN_ECD * ECD_ANGLE_COEF_DJI) // 对齐时的角度,0-360 #define PTICH_HORIZON_ANGLE (PITCH_HORIZON_ECD * ECD_ANGLE_COEF_DJI) // pitch水平时电机的角度,0-360 /* cmd应用包含的模块实例指针和交互信息存储*/ #ifdef GIMBAL_BOARD // 对双板的兼容,条件编译 #include "can_comm.h" #include "user_lib.h" static CANCommInstance *cmd_can_comm; // 双板通信CAN comm // static CANCommInstance *shoot_can_comm; // 双板通信CAN comm#endif #endif #ifdef ONE_BOARD static Publisher_t *chassis_cmd_pub; // 底盘控制消息发布者 static Subscriber_t *chassis_feed_sub; // 底盘反馈信息订阅者 #endif // ONE_BOARD static Chassis_Ctrl_Cmd_s chassis_cmd_send; // 发送给底盘应用的信息,包括控制信息和UI绘制相关 static Chassis_Upload_Data_s chassis_fetch_data; // 从底盘应用接收的反馈信息信息,底盘功率枪口热量与底盘运动状态等 static Shoot_Ctrl_Cmd_s shoot_cmd_send; // 发送给底盘应用的信息,包括控制信息和UI绘制相关 static Shoot_Upload_Data_s shoot_fetch_data; // 从底盘应用接收的反馈信息信息,底盘功率枪口热量与底盘运动状态等 extern SuperCapInstance *cap; // 超级电容 static RC_ctrl_t *rc_data; // 遥控器数据,初始化时返回 static VT_ctrl_t *vt_data; // 图传链路下发的键鼠遥控数据 与遥控器数据格式保持一致 //static Vision_Recv_s *vision_recv_data; // 视觉接收数据指针,初始化时返回 //static Vision_Send_s vision_send_data; // 视觉发送数据 static RecievePacket_t *vision_recv_data; // 视觉接收数据指针,初始化时返回 static SendPacket_t vision_send_data; // 视觉发送数据 //自瞄相关信息 static Trajectory_Type_t trajectory_cal; static Aim_Select_Type_t aim_select; static uint32_t no_find_cnt; // 未发现目标计数 static uint8_t auto_aim_flag = 0; //辅助瞄准标志位 视野内有目标开启 目标丢失关闭 static uint8_t choose_amor_id = 0; static float yaw_err_for_test; static Publisher_t *gimbal_cmd_pub; // 云台控制消息发布者 static Subscriber_t *gimbal_feed_sub; // 云台反馈信息订阅者 static Gimbal_Ctrl_Cmd_s gimbal_cmd_send; // 传递给云台的控制信息 static Gimbal_Upload_Data_s gimbal_fetch_data; // 从云台获取的反馈信息 static Publisher_t *shoot_cmd_pub; // 发射控制消息发布者 static Subscriber_t *shoot_feed_sub; // 发射反馈信息订阅者 static Shoot_Ctrl_Cmd_s shoot_cmd_send; // 传递给发射的控制信息 static Shoot_Upload_Data_s shoot_fetch_data; // 从发射获取的反馈信息 static Robot_Status_e robot_state; // 机器人整体工作状态 static referee_info_t *referee_data; // 用于获取裁判系统的数据 static uint8_t loader_flag = 0; //拨弹模式选择标志位 void RobotCMDInit() { rc_data = RemoteControlInit(&huart3); // 修改为对应串口,注意如果是自研板dbus协议串口需选用添加了反相器的那个 vision_recv_data = VisionInit(); // 视觉通信串口 vt_data = VTRefereeInit(&huart1); // 图传通信串口 referee_data = UITaskInit(&huart6, &ui_data); // 裁判系统初始化,会同时初始化UI gimbal_cmd_pub = PubRegister("gimbal_cmd", sizeof(Gimbal_Ctrl_Cmd_s)); gimbal_feed_sub = SubRegister("gimbal_feed", sizeof(Gimbal_Upload_Data_s)); shoot_cmd_pub = PubRegister("shoot_cmd", sizeof(Shoot_Ctrl_Cmd_s)); shoot_feed_sub = SubRegister("shoot_feed", sizeof(Shoot_Upload_Data_s)); #ifdef ONE_BOARD // 双板兼容 chassis_cmd_pub = PubRegister("chassis_cmd", sizeof(Chassis_Ctrl_Cmd_s)); chassis_feed_sub = SubRegister("chassis_feed", sizeof(Chassis_Upload_Data_s)); #endif // ONE_BOARD #ifdef GIMBAL_BOARD CANComm_Init_Config_s comm_conf = { .can_config = { .can_handle = &hcan1, .tx_id = 0x312, .rx_id = 0x311, }, .recv_data_len = sizeof(Chassis_Upload_Data_s), .send_data_len = sizeof(Chassis_Ctrl_Cmd_s), }; // CANComm_Init_Config_s shoot_comm_conf = { // .can_config = { // .can_handle = &hcan1, // .tx_id = 0x306, // .rx_id = 0x305, // }, // .recv_data_len = sizeof(Shoot_Upload_Data_s), // .send_data_len = sizeof(Shoot_Ctrl_Cmd_s), // }; cmd_can_comm = CANCommInit(&comm_conf); // shoot_can_comm = CANCommInit(&shoot_comm_conf); #endif // GIMBAL_BOARD gimbal_cmd_send.pitch = 0; robot_state = ROBOT_READY; // 启动时机器人进入工作模式,后续加入所有应用初始化完成之后再进入 } /** * @brief 根据gimbal app传回的当前电机角度计算和零位的误差 * 单圈绝对角度的范围是0~360,说明文档中有图示 * */ static void CalcOffsetAngle() { // 别名angle提高可读性,不然太长了不好看,虽然基本不会动这个函数 static float angle; angle = gimbal_fetch_data.yaw_motor_single_round_angle; // 从云台获取的当前yaw电机单圈角度 #if YAW_ECD_GREATER_THAN_4096 // 如果大于180度 if (angle > YAW_ALIGN_ANGLE && angle <= 180.0f + YAW_ALIGN_ANGLE) chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE; else if (angle > 180.0f + YAW_ALIGN_ANGLE) chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE - 360.0f; else chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE; #else // 小于180度 if (angle > YAW_ALIGN_ANGLE) chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE; else if (angle <= YAW_ALIGN_ANGLE && angle >= YAW_ALIGN_ANGLE - 180.0f) chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE; else chassis_cmd_send.offset_angle = angle - YAW_ALIGN_ANGLE + 360.0f; #endif } //功能:死亡后清除小陀螺的状态 static void death_check() { if(referee_data->GameRobotState.current_HP <= 0 || referee_data->GameRobotState.power_management_chassis_output == 0) { rc_data[TEMP].key_count[KEY_PRESS][Key_E] = 0; gimbal_cmd_send.yaw = gimbal_fetch_data.gimbal_imu_data.YawTotalAngle; } } //功能:等级提升弹频提高 // static void shoot_rate_improve() // { // if(referee_data->GameRobotState.robot_level <= 5) // // chassis_cmd_send.shoot_rate = 18; // if(referee_data->GameRobotState.robot_level >= 5) // // chassis_cmd_send.shoot_rate = 25; // } static void update_ui_data() { ui_data.chassis_mode = chassis_cmd_send.chassis_mode; //ui_data.gimbal_mode = gimbal_cmd_send.gimbal_mode; ui_data.friction_mode = shoot_cmd_send.friction_mode; //ui_data.shoot_mode = shoot_cmd_send.shoot_mode; ui_data.lid_mode = shoot_cmd_send.lid_mode; ui_data.heat_mode = shoot_cmd_send.heat_mode; ui_data.aim_fire = aim_select.suggest_fire; //ui_data.loader_mode = shoot_cmd_send.loader_mode; ui_data.Chassis_Power_Data.chassis_power_mx = referee_data->GameRobotState.chassis_power_limit; ui_data.Cap_Data.cap_vol = chassis_fetch_data.cap_vol; } static void auto_aim_mode() { trajectory_cal.v0 = 20; //弹速30 if (vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0 && vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0) { aim_select.suggest_fire = 0; //未发现目标 no_find_cnt++; if (no_find_cnt >= 2000) { //gimbal_scan_flag = 1; //auto_aim_flag = 0; } //else //auto_aim_flag = 1; } else { //弹道解算 no_find_cnt = 0; auto_aim_flag = 1; choose_amor_id = auto_aim(&aim_select, &trajectory_cal, vision_recv_data); VisionSetAim(aim_select.aim_point[0], aim_select.aim_point[1], aim_select.aim_point[2]); float single_angle_yaw_now = gimbal_fetch_data.gimbal_imu_data.Yaw; float diff_yaw = trajectory_cal.cmd_yaw * 180 / PI - single_angle_yaw_now; float yaw_err = diff_yaw; yaw_err_for_test = yaw_err; if(diff_yaw>180) diff_yaw -= 360; else if(diff_yaw<-180) diff_yaw += 360; gimbal_cmd_send.yaw = gimbal_fetch_data.gimbal_imu_data.YawTotalAngle + diff_yaw; gimbal_cmd_send.pitch = -trajectory_cal.cmd_pitch * 180 / PI; if (yaw_err <= 2) //3度 { aim_select.suggest_fire = 1; } else aim_select.suggest_fire = 0; } } /** * @brief 控制输入为遥控器(调试时)的模式和控制量设置 * */ static void RemoteControlSet() { // 控制底盘和云台运行模式,云台待添加,云台是否始终使用IMU数据? if (switch_is_down(rc_data[TEMP].rc.switch_right)) // 右侧开关状态[下],小陀螺 { chassis_cmd_send.chassis_mode = CHASSIS_ROTATE; gimbal_cmd_send.gimbal_mode = GIMBAL_GYRO_MODE; } else if (switch_is_mid(rc_data[TEMP].rc.switch_right)) // 右侧开关状态[中],,底盘跟随云台 { // chassis_cmd_send.chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW; chassis_cmd_send.chassis_mode = CHASSIS_NO_FOLLOW; gimbal_cmd_send.gimbal_mode = GIMBAL_GYRO_MODE; shoot_cmd_send.lid_mode = LID_CLOSE; // chassis_cmd_send.loader_mode = LOAD_BURSTFIRE; } else if (switch_is_up(rc_data[TEMP].rc.switch_right))// 右侧开关状态[上] { shoot_cmd_send.lid_mode = LID_OPEN; } // 云台参数,确定云台控制数据 if (switch_is_mid(rc_data[TEMP].rc.switch_left) || (vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0 && vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0)) // 左侧开关状态为[中],或视觉未识别到目标,纯遥控器拨杆控制 { // 待添加,视觉会发来和目标的误差,同样将其转化为total angle的增量进行控制 // ... aim_select.suggest_fire = 0; gimbal_cmd_send.yaw -= 0.0025f * (float) rc_data[TEMP].rc.rocker_l_; gimbal_cmd_send.pitch -= 0.001f * (float) rc_data[TEMP].rc.rocker_l1; if (gimbal_cmd_send.pitch >= PITCH_MAX_ANGLE) gimbal_cmd_send.pitch = PITCH_MAX_ANGLE; if (gimbal_cmd_send.pitch <= PITCH_MIN_ANGLE) gimbal_cmd_send.pitch = PITCH_MIN_ANGLE; } // 左侧开关状态为[下],视觉模式 if (switch_is_down(rc_data[TEMP].rc.switch_left)) { auto_aim_mode(); } // 云台软件限位 // 底盘参数,目前没有加入小陀螺(调试似乎暂时没有必要),系数需要调整,遥控器输入灵敏度 chassis_cmd_send.vx = 8.0f * (float) rc_data[TEMP].rc.rocker_r_; // _水平方向 chassis_cmd_send.vy = 8.0f * (float) rc_data[TEMP].rc.rocker_r1; // 1数值方向 // 发射参数 if (switch_is_up(rc_data[TEMP].rc.switch_right)) // 右侧开关状态[上],弹舱打开 ; // 弹舱舵机控制,待添加servo_motor模块,开启 else; // 弹舱舵机控制,待添加servo_motor模块,关闭 // 摩擦轮控制,拨轮向上打为负,向下为正 if (rc_data[TEMP].rc.dial < -100) // 向上超过100,打开摩擦轮 shoot_cmd_send.friction_mode = FRICTION_ON; else shoot_cmd_send.friction_mode = FRICTION_OFF; // 拨弹控制,遥控器固定为一种拨弹模式,可自行选择 if (rc_data[TEMP].rc.dial < -500)// chassis_cmd_send.enable_flag = 1; else chassis_cmd_send.enable_flag = 0; // 视觉控制发射 // if (aim_select.suggest_fire == 1) { // //shoot_cmd_send.friction_mode = FRICTION_ON; // //shoot_cmd_send.shoot_mode = SHOOT_ON; // shoot_cmd_send.load_mode = LOAD_BURSTFIRE; // } else { // //shoot_cmd_send.friction_mode = FRICTION_OFF; // shoot_cmd_send.load_mode = LOAD_STOP; // } // 射频控制,固定每秒1发,后续可以根据左侧拨轮的值大小切换射频, // chassis_cmd_send.shoot_rate = -45; // if(chassis_fetch_data.stalled_flag ==1) // chassis_cmd_send.loader_mode = LOAD_REVERSE; } static void hand_aim_mode() { // gimbal_cmd_send.yaw += (float) rc_data[TEMP].mouse.x / 660 * 6; // 系数待测 // gimbal_cmd_send.pitch -= (float) rc_data[TEMP].mouse.y / 660 * 6; } /** * @brief 输入为键鼠时模式和控制量设置 * */ static void MouseKeySet() { chassis_cmd_send.vy = rc_data[TEMP].key[KEY_PRESS].w * 10000 - rc_data[TEMP].key[KEY_PRESS].s * 10000; // 系数待测 chassis_cmd_send.vx = rc_data[TEMP].key[KEY_PRESS].a * 10000 - rc_data[TEMP].key[KEY_PRESS].d * 10000; gimbal_cmd_send.yaw -= (float) rc_data[TEMP].mouse.x / 660 * 4; // 系数待测 gimbal_cmd_send.pitch += (float) rc_data[TEMP].mouse.y / 660 * 6; if (gimbal_cmd_send.pitch >= PITCH_MAX_ANGLE) gimbal_cmd_send.pitch = PITCH_MAX_ANGLE; if (gimbal_cmd_send.pitch <= PITCH_MIN_ANGLE) gimbal_cmd_send.pitch = PITCH_MIN_ANGLE; aim_select.suggest_fire = 0; if (rc_data[TEMP].mouse.press_l && (!rc_data[TEMP].mouse.press_r)) // 左键发射模式 { if (shoot_cmd_send.friction_mode == FRICTION_ON) { shoot_cmd_send.shoot_mode = SHOOT_ON; if(loader_flag == 0){ shoot_cmd_send.loader_mode = LOAD_BURSTFIRE; }else if(loader_flag == 1){ shoot_cmd_send.loader_mode = LOAD_3_BULLET; }else shoot_cmd_send.loader_mode = LOAD_1_BULLET; } } else if ((!rc_data[TEMP].mouse.press_l) && (!rc_data[TEMP].mouse.press_r)) { shoot_cmd_send.loader_mode = LOAD_STOP; } if (rc_data[TEMP].mouse.press_r) // 右键自瞄模式 { if ((vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0 && vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0)) { shoot_cmd_send.loader_mode = LOAD_STOP; } else { auto_aim_mode(); if (aim_select.suggest_fire == 1 && rc_data[TEMP].mouse.press_l && shoot_cmd_send.friction_mode == FRICTION_ON) { shoot_cmd_send.shoot_mode = SHOOT_ON; shoot_cmd_send.loader_mode = LOAD_BURSTFIRE; } else { shoot_cmd_send.loader_mode = LOAD_STOP; } } } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_R] % 2) // R键手动刷新UI { case 1: MyUIInit(); rc_data[TEMP].key_count[KEY_PRESS][Key_R]++; break; default: break; } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_V] % 2) // V键开关红点激光 { case 0: HAL_GPIO_WritePin(GPIOC,GPIO_PIN_8,GPIO_PIN_SET); break; default: HAL_GPIO_WritePin(GPIOC,GPIO_PIN_8,GPIO_PIN_RESET); break; } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_F] % 2) // F键开关摩擦轮 { case 0: shoot_cmd_send.shoot_mode = SHOOT_OFF; shoot_cmd_send.friction_mode = FRICTION_OFF; break; default: shoot_cmd_send.shoot_mode = SHOOT_ON; shoot_cmd_send.friction_mode = FRICTION_ON; break; } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_B] % 2) // B键开关弹舱盖 { case 0: shoot_cmd_send.lid_mode = LID_CLOSE; break; default: shoot_cmd_send.lid_mode = LID_OPEN; break; } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_E] % 2) // E键开关小陀螺 { case 0: chassis_cmd_send.chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW; gimbal_cmd_send.gimbal_mode = GIMBAL_FREE_MODE; break; default: chassis_cmd_send.chassis_mode = CHASSIS_ROTATE; gimbal_cmd_send.gimbal_mode = GIMBAL_GYRO_MODE; break; } switch (rc_data[TEMP].key_count[KEY_PRESS][Key_Q] % 2) // Q键开关热控 { case 0: shoot_cmd_send.heat_mode = HEAT_OPEN; break; default: shoot_cmd_send.heat_mode = HEAT_CLOSE; break; } // switch (rc_data[TEMP].key_count[KEY_PRESS][Key_G] % 3) // G键切换发射模式 // { // case 0: // loader_flag = 0; // break; // case 1: // loader_flag = 1; // break; // default: // loader_flag = 3; // break; // } switch (rc_data[TEMP].key[KEY_PRESS].shift) //按shift允许消耗超级电容能量 { case 0: chassis_cmd_send.buffer_supercap = 5; break; case 1: chassis_cmd_send.buffer_supercap = 200; chassis_cmd_send.vx = rc_data[TEMP].key[KEY_PRESS].a * 15000 - rc_data[TEMP].key[KEY_PRESS].d * 15000; break; } // shoot_rate_improve(); if(shoot_fetch_data.stalled_flag ==1) shoot_cmd_send.loader_mode = LOAD_REVERSE; death_check(); } /** * @brief 输入为(图传链路)键鼠时模式和控制量设置 * */ static void VTMouseKeySet() { chassis_cmd_send.vy = vt_data[TEMP].key[KEY_PRESS].w * 10000 - vt_data[TEMP].key[KEY_PRESS].s * 10000; // 系数待测 小 3000 3000 chassis_cmd_send.vx = vt_data[TEMP].key[KEY_PRESS].a * 10000 - vt_data[TEMP].key[KEY_PRESS].d * 10000; gimbal_cmd_send.yaw -= (float) vt_data[TEMP].mouse.x / 660 * 4; // 系数待测 gimbal_cmd_send.pitch += (float) vt_data[TEMP].mouse.y / 660 * 6; if (gimbal_cmd_send.pitch >= PITCH_MAX_ANGLE) gimbal_cmd_send.pitch = PITCH_MAX_ANGLE; if (gimbal_cmd_send.pitch <= PITCH_MIN_ANGLE) gimbal_cmd_send.pitch = PITCH_MIN_ANGLE; aim_select.suggest_fire = 0; if (vt_data[TEMP].mouse.press_l && (!vt_data[TEMP].mouse.press_r)) // 左键发射模式 { if (shoot_cmd_send.friction_mode == FRICTION_ON) { shoot_cmd_send.shoot_mode = SHOOT_ON; shoot_cmd_send.loader_mode = LOAD_BURSTFIRE; } } else if ((!vt_data[TEMP].mouse.press_l) && (!vt_data[TEMP].mouse.press_r)) { shoot_cmd_send.loader_mode = LOAD_STOP; } if (vt_data[TEMP].mouse.press_r) // 右键自瞄模式 { if ((vision_recv_data->x == 0 && vision_recv_data->y == 0 && vision_recv_data->z == 0 && vision_recv_data->vx == 0 && vision_recv_data->vy == 0 && vision_recv_data->vz == 0)) { shoot_cmd_send.loader_mode = LOAD_STOP; } else { auto_aim_mode(); if (aim_select.suggest_fire == 1 && vt_data[TEMP].mouse.press_l && shoot_cmd_send.friction_mode == FRICTION_ON) { shoot_cmd_send.shoot_mode = SHOOT_ON; shoot_cmd_send.loader_mode = LOAD_BURSTFIRE; } else { shoot_cmd_send.loader_mode = LOAD_STOP; } } } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_R] % 2) // R键手动刷新UI { case 1: MyUIInit(); vt_data[TEMP].key_count[KEY_PRESS][Key_R]++; break; default: break; } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_V] % 2) // V键开关红点激光 { case 0: HAL_GPIO_WritePin(GPIOC,GPIO_PIN_8,GPIO_PIN_SET); break; default: HAL_GPIO_WritePin(GPIOC,GPIO_PIN_8,GPIO_PIN_RESET); break; } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_F] % 2) // F键开关摩擦轮 { case 0: shoot_cmd_send.shoot_mode = SHOOT_OFF; shoot_cmd_send.friction_mode = FRICTION_OFF; break; default: shoot_cmd_send.shoot_mode = SHOOT_ON; shoot_cmd_send.friction_mode = FRICTION_ON; break; } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_B] % 2) // B键开关弹舱盖 { case 0: shoot_cmd_send.lid_mode = LID_CLOSE; break; default: shoot_cmd_send.lid_mode = LID_OPEN; break; } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_E] % 2) // E键开关小陀螺 { case 0: chassis_cmd_send.chassis_mode = CHASSIS_FOLLOW_GIMBAL_YAW; gimbal_cmd_send.gimbal_mode = GIMBAL_FREE_MODE; break; default: chassis_cmd_send.chassis_mode = CHASSIS_ROTATE; gimbal_cmd_send.gimbal_mode = GIMBAL_GYRO_MODE; break; } switch (vt_data[TEMP].key_count[KEY_PRESS][Key_Q] % 2) // Q键开关热控 { case 0: shoot_cmd_send.heat_mode = HEAT_OPEN; break; default: shoot_cmd_send.heat_mode = HEAT_CLOSE; break; } // switch (rc_data[TEMP].key_count[KEY_PRESS][Key_G] % 3) // G键切换发射模式 // { // case 0: // loader_flag = 0; // break; // case 1: // loader_flag = 1; // break; // default: // loader_flag = 3; // break; // } switch (vt_data[TEMP].key[KEY_PRESS].shift) //按shift允许消耗超级电容能量 { case 0: chassis_cmd_send.buffer_supercap = 5; break; case 1: chassis_cmd_send.buffer_supercap = 200; chassis_cmd_send.vx = rc_data[TEMP].key[KEY_PRESS].a * 15000 - rc_data[TEMP].key[KEY_PRESS].d * 15000; break; } // shoot_rate_improve(); if(shoot_fetch_data.stalled_flag ==1) shoot_cmd_send.loader_mode = LOAD_REVERSE; death_check(); } /** * @brief 紧急停止,包括遥控器左上侧拨轮打满/重要模块离线/双板通信失效等 * 停止的阈值'300'待修改成合适的值,或改为开关控制. * * @todo 后续修改为遥控器离线则电机停止(关闭遥控器急停),通过给遥控器模块添加daemon实现 * */ static void EmergencyHandler() { // 拨轮的向下拨超过一半进入急停模式.注意向打时下拨轮是正 if (rc_data[TEMP].rc.dial > 300 || robot_state == ROBOT_STOP) // 还需添加重要应用和模块离线的判断 { robot_state = ROBOT_STOP; gimbal_cmd_send.gimbal_mode = GIMBAL_ZERO_FORCE; chassis_cmd_send.chassis_mode = CHASSIS_ZERO_FORCE; chassis_cmd_send.enable_flag = 0; shoot_cmd_send.friction_mode = FRICTION_OFF; // chassis_cmd_send.loader_mode = LOAD_STOP; LOGERROR("[CMD] emergency stop!"); } // 遥控器右侧开关为[上],恢复正常运行 if (switch_is_up(rc_data[TEMP].rc.switch_right)) { robot_state = ROBOT_READY; chassis_cmd_send.enable_flag = 1; gimbal_cmd_send.yaw = gimbal_fetch_data.gimbal_imu_data.YawTotalAngle; LOGINFO("[CMD] reinstate, robot ready"); } } /* 机器人核心控制任务,200Hz频率运行(必须高于视觉发送频率) */ void RobotCMDTask() { // 从其他应用获取回传数据 #ifdef ONE_BOARD SubGetMessage(chassis_feed_sub, (void *) &chassis_fetch_data); #endif // ONE_BOARD #ifdef GIMBAL_BOARD chassis_fetch_data = *(Chassis_Upload_Data_s *)CANCommGet(cmd_can_comm); // shoot_fetch_data = *(Shoot_Upload_Data_s *)CANCommGet(shoot_can_comm); #endif // GIMBAL_BOARD SubGetMessage(shoot_feed_sub, &shoot_fetch_data); SubGetMessage(gimbal_feed_sub, &gimbal_fetch_data); update_ui_data(); // 根据gimbal的反馈值计算云台和底盘正方向的夹角,不需要传参,通过static私有变量完成 CalcOffsetAngle(); EmergencyHandler(); // 处理模块离线和遥控器急停等紧急情况 if (robot_state != ROBOT_STOP ){ // 根据遥控器左侧开关,确定当前使用的控制模式为遥控器调试还是键鼠 if (switch_is_down(rc_data[TEMP].rc.switch_left) || switch_is_mid(rc_data[TEMP].rc.switch_left)) // 遥控器左侧开关状态为[下],[中],遥控器控制 RemoteControlSet(); else if (switch_is_up(rc_data[TEMP].rc.switch_left) && switch_is_mid(rc_data[TEMP].rc.switch_right)) // 遥控器左侧开关状态为[上],键盘控制,遥控器右侧开关状态为[中],遥控器通道 MouseKeySet(); else if (switch_is_up(rc_data[TEMP].rc.switch_left) && switch_is_up(rc_data[TEMP].rc.switch_right)) // 遥控器左侧开关状态为[上],键盘控制,遥控器右侧开关状态为[上],图传链路通道 VTMouseKeySet(); } // 设置视觉发送数据,还需增加加速度和角速度数据 VisionSetFlag(!referee_data->referee_id.Robot_Color); //根据裁判系统反馈确定底盘功率上限 chassis_cmd_send.chassis_power_limit = referee_data->GameRobotState.chassis_power_limit; //根据裁判系统反馈确定缓冲功率 chassis_cmd_send.buffer_energy = referee_data->PowerHeatData.buffer_energy; //根据裁判系统反馈确定枪管热量控制 // shoot_cmd_send.heat = referee_data->PowerHeatData.shooter_17mm_1_barrel_heat; // shoot_cmd_send.heat_limit = referee_data->GameRobotState.shooter_barrel_heat_limit; // shoot_cmd_send.heat_cool = referee_data->GameRobotState.shooter_barrel_cooling_value; if(referee_data->GameRobotState.power_management_chassis_output == 0){ // chassis_cmd_send.chassis_mode = CHASSIS_ZERO_FORCE; } if(referee_data->GameRobotState.power_management_gimbal_output == 0){ // gimbal_cmd_send.gimbal_mode = GIMBAL_ZERO_FORCE; } if (referee_data->GameRobotState.power_management_shooter_output == 0){ // shoot_cmd_send.shoot_mode = SHOOT_OFF; } death_check(); // 推送消息,双板通信,视觉通信等 // 其他应用所需的控制数据在remotecontrolsetmode和mousekeysetmode中完成设置 #ifdef ONE_BOARD PubPushMessage(chassis_cmd_pub, (void *) &chassis_cmd_send); #endif // ONE_BOARD #ifdef GIMBAL_BOARD CANCommSend(cmd_can_comm, (void *)&chassis_cmd_send); // CANCommSend(shoot_can_comm,(void *)&shoot_cmd_send); #endif // GIMBAL_BOARD // PubPushMessage(shoot_cmd_pub, (void *) &shoot_cmd_send); PubPushMessage(gimbal_cmd_pub, (void *) &gimbal_cmd_send); }